Known Glitch + 0.31 Report
Added 2021-10-22 15:20:21 +0000 UTC*Important*
Just yesterday I ran across a glitch that may result in unexpected behavior for the game, essentially allowing you to click on buttons beneath your current screen. This has been fixed with the latest version of the game which will release in a few days but honestly there's no telling how long this has been causing issues for players. I can only blame it on my inexperience, my apologies!
It was a simple, easy to fix thing but it has the potential to disrupt your game in a major way, so it's worth mentioning. You can avoid it by making sure to click on screen elements from inventory , craft menu or other menus for the time being. Clicking on "blank" spaces, or anywhere other than buttons or elements on your current screen might trigger this.
There's also a chance that most of you haven't even noticed or experienced it at all, but for the ones who have -- my apologies. Since 0.31 has a major focus on normalizing and polishing gameplay elements as well as new content, I've been spending a lot of time checking for things like this as well.
And now for the progress updates (full list since 0.30):
- Replaced many of the early intro images.
- Added some frames around some of the information in game (crafting screen, etc).
- QOL Improvements, tweaks and bug fixes (minimal)
- New Title Screen buttons / look.
- Fixed a bug where Grimm bond event might do a grey screen.
- Fixed a bug with item data being corrupted.
- Refreshed item data to reflect dynamic changes
- Fixed an error with Pichi events where the player would be redirected back to the incomplete screen. (Tower Core delivery and everything after is supposed to be accessible).
- Fixed issues related to Pichi events that may have caused glitches.
- Fixed an issue where duplicate traits could show up on an item you gather.
- Fixed an issue where some events in the bedroom triggered in rapid succession
- Fixed an issue where more than 5 traits were being applied to materials gathered.
- Made some of the text on the inventory screen more readable (size)
- Changed the color of text for material traits so it's easier to read (working on adding proper window / frames in 0.31 so all text is easy to read).
- Fixed a bug where the player might get grey screen from using certain item traits. - Fixed a bug where battling at the beach would produce weird results.
- Made all monsters a bit tougher.
- End-of-Battle alerts no longer overwrite each other so you can see the xp and magicite gained after battle.
- Displayed item traits on the crafting screen, so that you can see which materials have which traits.
- Fixed a bug where spell effects weren't activating or displaying status correctly.
- Added a minimum amount of active spells you can have (starts at 1 and can increase later)
- Fixed Lyra's training (couldn't choose the single, half or full options)
- Added a cap to improvement on zones. (It's 2x your level cap.)
- Randomized the title screen between 1 of 3 scenes.
- New intro for the game (introducing myself!)
- New Synthesis images / videos. - Added a new screen for exiting the game. (edited)
- Fixed a nub level mistake related to screen click-thru.
- Added alternates to conversation animations for each character (Pichi, Fira, Ryoko, Lyra).
- Fixed a potential glitch / unintended behavior when gathering your first 300 magicite.
- Replaced / removed old and unused videos and images from the game. {WIP}
- Completely redid the beginning of the game (forest encounter with the slime and first meeting of Lyra).
- Completely redid the "first night", including your events with Ryoko in the shed.
- Removed some of the extraneous text at the start of the game and streamlined the introduction to the main game a bit.


