This month’s update mainly focuses on CG drawing and adjusting dungeon gameplay.
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V0.412
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The plot has been slightly adjusted.
The difficulty of the underground dungeon has been lowered.
Hints have become more obvious.
Switching characters is no longer a necessary choice. Now, Dramy can pass through each level in her own unique way.
Added a new event for Dramy to pick up treasure chests, with 10 sets of CGs (CGs may be affected by clothing durability, but the plot remains consistent).
Added a new event for Dramy to disable certain traps, with 7 sets of CGs.
Added a new event for Dramy to obtain a small amount of wood element, with 3 new CGs.
Added a new type of spike trap, which will trigger a separate event if Dramy steps on it, with 2 new CGs.
The uncolored CGs from last month have been completed (2 CGs and 2 sets CGs).
Some NPCs appear in the wrong place at the wrong time.
Incorrect images appearing at certain times.
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Progressing the main storyline.
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According to the results of the vote, I have optimized the underground dungeon this month. However, there are still some designs that have not been implemented yet. I will slowly work on them in the coming months while progressing the main storyline.
本月的更新主要為繪製CG和調整地下城玩法。
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V0.412
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劇情進行了微調。
地下城的難度降低了。
提示變得更明顯了。
切換人物不再是必要的選擇。現在夢璃可以通過自己獨有的方法,通過各個關卡。
增加了夢璃拾取寶箱的新事件,10套CG。(CG會受到衣服耐久度等因素影響,但劇情一致。)
增加了新的事件,可以讓夢璃關閉某些陷阱。7套CG。
增加了新的事件,可以讓夢璃獲得少量木元素。3張CG。
增加了新類型的地刺,如果夢璃踩上去會有獨立事件。2張CG。
上月未上色的CG,已經繪製完畢。(2張和2套)
部分NPC在錯誤的時間出現在錯誤的地點。
錯誤的時間出現了錯誤的圖片。
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推進主綫
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本月根據投票結果,對地下城進行了優化。
目前地下城的部分,還有一些設計沒來及做。我會在未來的幾個月推進主綫的同時,慢慢處理他們。
NathanWoo
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