november
Greetings. It's me.
This week I've been working on the creative side of things - writing and animating - and a bit on the technical side, doing fixes and tiny adjustments.
I've now got a clearer vision of what's left to be done for the update, and I think I can estimate the release date a bit more confidently. This update is taking a really long time, but it looks like it'll also be the biggest one yet - with more content delta than in all previous updates combined (unless I end up postponing or reverting something to make the release on time)
When: first half of November if I'm lucky, second half if not so lucky. Later, if something really bad and unexpected happens.
What will be there:
New H-animations for Delves
New rooms for Delves - Merchant and Camping rooms
Unique H-animations for Camping
Curses and Blessings for Aster and Hero - stat bonuses, unique effects affecting H-content frequency and "saturation"
coom
Skill Trees and skill nodes - some meant to drastically change the playstyles of Hero and Aster
"Automatic" Aster skill point distribution - there will be a way for players to influence it, though maybe not in the upcoming update
Random small artifacts - nothing major for now, mostly small effects and stat bonuses
Enemy stats scaling with Delve depth
Different skills for different enemies
Minor visual improvements, like new dialogue poses and VFX
QoL tweaks - save menu, debug/cheat console, etc.
That's all for today. Thank you for your support. Until next time!
Erick Inzunza
2025-10-17 12:30:29 +0000 UTC_Yeetman_ 97
2025-10-17 09:20:09 +0000 UTCthe dawg
2025-10-13 02:42:52 +0000 UTCJanis
2025-10-12 20:44:29 +0000 UTC