Update
Added 2020-09-01 11:04:08 +0000 UTCMode of movement without the ability to stand up.
Fixed inability to open the door when you are jumping.
Scene 3 changed. Level "Parking" stopped working on new UE4 version.
Added a bomb. You can see her in scene 3.
Added graphics settings.
Added ball gag.
Scene 4 now has many more knife spawns.
Added the ability to sit down. The C key or the Ctrl key. This is necessary in order to reach the knife which is on a low object.
Comments
Can't wait to see what you come up with next!
MochiShork
2020-09-05 23:26:25 +0000 UTCThanks for the feedbacks, Yes, I forgot to write that the bar reflects the safe distance from the bomb. The size of the knife depends on the distance. This was before, but the knife was always somewhere nearby and this effect was invisible. At the expense of the blindfold game mode. Yes, objects become visible when you touch them. So far, this only works if the heroine's legs tied. This is not my idea, and I really liked it. The old effect works when the heroine's legs are not tied. I managed to open the doors with feet, but I agree that it is difficult. The level with bomb really turned out to be very difficult, but it's just an experiment. I needed to added bomb somewhere to test it. I will try to added some new hairstyle soon. For now this is an experiments, but I agree that the plot is important. Even a very simple plot. You can write your ideas about a story.
Alex8778
2020-09-04 09:58:17 +0000 UTCIt seems settings the graphic to epic does uses up a lot of my GPU. But, so far the UE4 engine is good! Just a suggestion instead of just watching a woman tied up and gagged, maybe a story progression will be included in the future? It'll be more fun how and why she ended up being tied up and gagged in the first place. It's just me probably.
2020-09-02 17:38:46 +0000 UTClike, I get the whole point is the struggle and try to overcome bondage, but having to literally fight the controls makes for a poor user experience.
MochiShork
2020-09-01 19:22:59 +0000 UTCMoving around in the 3rd scene feels inconsistent, can't even turn properly to roll around. Makes the experience unfun
MochiShork
2020-09-01 19:13:16 +0000 UTCDid you add the new hairstyles yet?
Wolfman
2020-09-01 18:26:36 +0000 UTCThe update is really good and I love the ballgag (especially with the catsuit.) The bomb level is a bit hard. I'm not really sure but it feels like moving around in a hogtie on the bomb level is different than moving around in the office. I'll play around more with it to get a better idea. People have already mentioned clothing options, so I was wondering would it be possible to have an option for her breast size? Personally I like bustier gals and would love to see something like that. Other than that would something like giving players a button press to have her struggle/moan be possible?
tfjohnson
2020-09-01 17:18:15 +0000 UTCThe addition of graphics settings means I can actually play most of the levels now, so thank you very much for that! Some levels still run slowly on lowest settings so I think I should probably upgrade my graphics card! It wasn't particularly obvious what to do with the bomb. I thought I was supposed to disarm it, turns out you're supposed to run away from it. The bar underneath the bomb shows how far you need to be to get to the safe distance for anyone who didn't know. If you plan to add NPC guards you need to avoid then the crouch/sit could be useful for hiding behind objects. I still have trouble opening the doors with feet, maybe I'm just really bad at it. I also noticed that opening the door to the store room in level 4 with the hands is very finicky, as if you need to be in just the right spot. I noticed the model of the knife gets smaller as you get closer. Is this new? I imagine this is a way to more easily see it at a distance. Maybe I'm just not very good at this game, but I keep getting stuck when trying to roll in the hogtie. I often need to go onto my side and hold left click and spin on the ground that way. I also notice the blindfold works completely differently now. Rather than the blackout effect with outlines of objects, it simply only loads in objects you've touched. Is this intentional?
Henry Hunter
2020-09-01 15:07:00 +0000 UTC