SakeTami
Foxidro
Foxidro

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Do you have a VR Headset?

I wanted to post VR Images and animations but the render times for those are insane.. While a normal loop takes 2 days to render, a VR Loop would take around 1 whole WEEK to render! and animations would take probably about 15 to 20 days!!!

So before I put too much time on this, I wanted to see if the time I put into it will make sense for you peeps.

And if you have any comments or suggestions let me know!

Comments

Would be awesome to have something in VR!

tptstt

Be gay, do crime

BizyMouse

I know vore is in a grey area, but i consider it NSFW. Dont really want to break websites rules cause its not illegal or cause "they aren't looking"

Foxidro

#2 they can't take you to jail for it.

BizyMouse

#1 they aren't looking.

BizyMouse

Yep i looked into those, most if not all of them have policies on suggestive or NSFW content

Foxidro

I would look into paid render farms. There are several for blender.

BizyMouse

Thats fair, i would want a VR180 or 360 so people can actually look around and feel immersed instead of being just a small window with depth

Foxidro

Well, stereoscopic video only doubles your render time, so it's a happy medium. I tried both stereoscopic and realtime models once and nobody cared so I moved on.

BizyMouse

Even if vr headset owners are in the minority, I would still pay a premium to get quality maw/vore stuff in vr.

Otter Retto

Yep, as Bizy said, real-time engines would be a good idea but i would have to spend like 2 months learning unreal engine

Foxidro

Dang, that's a long time. But personally I would LOVE VR versions of your stuff.

Mapa Raccoon

Depth perception goes a long way when you are into big creatures! lol

Foxidro

I think you can do a more suspensful and intriguing job controlling the camera than people just looking around randomly. I'm not seeing the benefit. Leave VR to the real-time game engines.

BizyMouse


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