Hey!
This one isn't a preview, but rather a look behind the scenes, meant to give some insight into my workflow with the character artist.
Choosing poses for CGs is hard, and often times I don't know what's going to work until I have the layers laid out and can start figuring out how animation will work. The process usually starts with me presenting a few references that the artist uses to work up several pose variants, with us moving forward incrementally to further steps of rendering based on what seems to be working.
First we have some sketches that we were testing for new doggy positions, but ultimately scrapped because the perspective for penetration was going to be too awkward.
Second I have a sketch that's made it pretty far in the rendering - far enough that the artist actually drew a face and committed to a body type. I'm blurring the face because I don't want someone to conclude from this preview that some new character is coming - this is just the artist putting in placeholder details for fun!