SakeTami
marcovonnaujoks@gmail.com
marcovonnaujoks@gmail.com

patreon


The vote for the Update 8 gameplay mechanic

Comments

Regular link to the Patreon version. Latest version has the demo included

The_Don

Where can I find the demo to play?

MAXEL

none of the options fit my feelings on this one chief happy to subscribe again though for the new update as you already know by now big fan of your work. This is an interesting concept for the mystery portion of the game i think it fits the story direction well as it is trying to solve a mystery at the college however i have never played a point and clicker game or at least haven't in so long i forgot what the concept is like so i can't really vote for it since my knowledge on such a game mechanic is so limited. So I would voted as interested but neutral about it and i am always down for a good puzzle mystery. Still stand by my Make a Berserk drugged Aline as the major chapter boss still think that is the best climax to her arc as a future fighter in the squad as she clearly has personality outburst when push to her emotional limit hinted in previous chapter (I call them personality outbursts as she never is really mad but it is still related to her emotions as her supposed frost giant DNA tends to take over in those high stress and emotional outburst thus personality outburst is the pest way i can describe her shifts in personality.) Though if you had a better idea in mind than mine i am sure it would fit in her current arc well in some regard as she is literally the last main case member to not join her Mafia beatdown crew (just remind myself that they don't kill anyone so Mafia slayer would not fit the vibes Gina wants in her crew. As always Gina is best girl as she has the title of protagonist of course and thus her name conventions must be respect as she is the batgirl in this universe )

JT Mereness

Noted. The highlight thing is probably important for the android players anyway 😅

The_Don

Finished playing the demo and really liked it, but then I have the issue of finding the VN core gameplay of reading through test and just selecting a dialogue choice from time to time not really aligned to my tastes in general, so my personal tastes really influence me here. I love all the opportunities for a change of pace and this is no exception. I do have a couple of suggestions, mostly about the user interface, the first one is that having the clickable parts of the map highlighted at all times instead of just when the mouse hovers over them would make finding them and keeping track of all the options available much easier. The second one is adding to the tutorials the fact that you can click again on the map after selecting a target to speed up the walking animation, I found that out by chance, but it is a neat QoL feature and I think it's better if the player knows of its existence from the get go.

Ashamed Lurker

I think adding a little bit is enough, as a way to vary the gameplay. New ways of playing can be refreshing, but they all come with the need to learn something new. Additionally, getting stuck in the game can indeed affect the continuity of the gaming experience.But I think the advantage of this gameplay is that it offers more ways to tell a story, allowing us to focus more on the characters' dialogue. Finally, developing new gameplay is never easy, great job!

凯撒 王

Skip is a given. Though I can understand that those who dislike it and therefore skip it, then have a shorter update with longer development time. So therefore the rather "no thanks" vote option.

The_Don

Though I have to admit that doing it this way might slow the game play down, mainly due to how confusing it was at first, I still like the style of the concept and once I figured out how everything worked, it made it far more enjoyable. I hope that you manage to stick with this set up.

Redsaber

I think having a skip function is the best of both worlds. Those who want the challenge can solve the puzzles, those who don't skip it and continue like a traditional VN.

Mal


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