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nsfwpixels
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Gift of Hedone: "Placeholder Enemy"

Hello you lovely deviants,

Meet the "Placeholder Enemy" (Moving & Idle Animations)

So the great thing about how the code is set up is called a "State Machine" What this is ultimately doing is taking animations swapping them in and out based on the instructions (the code) So to make my life easier I thought why not create a "Placeholder Enemy" an enemy that I could put in place to test almost everything combat wise. And then when the actual animations are complete it is simply a matter of swapping out the animations with the click of a few buttons and the code would now just trigger the new animations without needing to create any adjustments.

I need an enemy with a melee weapon?
 the stomach cavity pokes you with a sword.

I need an enemy with a projectile? The stomach cavity conjures a fireball at you.

I need an enemy that flies? This enemy can float because of magic.

So I thought a floating magical combat dummy. Should we name them?

Gift of Hedone: "Placeholder Enemy" Gift of Hedone: "Placeholder Enemy"

Comments

hahaha!

Jiggly Pixels

hahaha this is great, I appreciate the suggestion!

Jiggly Pixels

wood, XP For a name recommendation, how about Damage Upgrade Measurement Machine - Yandere version or locally known as D.U.M.M.Y. and after a few hits/uses it says Yandere lines at you.

Erik Larson

Putting the Dummy in Dummy Thicc I see

Monty Moonshine


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