SakeTami
Alex8778
Alex8778

patreon


Update

Added some sounds.


2 new levels (25 and 26).


The enemy is at level 26.


Several small changes.


P.S. The white rectangle in the corner of the screen is the future image of the key.

Comments

Very interesting thoughts. Thanks. I don't really like it when the character is squatting. I really liked the previous animation when the hero was sneaking, but unfortunately I had to abandon it due to the fact that there were no side walking animations. In any case, if I find a good crouch walking animation, then I can add the ability to sneak. And I really like the mechanics of the cover system. Perhaps in the future I can add it. It never occurred to me to add a replay system. An interesting idea.

Alex8778

I like new updates about Enemy villains who are female characters And updates on the foot opening of the door in the On floor mode, as well as the game camera mode. These things are interesting. But of course, there are still more or less problems. Enemy (Red hair) What I expect to see for a long time in this game. Alex finally brought it in. Of course, to me it still looks like a sample for reasons of The object of the game allows me to hide from the sight of Red hair .... in some cases. https://sta.sh/01dosfe3e6q7 However, I would like to introduce some things that I think could be improved on Red hair. 1. Steal gameplay That should be done better Let me give you an example of the game, AdaEscape would be a little more intuitive. Due to the game Prototype of pressing sit (Ctrl) It is a short time pick up of things. it not play a big part in hiding much I still also hope it helps to make the game more fun hiding from the Red hair. https://sta.sh/01i893muk224 By hiding behind a chair or behind a table like AdaEscape https://sta.sh/01wgu7nxantx 2. The visibility of Red hair should be improved. I think that should be improved with the red hair's vision range and to warn players to hide from the chase. https://sta.sh/01vfjph5acbw Like Games Steal or Horror Games where enemies will see players and will Up the questionable status (yellow tab) to allow the players must to hide as quickly as possible. Before the status of the chase (red), the player has to hide and keep himself as quiet as possible. (Personal thought) During the time I sneaked away to steal The key indirectly passes through that bathroom. It made me think It would be fun if Games can chase each other. Where the players have to hide in the bathroom And if hearing the footsteps walking through The character held his breath, not making a sound 3. It would look good when Red hair drew a gun to threaten the players. And forced to walk towards the cell If the player resists, they will be kicked or electrocuted. https://sta.sh/01t9wk8sfiwk It would look like Skyrim mod Prisoner. On floor Of course, updating the door opening with the heroine's feet was a good idea (I didn't expect it), and the On floor also had a control issue that required the character to rotate 360 ​​degrees in order to try to move through nooks and objects. Various or through the door Also, trying to open the door with ้her feet was very difficult. Because while the feet are not close to the wall, but not far from the knob or push button. Causing players to need to move the character It causes a long time to open the door due to a more difficult movement than it actually is. So I think it would be more convenient to carry the sitting motion with both legs dragging the buttocks forward. KristinaEscape However, it may not be as fast as rolling. https://www.deviantart.com/v-op/art/KristinaEscape-v1-1-702465684 Red frame https://sta.sh/017nfucmuhhs And the problem with opening the door, I think it is. This can be found with the example of the green arrow in the image above, for example, pressing V + left mouse (just an example) will control the legs of the body in response to the surrounding objects, such as kicking an object that is obstructing. way Knock the chair down Or opening the door Nevertheless, the movement of the legs will also affect the character's body in response to the direction of Leg action camera mode (The photos are just an impression.) I think it works best for the new update. https://sta.sh/01ben26qql9i But I still have a problem. When in Free camera state, I cannot move over objects such as chairs, tables. I think the camera body has a character skeleton state. https://sta.sh/02ajjo4yr38h But one thing I think should get this mode update is the player Replay that takes place in the game. For example, Level 36, it's fun to dodge Red hair and escape from buildings. And if the game can record the actions of the player, pressing Replay will be a good short film of Boundage, just like in total war games where players love to fight, on some battlefield it will record what happened. Watch later Little things 1.I think the door should be have sound opened and closed. Because when playing Blindfold mode it is a little difficult to open the door with the switch. It was quiet and didn't know if the door was open or not. 2.I hope to see the heroine's struggles. For example, hitting the T key will make a character scream and struggle, just like AdaEscape pressing the left mouse button and the character will struggle to release the rope. 3.Yes, I almost forgot the camera mode. There is a problem with the X button, when I shoot it it makes the character fall to the ground sometimes. 4.The menu will not return to the office boundage after completing the level, which is a little time consuming. But it's not a big problem 5.If Red hair stares at the heroine Probably creating a good mood to fit the situation https://sta.sh/0lfd71zco6e Anyway, thanks for reading and listening. And apologize if there is a wrong writing and it bothers you

