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sneakattack1221
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Visual Novel: Progress Report - 8/13/24

Another week, another attempt at keeping everyone up to date with the VN progress!

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Storyboarding: We have the story in a semi-cohesive state. The part of the game we're working on at this point is technically the Prologue, which means my design goal is to teach folks how to play the game, while simultaneously establishing the stakes for the rest of the game. With that in mind, I don't want this part of the game to take too long, but I also don't want it to be too short. We're looking for that Goldilox Zone, and when we find it, we'll be ready to draft the final script...

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Rough Assets: To better establish what I would need for the location of the prologue, I designed a rough draft of Quintessa's Tower/Keep, now officially referred to as Dominus. I love simple-yet-punchy titles, so that one'll probably stick for me. There's a lot of rooms inside Dominus because, again, I want it to feel like a real place without feeling like you're gonna spend the whole game here, cause...well, you're not. 

Shhh, I've said too much already!

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That's probably enough update for now. My goal for next week is to have all the rooms roughed out like this, and coded so that you can navigate the entire building in Ren'Py. Until then, see ya Friday!

--SA

Visual Novel: Progress Report - 8/13/24 Visual Novel: Progress Report - 8/13/24 Visual Novel: Progress Report - 8/13/24 Visual Novel: Progress Report - 8/13/24 Visual Novel: Progress Report - 8/13/24

Comments

That is the ultimate goal! Get you through the necessary cutscenes and story progression to give you a brief burst of time to have fun around the keep, before the real story begins!

Sneak

Honestly, the tower looks like a fun place to explore all by itself.

Sandal_Vandal


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