umm, yeah, done with the full set highpoly. This took a shit ton of work, but the results are pretty good looking and everything is very nicely detailed. Took a bit longer than I would've liked, but then again I'm mostly used to doing one piece at a time rather than everything at once, so I guess I underestimated just how much all of it takes when put together.
I put most of the time and effort in the denim items, I think those are the most wanted items, so I wanted them to look good. There's 2 primary things that are missing here though, that I'll have to do or figure out later. First is the vest is missing the RR logo on the back. It definitely looks like a patch to me rather than it being painted on and I wanted the vest to be usable without that detail baked in, so I think I'll probably model and texture that separately. Second the tears on the arm holes on the vest. Those I'll do with alpha planes at the low poly stage rather than trying to do it now like I did with the Revy jeans in the past. The end result is more realistic that way and it also leaves an option to not have the tears at all, so it's more customizable.
I was not as careful with the other items, especially those underpants/shirt, since they won't be standalone, but they're still pretty well made and should do the job just fine.
I'm not sure at this point if I should go ahead and finish all the pieces at the same time like I did with the HP model, or just start separating single pieces and finishing them one by one. I would've preferred the former, but since this ended up taking more time than I wanted, I may end up doing the latter to start getting some of these items out. If that is the case, I'll probably go down to up, so boots would be first.