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Alioth
Alioth

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I just want to quietly draw manga Chapter 298

Haruki stepped out of the airport looking exhausted. After collapsing into bed that night, he spent the entire next day catching up on sleep.

By Tuesday morning, he was back in work mode.

Evermark Studio had changed.

They’d relocated to a larger building to fit the new staff, and the new directors had also brought in more people from their own team. It wasn’t a huge studio, still only able to handle one major project at a time, but it felt far more professional than before.

A few staff members glanced up and waved as Haruki passed.

“Welcome back, Mizushiro-sensei,” one of the background artists called with a grin.

“How was the trip?” another asked.

“It went well,” Haruki said with a faint smile, nodding politely as he continued down the aisle.

Kazami’s office was at the far end. Inside, Kazami stood with Wes Anderson, both leaning over a long drafting table covered in layout sheets and color boards.

Kazami looked up as Haruki entered.

“Haruki, you’re back. How was the trip?”

“It was good,” Haruki replied, setting his bag down by the wall. “Tiring, though. The reception to Madoka was… honestly overwhelming.”

“I’m not surprised,” Kazami said with a small smile. “You’ve made quite an impact this year.”

Wes gestured for him to come closer. “We were just reviewing the art direction for Code Geass. Come have a look.”

Haruki stepped beside them, scanning the sheets. The designs kept the long, sharp silhouettes of the original series, but the linework was tighter, and the colors carried richer gradients with bolder accents. Even the mech concepts had a heavier weight to them—elegant, but with a believable mass.

“How’s production going?” Haruki asked.

“Pretty smoothly,” Kazami said. “We’ve locked down the visual tone, and the OVA is nearly finished. It’ll act as our benchmark. If it holds up in motion, we’ll scale the same approach across the series. Casting is underway, and the animatics are almost ready. Once we lock down the voice direction, we can move into full production.”

They spent the rest of the afternoon reviewing animation tests on the wall-mounted screen. The footage showed sweeping shots of towering mechs framed against glowing skies, then quiet moments of characters adjusting gloves or glancing sideways.

Haruki gave careful feedback, mostly reinforcing the structural feel of the designs, thickening fragile-looking joints and lowering the profile of certain decorative elements so they wouldn’t snap visually during fast motion. The original Geass designs were striking but delicate; this version needed to feel just as iconic, yet sturdier in motion.

By late afternoon, their notes were finalized. Kazami stretched back in his chair, satisfied. Wes quietly gathered his sketches, humming under his breath as he closed his notebook.

That evening, Haruki returned to his apartment. After a quick shower, he played a few rounds of a game before bed.

Over the next two weeks, Haruki’s life slipped into a familiar rhythm, though with a few changes.

He had formally taken leave from university under the name of an internship, so his days now revolved entirely around manga and anime production. Most of his time was spent at Evermark Studio, moving from desk to desk with a sketchpad under his arm, reviewing layouts, giving notes, and watching the project take shape piece by piece.

By the end of the second week, the team had finished the short OVA prototype.

Everyone gathered that evening in the studio’s new viewing room, a soundproofed space with dim wall lights and a massive screen flanked by studio-grade speakers.

Wes stood near the projector as the lights dimmed.

“Alright,” he said. “Let’s watch.”

The opening sequence flared onto the screen—a brief mech skirmish across a crumbling cityscape, metal limbs slicing through smoke as the camera tracked in long, fluid sweeps. The movement was crisp and unhurried, yet full of weight. The sound design hit with clean force: the clash of steel, the muted thrum of engines, and a rising orchestral cue that landed at just the right moment.

Then the scene shifted. Two characters stood in the aftermath, their hair stirring gently in the breeze as they exchanged quiet dialogue. Even small gestures, a hand tightening around a glove, an eye flicking away, flowed naturally.

Wes’s words from their first meeting echoed in Haruki’s mind:

To make something timeless, you don’t need the newest machines or the flashiest tech. Clean 2D linework, natural motion, and bold—but not trendy—color design. Rely too much on whatever’s “cutting-edge” today, and it’ll feel outdated in a few years. But solid fundamentals stay timeless.

And it worked. The result felt alive, polished yet warm, contemporary yet classic.

The lights rose slowly. For a few moments, no one spoke.

Then Haruki stood. “This is exactly what I had in mind,” he said quietly. “Thank you for being part of this team.”

Wes smiled. “It’s my pleasure. I’m looking forward to making this with you.”

The room erupted into applause.

As it faded, a few voices murmured through the room.

“…These new directors are on another level. The way they find small details and push them higher… it’s just, wow.”

“What did you expect? He’s a world-class art director.”

“I just hope someday I can make something that leaves even half this kind of mark.”

“That kind of talent… it’s not just about following a path. They carve their own. People think that’s easy, but making your own path and making it work, that’s the hard part.”

A younger animator stared at the blank screen, almost dazed. “…I still can’t believe who I’m working with. These are the people who shaped my childhood. Each one of them left their mark on anime, and now they’re all here together. I’m just glad I get to be part of this.”

[Note: Yesterday I forgot to ask about the next work for Knotone. I'm looking for suggestions for a new manga idea. I already have one planned after this, but for the next one, I want something that blends emotional storytelling with strong visuals — something popular, but not too mainstream.]

Comments

Cascading* oops

Sloth

For Kotone, I think Your Lie In April would be perfect. It has one of the best emotionally driven storylines I have experienced and even reminicing on the anime I always picture the sakura petals cacading over the piano like a curtain closing off the rest of the world as they try to find peace amongst the rest of the chaos around them. I am slightly biased towards that anime.

Sloth

So the new work should be for Kotone or Haruki? For Kotone, Fsurune would be good I think. Her theme style resembles Kyoto animation a lot.

Banana19


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