Progress Report 42
Added 2025-12-28 16:58:58 +0000 UTCGreetings. It's me.
Work is going on. This week I was focused mostly on finishing some of the non-stat (the "complex" and unique) passives from Aster's Skill Tree, as well as fixing the weighted random selection for Mentor's actions that I recently introduced. I'm still not entirely sure whether it's actually bugged or if it's just the weird distribution of those weights (players were getting stuck in one animation). Whether it's buggy or simply feels buggy, it must be fixed.
⚠️ TECHNICAL BELOW ⚠️
Because of that, I spent some time testing different "formulas" for calculating these weights. Ultimately I decided it would be better if the choice of body part was determined first based on Aster's resistances and sensitivity, and only after that the action for the selected body part was chosen based on the action's "extremeness". The current implementation (picking from one big action pool) was definitely a bad idea, since mouth-related actions are far more numerous than others (forgive me I'm more into that 😔), which gives them a much higher combined weight overall.
While trying to find a better implementation, I also had to keep in mind that H-actions will have additional tags in the future besides just four body parts and characters' preferences. Tags such as "Service", "Petting" and more specific ones like "T*ngue", "Cl*tor*s" etc. I'm working on the nodes in the tree and curses that will be related to some of these tags, meaning I needed to design the system in a way that introducing these tags later won't break everything again.
But if you have any better ideas regarding this logic or tags, please let me know.
⚠️ TECHNICAL ABOVE ⚠️
I also realized that it mightn't have been clear why I made Mentor pick actions based on weights in the first place. The reason is that it was reported multiple times that some low-EP and mid-EP actions never happened for some players because previously Mentor always picked the most "extreme" action for each body part. I wanted some of the less lewd actions to still have a chance (but lower than the lewder ones) to happen even when EP is high.
Next week I will try to finally finish the remaining nodes of Aster's Tree. I will also take a couple of days off for the holidays.
That's all for today. Thank you for your support. Until next time!
Comments
I know you've been working hard and I'm glad you're taking a break too. Best of luck to you.
Ezra Nobleheart
2025-12-28 20:41:12 +0000 UTCMouth related scenes are top priority for me as well! ; )
Glaive17
2025-12-28 20:25:33 +0000 UTCSo, loved the update. Honestly haven't had a buggy screen or bug in general with this update. The tent scenes were really nice as well. As for the scene "weight", not sure what I can say about that truly, though I do know you'll get it figured out and settled. I have faith in that. The oral scenes are nice and I do look forward to future peeking and tent scenes for them (oral comes second to feet for me though).
LordUlrich
2025-12-28 18:58:07 +0000 UTCA break well earned. Have a blast!
Janis
2025-12-28 18:40:00 +0000 UTCYo dev I was thinking the same thing that this guy need a break and refresh your mind man 😂😂😂 well enjoy your break and the holidays 👍🏼
Erick Inzunza
2025-12-28 18:29:44 +0000 UTCWow. You're really putting a lot of work and thought into this
InnocentDeath0
2025-12-28 17:29:01 +0000 UTCthank you for the update, hope you have fun on your days off.
literally cheese
2025-12-28 17:20:12 +0000 UTCAlso, mouth related scenes are awesome, and also, usually the things you're most passionate about end up being higher quality so, Maybe we get mouth scenes for tent and peeking...? 👉👈
YeetLord
2025-12-28 17:04:45 +0000 UTCThank you for the update Prosto, enjoy your break 🫶
YeetLord
2025-12-28 17:01:23 +0000 UTC