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Pyrthenix
Pyrthenix

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Survey on Development Focus for Sexual Systems

Greetings, my wonderful knightly patrons!

This latest survey focuses on the sexual systems currently in the game. All of them will be fully developed, but which systems would you prefer I focus on next?

Feel free to select multiple options and share a more detailed opinion in the comments about what you'd like to see in the future.

Thank you so much for your amazing support, and have a fantastic day, my wonderful knightly patrons!

Comments

Cuckold Suffering Amplifies Empowerment: It might be fun, in support of the MC masochistic paths, or just in general, for the Director to uncover in his research, that the cuckold's suffering amplifies the empowerment effects of the wife's cuckoldry. The director might then encourage the heroic couple to nourish the wife's sadistic, and husband's masochistic, sides. The director, or a friend, might then lead one or more humiliating (for the MC) discussions with the couple that elucidates for the wife what acts/events/words would be most humiliating for the MC, and thus most empowering of the crystal.

Pete

I'd like to see the integration of "netorare comparison dialogue," to coin a phrase. This would be dialogue from the wife or others that unfavorably compares the MC to other sexual partners. Examples: Wife confesses that she's always been drawn to tall men, or that being with Aron has shown her how much better sex can be with men who are better endowed, have harder cocks, can last longer, or who are more sexually virile. Later the director comments to the MC, "Being taller, and more muscular than you, it's not surprising that Aron is better at (or more suitable for)..."

Pete

Regarding the SPH content suggested by Leadenema: In addition to penile shrinkage or permanently limp, another variant could be premature ejaculation.

Pete

The MC should have a screen in the same gem fragment menu to show his stats for masochism/sadism, fidelity, darkness / light alignment, lust/love, dominance/submissiveness.

ssiruis89

For the Harem system, it would be interesting if the wife became so addicted to Aron that the wife convinces Adara and the other harem girls to cheat on the MC with the characters the wife is addicted to.

ssiruis89

I'd like to see the dating with the wife and other characters, after all if she denies the date with the MC because of lack of love then she should have "fun" by herself

Bruce Barton

It's weird that sleeping doesn't restore HP / Mana. The Stimulating Root should restore at least 50% mana.

ssiruis89

The town should react more to the wife and the MC shenanigans. Like at 500 corruption, she gets publicly humiliated in a pillory. At -100 fidelity, the town runs a train on her and tally marks her each time. Bonus if the MC would agree without a fight and the wife's surprised reaction to his betrayal.

ssiruis89

There's not a lot of ways except for the Shop Discount event for the wife to lose reputation in the town. It'd be nice if there were more Guild Events and quests. It'd be interesting if the shop discount had a scale (-10%,-20%,-30%,-40%,-50%) and each stage related to the wife corruption (100,200,300,400,500). At max -50%, the player can keep repeating it purely for gold instead of more discount and the wife's reputation decreases each time.

ssiruis89

The wife being impregnated would be an interesting story-line / potential mechanic. Especially if there was like an x-ray of her womb in the Stats Management when the player interacts with the gem. It'd be interesting to see the risk of her getting pregnant if the MC knew magically that she was ovulating. Maybe like a curse or item that made the wife ovulate more often. Like the player could choose for the wife to have the child in the town nursery and it speeds up time to after she has it, the MC gets light alignment but the wife is more corrupt / loses fidelity. If the player chose for the wife to be disgusted by being pregnant, then the child is sacrificed for Sexual Energy and Darkness alignment, then she loses an increased amount of corruption and fidelity.

ssiruis89

I'd like to see more events with the guards, especially the ones that are antagonizing the region with Sanctuary. It could be dialogue choices when the MC goes to talk to them, or a bad event when the MC chooses to step in and fight them. I'd like to see more combat losses as a Bad End sexually for the wife instead of a Game Over and back to title screen.

ssiruis89

The Tavern event where the MC stumbles on the woman masturbating could be an interesting story-line to develop. It ends abruptly and the cliff-hanger is interesting in what could happen. Like the woman could be in the MC's harem, however every time he goes to see her at night, the husband of the woman goes to see the MC's wife as well. Like a wife-swap swinger kind of story line that aligns well with both netorare / netorase / netori.

ssiruis89

I'd like to see the wife receive a "Lust Crest" tattoo, or for her to be permanently cursed to have increased arousal. Also for the tattoo to be semi-publically visible so that it affects the wife's reputation with the town, Guild, Academy, and Tavern/Sanctuary. Like people would be more likely to interact with her in a netorase / netorare way. Vice Versa, I agree that the MC should be like-wise cursed. Like if the MC yields his wife permanently to Aron, then he chooses the Lust Crest for the wife and the MC is cursed too.

ssiruis89

Agree with Leadenema's thoughts, it doesn't even truly need to be a new story route, it can be woven into the current story routes in future. But yea something I'd also like to see.

M C

I definitely wanna a new story route that will lead to SPH content, hehe. There's an cursed item or a divine "blessing" or something similar to those that you can choose to accept. It gives you a great benefit, that would make sense for the MC to want for their overall objective, and it's either known before hand that it will shrink the MC's penis (or make it permanently limp but more sensitive >:3 ) and the MC chooses to get it for the sake of more power to succeed or the effect is only found out after he claims the power/item and he has to live with the downside (but the player would be told what will happen so it's optional)

Leadenema


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