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Complete RT update 1.2

COMPLETE RT - UPDATE 1.2 RELEASED

Release notes:

1- Massive noise reduction and increase in fidelity:

Introducing multi-sample ray tracing for CompleteRT using an efficient and effective method called spatial reuse, inspired by ReSTIR GI. This new feature can help you increase details in your lighting and shadows while keeping a relatively low performance overhead.
Here is an example of how with this new feature, you can add shadows to a light that doesn't have any. 

With spatial reuse, each pixel finds the best path to trace using the results of its neighbors. A preparation simplified ray-tracing pass makes the data ready for the main ray-tracing pass. Then the main ray-tracing pass uses the data provided by the pre-pass and searches for the best samples. After finding the best one, the ray tracer traces the rays towards a path learned from others rather than a random direction. This way, without actually tracing X amount of rays, we can only trace 2 rays and have the clarity of X amount of rays.

2-  Auto Exposure Conservation:

GI can boost the average exposure of the image. AO can reduce it. Users usually don't want any of the 2, they only want improved lighting from the shader. Auto exposure conservation ensures an untouched average image brightness while applying CompleteRT.

As you can see HERE, the ambient occlusion coming from the shader makes the image darker. While after using this new feature, the average brightness remains untouched.

3- Improved Denoising:

I Improved the CompleteRT's anti-ghosting techniques for more stability and less ghosting. The image is less prone to flickering in motion while keeping the ghosting as low as before. This is thanks to an adaptive thresholding technique for motion vector error tolerance.

Thanks for your support and HAPPY NEW YEAR. Wishing y'all the best. 💖🙌

Comments

o is it in the discord?

hello where is the download link? i was sent here by digital dreams


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