SakeTami
Wynd
Wynd

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Mine Mine no Mi - EARLY ACCESS - September 2024

1.16.5 - 0.10.x

https://mega.nz/file/xAcG3YIb#d4W5Tr-Q05o5lFqnRx3z92MEpM7q9IPh6s2T2SyTgHc

1.20.1 - 0.10.0

https://mega.nz/file/VEElHZTI#F5AFH0YwwVKbNyYpbeRQx4m9rsbdpCx4VCFIBGK8MUA

The 1.20.1 build progresses quite nicely, a lot of internal logic got ported such as getting stats from kills, losing stats, keeping them via configs, how enchantments, effects and items interact with the entity and a lot more, there's still a lot of missing stuff such as abilities, structures, npcs or animations, but its progressing.

As of this build the porting % is somewhere around 20%, with the mentions that some of the code got simplified and minimized due to the power of hindsight and that abilities are 20% of the entire mod and npcs another 20%, so right off the bat 40% is locked behind those 2 areas.

The 1.20.1 build might get its version changed to 0.11.0, not because it'll get new features but simply to make tracking them easier in long term...I'm already in huge tech debt with the versioning scheme I chose 11 years ago..and it aint good. Nothing set in stone yet, tho porting to a new version could easily count as an update in itself...

1.16.5 is more of the same with more polish and working towards finalizing it with marine loyalty going down for killing marines or stealing from bases, buggy's crew bosses, a small animation rewrite, lots of bug fixes and such.


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