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Which consumable needs a buff?

From a while ago, we heard that some consumables feel underwhelming or confusing. There was a good amount of votes on people who find them confusing or don't think they're worth using so let's buff up one or a few of them.

There's a lot to read so this poll is really for those who are into these kinds of stats and mechanics.

Basically, choose the one or ones that feel like the most useless to use.

CHOCOLATE: Resets both side's Ultra-Senses but you cannot build Ultra-Sense for 1 round after its use.
Activates Immediately.

MINT:
Card power is 150% for 3 rounds but you TAKE 200% of the next damage you TAKE while it’s active & it deactivates. (% rounds to closest).
Activates Immediately.

GUM:
Reflects your date’s damage back at them when you TAKE damage but uses 10% (rounds to closest) of your max health each round until it is used.
Activates in 1 Round.

SLUSHIE:
Sacrifice 10% (rounds to closest) of your max health to deal 200% damage of your next suit card of your choosing. Deactivates on use.
Activates in 1 Round.

MILKSHAKE:
Sacrifice 10% (rounds to closest) of your max health to ignore the damage of your date’s next suit card of your choosing. Deactivates on use.
Activates in 1 Round.

ENERGY DRINK:
Sacrifice 20% (rounds to closest) of your max health to double the effectiveness of your next BIRD card.
Activates in 2 Rounds.

COFFEE:
Activates instant Ultra-Sense when you TAKE damage but uses 10% (rounds to closest) of your max health each round until it activates.
Activates in 1 Round.

MATCHA:
Activates instant Ultra-Sense but you cannot build Ultra-Sense for 3 rounds after its use.
Activates Immediately.

TEA:
Activates Ultra Sense on your last 3 cards.
Activates in 5 Rounds.

A SHOT:
Activates Ultra Sense for 2 rounds if you DRAW.
Activates in 2 Round.

Comments

For sure. Besides the convoluted feel, I can see how that it being in a separate window makes it less accessible and thus less likely to be used. I'll do my best to simplify it all and a system I can add too is a "suggested" consumables that is easily activatable on the main arena screen when certain situations get triggered. For example, whenever the enemy gets ultra sense, the chocolate icon can appear to very quickly cancel the ultra sense effect instead of the player having to open the window to do it.

Sugar Service

My perspective, the effects of most items are too convoluted to feel useful regularly. I personally just never use consumables at all after the latest update. I would be more likely to use them if their effects were more digestable, like "value of next card is increased by five" or "next card counts as all card types". That being said, love that you're asking about this, thanks for including us in the process.

miskatonicraft .


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