Grafhou

I have to say the enemy is a really fun addition, and I like how detection isn't an instant game over, either! A permanent crouch option might be in order to make stealth easier. I'd like to echo what Charlie said for colour options for clothes and ropes as well as pantyhose and maybe a couple of more tape gag variants. Blindfold variants would also be fun, and I'd like to see a vibrator and/or bag on head added as it was in BN. Also, it would be more convenient if there was a way to get directly back to the Office Bondage menu whenever you complete a level, instead of having to go back to the main menu first.

Cale

Great updates as usual, all i can suggest is to add upside down suspension by the ankles, or suspension hogtie. its fine if its inescapable.

grainedkruschev

Lovely update! Other than color options for clothes and ropes, I would like to see it for the pantyhose and once again the shoes on/off option would be loved! Just like what it was in the bondage nightmare!

Unfortunately, I don't know the recommended hardware requirements yet. I only know that on gtx 1660 video card the game runs at 1080p at any settings.

Alex8778

As always, thanks for the feedbacks. I also like the idea of tie up heavier after you get caught again. The bomb at the end is especially interesting. I think it would be logical to do this as the final level. I will try to add the ability to partially hide the clothes, as well as add color options for clothes and ropes.

Alex8778

Loving where this is going, but one major suggestion I’ve got is about the office bondage section, specifically the “Win menu”. It only has three options, Restart, Main menu and Exit. I think there should be a “Next” option (to start the next level) and “Main Menu” should take you back to the Bondage office menu instead of the other menu. Other then that my other (minor) suggestion is just upper body restraints like in Motel Bondage (because I like the look), the same skirt physics for tape as the other two (I get why the shirt wouldn’t move, but if it is possible to just have the skirt ride up, that would be cool), and a strip option for skirt, blouse and shoes?

A Biscuit

Controls still feel clunky, but I like the direction the game is going! Can't wait to see what you do with the new enemy, maybe she could gradually increase the intensity of the binds or possibly add a blindfold or vibrator

MochiShork

So much i like with this, I would deffenitly like to see as Mr. Much suggested as if you are caught on level 26 it gets harder and harder would be great. also would like to see a way to know if your are being to loud or to close to and will be caught soon. I would also like to see maybe more customization with the clothes.. like barefoot options or no pantyhose. or more shoes. But it is really nice and a amazing simulation you have here Alex8778!!

Lovely update! I've been really hoping (and looking forward) to enemies being implemented in this game! The sound effects are also really nice additions! Some small suggestions if I may. Please don't take this a harsh critisism. Perhaps it would be nice if the enemy lady continues to tie you up heavier and heavier each time you get captured. You start out with just your wrists tied on your back as you start out the game. Then, if you gets captured, your legs get tied as well. Then, if you get captured, you get tied into a hogtie. Then, if you get captured, you get tied onto a chair. And finally, if you get captured, you get tied on the chair again, but with the bomb added. This would be the final chance the player has to get the key and escape before the bomb explodes. I also really liked the mechanic from Motel Bondage where you could moan to get a hint where items are. If that ability could be added in this game, perhaps it would be fun that, if you use the "item-hint" ability too much and you get captured, you get gagged. And when you're gagged, you can't use the "item-hint" ability anymore. Anyway, just some ideas! Fantastic work as always! I've been following and supporting your work for quite a while now, and this game is like a dream come true for me!

Mr. Much


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