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Gift of Hedone - Combat Ability Breakdown

Hello you wonderful deviants,

So one of the most important aspects of the game is going to be Combat, so I want to ensure it is fluid and fun. I have bee thinking how I want to categorise the abilities.

m not too sure about the logistical aspects or considerations of being able to swap out abilities (i.e you could have multiple of Ability 1's or Ability 2's) or if I will keep them set.

Nevertheless, The below is what I am thinking:

Basic Attack - 3 move combo

Ability 1 - Single Enemy Ability
These abilities have a focus on doing extra damage to a single enemy 

Ability 2 - Movement/Maneuver Ability

These abilities will be useful for doing damage to your enemies, but being able to either move around the battlefield or control enemy movement

Ability 3 - Multi Enemy Ability
These abilities will be able to deal damage to multiple enemies either in one go or very quick succession

Ability 4 - Ultimate
Your ultimate ability that can be released once your Lust meter is maxed through ongoing combat.


What do you think? Do you have any questions or suggestions?

Comments

Appreciate the feedback, I did explain myself poorly but your basic attack and ypur ultimate will be set/locked

NSFW Pixels

I think there should be a ability you cant change wich is set through the class

touta konoe

Really appreciate the feedback and suggestions

NSFW Pixels

I think that they're ultimate and one Ability is locked to the character. The remaining 2 abilities should be able to swap the around. Regardless if it is A. An attack, singel or AOE, OR movement/defensive. And you should have the ability to stack More than one type. Meaning. I could see eradically have 3 movement abilities and an ULT. Or Go all out on the attack And have 3 Attacking abilities and an ULT.

DeathAnime05

Yeah that's a good comparison

Jiggly Pixels

It feels along the lines of Diablo 3, not that that's a bad thing.

Gigits

Really appreciate the feedback 😁

Jiggly Pixels

It would be great if you could customize your abilities, especially being able to swap the placement of -for example- your single target strike and dash (essentially changing keybinds). As an idea, maybe mix ability categories, like a dash you can hold to charge up making you go farther and maybe deal more damage. You could have it as either a single target ability or a maneuverability ability. Or categorize it as both so that you can slot it in in either the single target ability slot or the maneuverability slot.

David

So abilities will have cool downs so you won't be able to spam - as stronger abilities will have longer coll downs

Jiggly Pixels

Very good point, maybe I can make the manuveur ability a manuveur/defensive section

Jiggly Pixels

I dunno if you've thought of this yet, but in my opinion there should be a mana system. So people don't just spam their most powerful attacks

BLOOPEN

What about a defensive ability?

one14four


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