So, here I am again. As you know, I’m making very slow progress with my projects. That’s because Plesiodog means more to me than just creating fleeting vore content. Privately, I also work as a filmmaker and have spent the past few months experimenting a lot with lighting and camera lenses to figure out how to somehow get even a tiny bit closer to the looks of my favorite movies.
In the real world, of course, this depends on what we film our scenes with and the best possible result is limited by a certain financial threshold. This doesn’t apply to 3D animation, however, where there are no limits to the number of possible (and impossible) light sources, interiors, and cameras, but that doesn’t necessarily make things easier. Because in the end, there is still the question of how I can manage to make my scene as complex as possible, and still be able to render 1500 frames of that same scene within a few days.
I think I finally solved this puzzle; at least to the extent that I’m much more satisfied with the result than I was with the previous videos.
Now I can relax and start my animation. While I have already created POV shots, I would like to give you an unobstructed view of Riley’s throat and stomach from the outside. There will be slurping, visible swallowing and — of course — a satisfied (or accidental?) burp at the end.
Looking forward to finishing this.
Best
Remy