The World’s End shot had to be set up in very specific ways so there wasn’t really an opportunity for alternative angles so I thought I would go for a behind the scenes approach instead. All the objects were placed so as to dominate the landscape but still reveal the view. There is a good amount of false perspective here to try and reduce the render time. If everything was true scale the amount of volume in the haze of distance would have been vast, and I would have less control over the way the final image looks.
Because of the false perspective, the further things are from the camera the smaller I’ve made them relative to each other. Because of this I can’t give you a true size of the giantess. This is often the case for my images. I’d rather produce a really compelling image than worry about being able to calculate the giant’s (or tiny’s) height. You can see the layout of the ground with all the huge items lying around, and how the illusion of a city and distance is created. I’ve also shown the couple standing on the bridge looking out at the end of the world. The giantess looks strange because at this size the skin materials don’t really work as the effects that give the skin the lifelike translucent quality normally work with real world sizes. When they are scaled up like this they look more like statues made of marble. In the main image it works because she's so far in the distance that she is a blue shadow.
Pandoza
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