SakeTami
prostochel2002
prostochel2002

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Progress Report 26

Greetings. It's me.

This week, I've been working on what I said I would: the camping mechanic, remaking some 1.0 animations, and fixing older systems like dialogue and shops so they can be used more universally. Nothing too crazy there - I'm not refactoring half the game again, I promise!

Next week, I'll continue work on the skill trees and the camping mechanic. I also have a set of two enemies (drawn by Hasselnut btw) that are still unused, so I plan to get them into the game and think through their unique behaviors. I wanted to show some pictures this time, but honestly, there's nothing quite worth sharing yet. I'll try to do better next week!

I'm really glad that most of you liked the idea of automatic point distribution. I've read every comment thoroughly and will keep your thoughts in mind.

And just to clarify: when I mentioned NTS (and branches in general), I added that question mark for a reason - I'm not fully sure what every skill tree branch will represent yet. I'm not planning to focus on NTS or any side content that might contradict the core story (yet) - whether it's the "canon" or "alt-canon" routes, Pure or NTR.

If that "standalone" skill tree branch shows up early, it will likely reuse content from other routes at first. I think of these skill trees primarily as gameplay/battle styles, the narrative layer comes second. Why? Because it seems like I need to spend some time improving gameplay variety (especially based on recent feedback) - and I get it! I play this game more than anyone else, after all...

That's all for today. Thank you for your support. Until next time!

Comments

Interested to see how the stats work, how/if they change the h scenes. With that in mind, any new content on that front? I like the idea if the peek scenes but there isn't much there at the moment.

Dark Thought

Thank you for the good work Prostochel, I will be watching your work closely

InnocentDeath0

Beautiful work Prostochel! I like that you are listening to the community as well as incorporating your ideas and vision

Auz


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