Post
Added 2025-12-14 16:46:54 +0000 UTCTL;DR: Hello, I'm fine and okay. The game is not abandoned! Sorry about my absence last week and thanks! My SSD in my "work" machine failed, but of course I had backups. Curses/Blessings and Skill Trees functionality are absolutely and terminally incomplete. Please read the "CURRENT CHANGELOG" below in this post and tell me if you want me to release the update as is tomorrow, or if you'd rather wait a bit more - namely for Curses/Blessings, Skill Trees and COOM.
Greetings. It's me.
Sorry I didn't post last Sunday and broke my streak of being consistent for 9-ish months!! It wasn't necessary to bury me or my project right away, but I appreciate you acknowledging that bad and unexpected things can happen.
The reason for my absence is that my main (Chinese brand) SSD started failing around last Friday. It either doesn't get detected by my machine at all, or very rarely turns on and then the OS acts really weird. As a very observant person, I assume this drive is basically readonly now (when it turns on) and is counting its final days. Of course (of course) I had my backups and everything, but it took time to get everything up and running on a new SSD. I didn't know these things were this pricey these days. Glad my RAM is okay at least. I still haven't fully fixed my blender setup - for some reason it doesn't save my preferences, quick actions or hotkeys. Everything else seems fine, though.
I restored the project from a backup and lost a few days of progress.
Also on my fresh install on the new SSD:
1. (Seems to be fixed) The game was horribly crashy when running some very basic and old code that had been working fine since prototype-rev-1.1. If you're curious, most of the crashes were related to inventories and their interactions - items, library paragraphs, shops and battle actions. Most of the issues came from UI and inventory syncing. I believe I've already fixed this, and it runs well now, but I haven't had enough time to properly stresstest it yet.
2. Looks like some binary files in the backed up project were corrupted during import on my new installation. From what I've encountered so far, many newer animations (which godot stores in a binary format) fall back to other animations. I'm currently investigating this. As a bonus (negative one), renaming old animations in the animation library and importing new ones under the same names still makes them fallback to the old animations, even though the files themselves get overwritten - or at least it looks like they get overwritten, I can't read binary files. I noticed this behavior a long time ago when two TJ variants got mixed up, but now this issue is showing up everywhere.
I was writing a list of things that are completed for 1.5 (below). They're in a state I'd consider complete, and if you want (and can forgive me reverting some content, and can wait for it to return a bit later), I can ship this version tomorrow. Personally, I don't want to do that yet, because I haven't finished the promised skill trees, curses/blessings and COOM. Those are probably the most anticipated things, and they're what I was working on the most right before the drive failed. They were incomplete and buggy back then, and now they're even more incomplete.
CURRENT CHANGELOG - STUFF I CONSIDER READY FOR THE UPDATE
H-CONTENT
New animations:
DT BJ
(REMADE) Slap Cheeks
(REMADE) Grab Cheeks
(REMADE) Grab Cherries
the rest are broken (currently working on fixing them)
Unique animations for Camping Rooms:
Chatting (non-H)
FJ
HJ
Kisses (upper and lower)
Grab Cherries (Tent exclusive variant)
GAMEPLAY
Misses and Crits now use Token system (no longer random by default)
Some items can now be used during battles
Enemy stats now scale with level
12, 18 and 24-floor Delves are now "area level" 1, 2 and 3 respectively
12-turn simple text-based (for now) minigame of random exploration events - if you choose to explore and leave Mentor and Aster resting in a Camping room
Stats implemented for Hero, Aster and Enemies
Camping Rooms in Delves
Random shops in Delves
1 New Location preset (12, 18, 24 depths)
2 New Enemies
Shops now have finite stock
Pre-Delve shop restocks immediately but with higher prices
New weapons (reskins/recolors)
New consumable items
TECHNICAL
Basic Settings Menu
Save Menu
"Debug" console - open with tilde
- "set X Y" sets variable values (available variables are "hp", "sp" or "st", "mp" or "fp", "pl" or "pp", "ep")
- "give <id> <amount>"
Lots of UI stuff
Lots of backend stuff (yay!!)
QoL improvements
Added some non-H SFX
+~4k LOC
BUGFIXES
fixed battle log causing lag in longer Delves
fixed Underwear not saving and not showing in Aster's inventory properly
fixed some non-H animations
fixed Aster glitching and acting first in encounters
fixed Mentor SFX bass boost
fixed weapon base ATK not applying properly (hopefully)
Comments
Any news?
Lord0fSouls
2025-12-17 07:20:23 +0000 UTCi mean depending of the timezone he lives in he could have messaged that early in the morning giving him more time HAHAH xD
ZeroImagination
2025-12-15 16:14:43 +0000 UTC22 hours after the majority voted to release it "tomorrow" which is today. Surely it will be released within the next 2 hours.
Drednaut
2025-12-15 15:28:53 +0000 UTCPlus, the people who want to wait can just wait even if this releases anywho. :)
YeetLord
2025-12-15 14:08:02 +0000 UTCI'd say release it, then finish up what you were planning, then release that. Tbh its been 5 months since your last release and while a lot of people are willing to wait, it might be better to say fuck it. You don't know how long it'll take to fix all the new issues.
FluffyTurtle
2025-12-15 06:12:37 +0000 UTCWaiting is alright for me. If not, you cannot enjoy the full package and get left hanging in the middle without seeing the end for that episode.
ggwp09
2025-12-15 05:38:46 +0000 UTCToss me a bone at least not keep me starving
InnocentDeath0
2025-12-15 02:22:38 +0000 UTCWaiting or not waiting is the same as long as you promise not to get discouraged when the level 100 gooners complain about no cum if you release update tomorrow Glad to hear your ok, keep up the good work :)
the dawg
2025-12-14 21:11:15 +0000 UTCrelease early let the patrons be your bug testers at this point it will make it easier xD at same point it will give you time to fix the bugs without the massive pressure of having to release something quick
ZeroImagination
2025-12-14 18:59:14 +0000 UTCWe are so back! Thank god this was just an unavoidable issue you couldn't really fix in the blink of an eye. I pray for your success.
Ezra Nobleheart
2025-12-14 18:36:48 +0000 UTCThe H may be at a loss right now but that gameplay is looking spicy!
TimThrall
2025-12-14 18:24:44 +0000 UTCI would rather wait for more content than get 'some' content right now. But I do understand everyone who wants to actually see/play any updates for themselves sooner rather than later. Still, my vote is for wait.
Daniel LordDial
2025-12-14 17:53:42 +0000 UTC