completed lowpoly/uv/bake for the pants. Afterwards, I also modeled highpoly and completed lowpoly/uv/bake for the top. These are now ready for texturing, which I will be doing tomorrow
I was going to do the shoes after the pants, but those are more time consuming than the top, so I decided to do that instead. As mentioned, I'll texture these two pieces tomorrow and then get them both ingame and ready to release. I'll deal with the remaining pieces after these are out of the way
I subdivided the top, so the polygon density doesn't match that well with the pants. While it was mostly fine before, I felt that the top was a bit too low poly/blocky in the breast area and I would rather take a hit on the model optimization rather than the visuals in this case. The pants on the other hand, are pretty optimized I'd say. Most of that was done by hand so the end result for the pants is very good