SakeTami
sweetfluff3d
sweetfluff3d

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Real-Time Physics R&D

I took a break from modding for a little bit to work on some real-time soft body physics using Unreal Engine's Niagara particle system. The idea would be that these particles would be a position reference for the vertices on a mesh to be offset by.

It's in a very very rough state right now as I'm still experimenting with how this should be setup in general, but I believe Niagara should have what is needed for creating extremely advanced soft body physics for skeletal meshes. I'm kind of surprised I haven't yet found anyone else attempting this method for jiggle physics yet, has I feel it has a lot of potential over traditional bone-based jiggle physics, and can have much more fluid and dynamic properties.

If you guys have any Unreal experience, or have seen another artist demonstrating a similar method, feel free to comment any links or tutorials you think might be useful!

Real-Time Physics R&D

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