SakeTami
makarro
makarro

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TAILS OF GLUTTOWN: Patreon Reveal

aaAAAA I've been sitting on this project for a couple years now, and I'm so excited to start getting info out to folks! It's a long time coming, and will be longer yet until it's ready. However... 

I think it's about time I start sharing some info! 


Tails of Gluttown is a text adventure game made in Twine (so it'll be mobile-friendly and a lot less glitchy, as well as no longer reliant on the quest text game engine), set in a fantasy, dnd-esque environment. 

It's all 2nd Person Prey/Sub POV, but you're not quite an anonymous, ambigious character. In fact... 

Meet yourself!

You play as Gnaw, a kobold who serves as the scout for your adventuring party! You've got some twisted luck -- you always wind up in troublesome situations, but are lucky enough to get out of them in creative or unconventional means. Getting nabbed by a bandit group you've been set to scout out, you expect for your party to come to your rescue... 

And instead, a guard for a nearby town, Gluttown, comes to your aid, offering you lodging at the local inn in exchange for simply helping out the townsfolk where you can. 

... unfortuntaely (or fortunately!) for you, Gluttown prides itself on some unconventional interests...

The final game, under my current outlining and plans, will have three traditional, 'choice by choice' questlines, and the bulk of Gluttown itself will be exploratory and location based. With a cast of ~12 townsfolk and a LOT of other random encounters, there's going to be a metric fuck ton of vorny and lewd scenes for you to explore! Every character and interaction is original -- while there may be sponsored scenes in the future, that will be for determining their content, not their characters. 

Currently, it's in very rough stages of actual development; I've coded a custom layout for Twine and a bunch of extra features (a notes/hints/progress tab, a content warning toggle, a dark mode option) all ready to go! 

I will preface that this will be a paid game; my goal is to have it available for purchase on Itch.io and (maybe?????) Steam, likely for $5-10 USD. While I'd love to guarantee that it'd be free for patrons, I cannot say for sure just yet. At the very least, patrons will be eligible for a discount or something? but this is going to be an insane amount of work, for very good and hot results. 

Stay tuned for more information on development progress and other projects! I'm hoping to use patreon a lot more and return the support you've given me over the last year. 

Love + munch thanks,

Makar. 

Comments

(i'll also answer any questions here! go wild lmao)

Makar

Looking forward to it!

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