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What do you think of variable Ultra-Senses?

To explain, Ultra-Sense builds every time you take damage and activates automatically when you take damage twice.

This is basically a catch-up mechanic and a strategic advantage system that adds player-decision to an RNG game.

So what if we give you the ability to gain different types of Ultra-Senses that act differently, some are more of an offensive tool, and some are more defensive. Some have longer cooldowns in exchange for quicker activation, etc, etc.


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