Currently updating Riley’s clothes.
Now, I modeled that one-sided sports bra a while ago and only gave it procedural textures at the time, since I wasn't really sure how to sculpt or texture finer details back then. You can see it in this loop (btw, this was the original post)—looks quite generic, does it not? I’m happy how all of these folds turned out now.
Also, I’ve replaced her entire fur using Blender’s new hair system with Geometry Nodes! It took me a bit to get the hang of it, but now I have much more control over Riley’s glorious fluffiness. I’ll keep you posted over the next few days with a few pics.
And once I finished this update again, I’m definitely feeling inspired to animate something new :)