SakeTami
Alex8778
Alex8778

patreon


Update prototype 2

Hello everyone,


I learn AI in UE4 and something else, therefore it is a small experimental update.


In stage 3 enemies now catch you and carry in the barn. After that, the enemy will throw a glowing sphere. Get to the sphere to free yourself.

Now there is a small mistake - the enemy catches you only once.


Comments

Currently you have a chance to avoid being brought to the barn. If you hit X asap you can, reset to standing and try to avoid being lifted and carried. For your consideration. Perhaps there could be thought bubbles on the Monsters/Antagonists and what ever thought is in that bubble, will happen to the damsel. So if the monster is thinking hogtie, if you're captured you'll be hogtied. Maybe the antagonists wants to do some face-sitting, so that will occur if captured. Remember in the space office? (In the room where the final bomb occurs) Depending on your position and if you've freed your legs at least, she'll either ignore you or retie you. Try to consider having the monsters/antagonists revisit your current location and do even more things to you if you haven't freed yourself yet. Anyways, great work and can't wait to see what else you have in store.

RiggerHappyJosh76

I need my computer back(fixed)....augh! Can't wait to see the updates

RiggerHappyJosh76

I really like the option to carry the heroine after being caught. I look forward to the further development of the project and the end result - a great new game! :) What do you plan to add in the next updates? it will be possible to personalize the heroine (e.g. choose different hairstyles, type of binding, vibrator, headbags)? Are you planning to add a choice of various types of clothes (e.g. evening dress, pants, cleaning lady's costume, etc.) and shoes (high heels, flip-flops, sandals, boots, pleaser, etc.), I miss such an option in your games :( have you thought about adding mod options to your games? I think it would allow your games to develop more and make your job easier. I cordially greet you and have a nice work!

Looking good!

james

Really digging the magic capture and escape concept. Definitely a step up from Forced Overtime imo in that the player is forced to experience being carried to their storage location. On that note, really into how the struggling is shaping up to work with being carried. Always love to see some good over-the-shoulder struggling, and it's so great seeing a game that's pulling off this sort of interactive bondage in a game

Tony

I've tried the recent prototype update. While there is still alot to fix, there's a potential. Hopefully, there will be at least a storyline once it comes out. Regarding the enemy, somehow he captures the girl more than once. Or maybe it's just me.


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