SakeTami
SDWZ
SDWZ

patreon


Notification

Hi guys,the new version will be updated on the January 10th

Today I want to chat more.

1.About the Christmas poster

On Christmas day, my members can download two versions of HD files from the post I publish that day.

(Yes, there is also a version with even less ribbon XD.)

2.Why not update in December?

Because of the workload.

Although Night Bloom is a low-budget game, I still want the UI of this work to be unique.

So I spent a lot of time and effort on the design.

Currently, the confirmed UI updates are:

Title screen (UI redrawn)

Main menu (background image, logic, and UI all redrawn)

New screen 1

New screen 2

Map scene (UI redrawn)

Currently, I have only completed the demo for the main menu.

The design logic of this page is the ID card in the game's world view.

Because my coding skills are several levels worse than my drawing skills...so, there were many difficulties in development.

But this will not affect my determination to make the interface well, I hope the final presentation is what I want it to be.

3.Game content

It has been 11 months since Night Bloom was officially updated on Patreon (special thanks to @wolfzq for providing support and help in various aspects).

Although there is not a lot of game content at the moment, it has exposed many issues that need attention.

BUG

Although bugs are unavoidable during the development stage, I will try my best to eliminate any bugs that may cause your game to crash.

(Of course, this includes this one, I'm sorry, it will be fixed in the next version.)

In the future, if you encounter any bugs, please send me a private message or send the bug report to the BUG-REPORT channel on Discord. Thank you.

Gameplay

Currently, players seem to have too little free time to move around in the game, which reduces the gameplay of Night Bloom.

(Starting this month, I will start improving this issue, the direction is as follows:

1.It is likely that some previous plot will be modified.

2.It is likely that there will be an increase in maps where players can freely move

That's all for today.

This is a public post, if you also like Night Bloom, please support or share it with your friends.

Bye~

大家好,新版本將會在1月10日更新。

今天想和大家多聊聊。

1. 關於聖誕節海報

在聖誕節當天,我的會員們可以在我當天新發表的文章中下載2個版本的高清畫質文件。

(是的,這張圖還有一個絲帶更少的版本XD。)

2.12月份爲什麽不更新

工作量的原因。

儘管夜幕之花是一款小成本游戲,但我還是希望本部作品的UI是有特色的。

所以我在設計上花了不少的心思和時間。

目前我確認會更新的UI有:

標題界面(底圖不變,UI重繪)

主菜單(底圖、邏輯、UI全部重新繪製)

新的界面1

新的界面2

地圖場景(UI重繪)

目前呢,我只完成了主菜單的Demo

這款頁面的設計邏輯呢,是游戲世界觀中的ID卡。

因爲的代碼水平比我的繪畫水平還要糟糕好幾個等級...所以,開發起來遇到了很多困難

不過這并不會影響我把界面做好的決心,我希望最終的呈現方式是我想要的樣子。

3.游戲内容

距離夜幕之花在Patreon正式更新已經過了11個月了(這裏要特別感謝@wolfzq提供的各個方面的支持與幫助。)

目前游戲内容雖然不多,但還是暴露出了很多需要注意的問題。

BUG

雖然在開發階段BUG是不可避免的,但是我會盡量杜絕你們遇到終止你游戲進程的BUG。

(當然也包括這種,很抱歉,下個版本會修復這個BUG)

以後大家如果遇到什麽BUG,請隨時給我發送私信,或者在Discord中的BUG-REPORT頻道中發送BUG内容,謝謝。

游戲性

目前玩家在游戲中自由行動的時間似乎太少了,這使得夜幕之花的游戲性被降低了。

(從本月開始我會開始改善問題,方向如下:

1.很有可能會修改之前的部分劇情

2.很有可能增加可自由行動的地圖場景)

今天就先聊到這裏吧。

這是一篇公開性的文章,如果你也喜歡夜幕之花,就請多多支持或者分享給你朋友吧。

拜~

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Comments

🙂

NathanWoo

大佬加油!

凡 叶

謝謝

NathanWoo

加油加油,坐等圣诞礼物\(^o^)/~剧情的逐渐丰富,包括玩法的丰富是需要时间探索的,期待你最终呈现成品的那一天。

大熊

哈哈

NathanWoo

感謝建議

NathanWoo

加油吧。。。

4U

这次更新可能是内容不多导致游玩体验像adv,看小说一样了。建议加入一些不会造成新的分支对话选项,比如要强吻主角的时候可以选择,1激烈抵抗,2顺从,3回吻,4,伸舌头。这种不会有分支,还可以给予堕落值反馈 。这样可能会有rpg感觉点,反馈,互动会好玩点。不成熟的游玩反馈哈,

Xway

I think you are right

NathanWoo

每個月都是盡力在更新的~

NathanWoo

could you add a suggestion text channel in discord? i think with that you can get some suggestions from your fans about the game.

Kazuka

希望这次一月更新的内容能丰富一点,目前的游玩内容确实有点少

deepdarkvan

👍

NathanWoo

支持大大

勁甫 陳


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