SakeTami
nsfwpixels
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Gift of Hedone: Enemy Move Sets

Hello you sexy Deviants,

I just wanted to gauge your thoughts on enemy move sets. (This is excluding Boss or unique fights)

The way I mapped the Enemy's is here with the top of each element being the most basic, and as they go down, the meaner and more dangerous they are.

I was thinking as of now, Move sets it would go as follows:
Common Enemy - 1 Basic attack

Uncommon Enemy - 1 Basic attack 1 Ability

Rare Enemy - 1 basic attack 1 stronger ability

Epic Enemy - 1 basic attack 2 strong abilities

What do you think of this?
I want there to still be recognisable patterns, and when you are more often than not going to be dealing with more than 1 enemy at a time, I don't want the screen to be filled with 8,000 different abilities all going at once haha.

But I am completely open to suggestions or games you think have done enemy move sets well!

Comments

Thank you so much for the reply, I really appreciate the feedback, And can definitely take into consideration, unfortunately due to scope it may be difficult to accommodate that. But I really appreciate the feedback :)

Jiggly Pixels

It feels a bit too simplistic and predictable in terms of the numbering. It’s a H game, yes, but it makes it seem like no matter what enemy you encounter it’s the same pattern. Maybe do something more like Common Enemy - 2 Basic attack and 1 ability Uncommon Enemy - 2 Basic attack 2 Ability/ 3 basics and 2 abilities Rare Enemy - 4 basic attack 1 Ability stronger ability Epic Enemy - 5 rotating basic attack with 3+ more abilities. Make the player make more of an effort to invest in the game to get cool loot for each as well.

Ryunishi Okami


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