Gift of Hedone: Class specific "world abilities"?
Added 2025-07-02 23:00:06 +0000 UTCHello you sexy deviants,
So in Gift of Hedone I plan to have some protagonist based world abilities to assist with region locks to help with progression of the story in the correct order.
However I wanted to get your opinion on sub-class based world abilities to encourage having a team of each subclass.
For example, Rogue may have lockpicking, Warrior "Breaking down a wall to a secret area", and Sorcerer "Dispel illusion" So there would be hidden treasure or maybe requirements for side quests etc.
Do you like when games do this, or not?
Comments
yeah exactly, so you wil have the protagonist, and 3 other slots in your team, so the idea of having these class specific skills is to encourage team synergy and having different subclasses in your team
Jiggly Pixels
2025-07-04 05:04:46 +0000 UTCHey Berk, I appreciate the feedback and suggestion, thank you!
Jiggly Pixels
2025-07-04 05:04:06 +0000 UTCWill this be a team you build in game? Like Final Fantacy or something?
Allan Beach
2025-07-03 18:28:03 +0000 UTCMaybe not something like "only they can do it" but more of a like " they have a natural understanding/ability to it" type of thing, like D&D and Baldur's Gate 3, specific class and subclass have more advantage against certain things
Berk Kağan Kuş
2025-07-03 12:20:31 +0000 UTC