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Demon Lands - Devlog 6 (1.1 Update)

Happy June everybody!


With all of the enemies coloured, I am happy to release the first update to the Closed Testing build. It's a lot bigger of an update than I was expecting.


A lot of the new features and changes came from your feedback! I have been working hard on implementing as many of them as possible.


Supporters can check out the new version here:

Changelog and Notable features

Important Note: Saves on 1.0 are incompatable with 1.1, you will need to create a new game.

!!Changelog

Some key features:

• A new difficulty system with multiple new options

• The ability to unlock all CG right from the Gallery

• All enemy sprites are now coloured

• A new Alchemy system which will be expanded upon in the future

• A new struggle mechanic to reduce RNG in battle: Subsequent struggles increase the success chance of your next struggle attempt.

• New outfits and underwear!

Difficulty Select

One of the biggest new features is a difficulty select option. At the beginning of each new game, you select your difficulty, but you can change it at any time during the game from the options menu. Difficulty only affects combat mechanics.


Story is a mode designed for those who don't care for combat at all, but still want to experience the game's story. Every enemy has 1 HP, Struggle success chance is always 100%, and Lucas is invincible unless the player intentionally Surrenders. This means there's never any danger, and you can win most fights instantly if you are not interested. You can still experience the full depth of enemies' lewd attacks by letting them attack you, but you will always retain 1 HP unless you Surrender.


Recruit is an easier version of the game than intended. Enemies have half health and deal half damage, which gives you a lot more room for error. You also have an increased chance of succeess when struggling out of bondage. Some enemies can still pose a threat, particularly those who win fights using status buildups rather than damage, but there is much less strategy involved.


Normal is the intended difficulty and what you all experienced during the previous build.


Masochist is a "hard mode" version of the game. Enemies have increased HP, deal more damage, and struggle success chance is halved. This mode is for those deeply familiar with the mechanics. It requires a lot of strategizing and familiarity with each enemy's strengths and weaknesses, and is more open to RNG leading to your defeat. For some enemies, the game over message Alex gives you is a lot more specific and detailed on this difficulty.


I will be balancing and tweaking the respective difficulties over time, especially the Masochist difficulty ^^ I played through the game a few times on Masochist without being defeated so I can confirm it's possible with enough forethought and planning :3 Remember that you can change your difficulty at any time if you want more of a challenge or are finding it too tough!

Enemy Log Updates

I've made some tweaks to the Enemy Log!

When you defeat an enemy, you see an emblem representing what difficulty you defeated them on next to their appearance. In the image, the yellow crossed swords icon represents that the player defeated them on "Normal". In the future, I might add rewards for defeating multiple enemies on different difficulties, or a method of "completing" the enemy log by unlocking all of their drops and defeating them all on Masochist.


You can also now see what items the enemies drop. Some enemies now drop items such as Slime Essence, to encourage the player to re-fight enemies using the Shadowstone Reanimator. In order to see what items an enemy drops, you must have received the drop from that specific enemy. Otherwise it will just appears "??????", or "None" if the enemy doesn't drop any items. You can toggle this item display by pressing confirm at any time.

Alchemy

Another new mechanic introduced is Alchemy, which gives the player more reason to visit Tommy!

You can unlock Alchemy by talking to Tommy after starting the Fossilized Valley quest. From then on you can visit him whenever you would like to craft or alchemize new items. You can craft items, underwear, outfits, and in the future even relics and weapons!


This is a brand-new feature so there's not a lot of content with it yet, but I hope to implement and expand it a lot more moving forward :3

New Lucas Art

I've also made a few tweaks to Lucas' clothing and outfits! For starters, there's now a nude version of him, which you can see in a select few cutscenes (The Blue Slime encounter, the Spiderling, and the Wood Dryad defeat.) You still have to wear some kind of underwear outside of cutscenes, however- Lucas is too shy not to~


I also changed the underwear model to be more anatomically accurate, as well as added some new star briefs.


In addition, when Lucas becomes a Paladin, he gains a weapon and a Paladins Badge to his outfit. This new outfit is called the "Paladin's Garb", and replaces the Adventurer's Garb in your inventory, though you can still equip the old one if you prefer.


There's also some new outfits and a new pair of underwear in the update, but I will leave them a secret for you to find on your own! ^^

Conclusion

As always, thank you all for your support. It's been a tremendous help and motivator for me recently, and I couldn't do this without you all!


With this update, I will switch my focus to colouring the lewd scenes. Once all of them are done, I will be releasing the game to everyone in an "Open Alpha" version of the game. I will likely post it to a storepage such as Booth in order to keep it easy to access for everybody.

Demon Lands - Devlog 6 (1.1 Update) Demon Lands - Devlog 6 (1.1 Update) Demon Lands - Devlog 6 (1.1 Update) Demon Lands - Devlog 6 (1.1 Update) Demon Lands - Devlog 6 (1.1 Update) Demon Lands - Devlog 6 (1.1 Update)

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