Hello everyone,
Please, take time to read these next few lines. It’s important for me to be transparent with you about what’s happening with this game and its future.
It’s funny—what I’m doing right now reminds me of those almost cliché moments that many creators go through, the classic “we need to talk” or “I have something to tell you” kind of messages… and it looks like I’m not escaping that either. Anyway, let's talk about the game.
I started developing Gameverse Adventures in November 2023, alongside my real work, working on it for months until I finally managed to release the first version in the summer of 2024, after nine months of work. Since then, I’ve been releasing new updates every month, constantly adding more content to make the game even better. The game’s community has grown into what we know today, and I want to sincerely thank you for your support—whether you’ve been here since the beginning or just recently joined.
When I first released the game, I never imagined it would generate so much excitement.
But in the end, I got caught up in that enthusiasm.
Without even realizing it, I let myself get carried away by all these people arriving and telling me the game was amazing. I got swept up in the excitement and maintained a pace that was far too intense to be sustainable.
I was highly motivated—I wanted to give everything I had to create a game that would become truly great, offering an adventure that as many people as possible could enjoy. That required a cost I was willing to pay: working all the time.
In truth, I love working. It’s honestly what gets me out of bed in the morning, and for a long time, it was one of my only reasons for living. For years, I’ve taken on numerous projects—both to learn and to create—but nothing has ever matched the scale and complexity of Gameverse Adventures.
By pushing myself to the limit with each update, I never took the time to step back and reflect on what I was putting myself through. Little by little, I trapped myself in a cycle.
Each update, the process like this : I have to imagine, create and write a story that can be expanded later, design the environments needed for the scenes and the story, animate the characters, write the dialogues, code everything to provide the best possible experience for players, create sounds, and constantly add more and more content to ensure that each update feels complete enough for me to release it.
At the start of each cycle, I’m extremely motivated. Everything flows naturally, and my imagination grows alongside my enthusiasm. I try to integrate as many of your suggestions as possible.
But as the days go by, that motivation starts to fade. I push myself to maintain the pace and stay on schedule, forcing myself forward… until it becomes unbearable. When an update is finally finished, I feel nothing but relief that it’s over—and exhaustion. I feel a lot of anger and stress, and I don't like being in such a state.
And then, the cycle begins again the following month. But each time, my period of enthusiasm gets shorter, and the workload feels heavier.
I’ve reached a point where I simply can’t do this anymore. This work has become a prison, and I can’t keep going like this. I don’t want to reach the point where my only option is to throw everything away just to escape this loop. Something has to change—drastically.
Gameverse Adventures has grown into something massive: multiple characters, hundreds of animations and sound effects, tens of thousands of lines of text and code… The game is several gigabytes large, and it keeps growing.
There’s still so much to develop—stories to tell, characters to meet, new gameplay experiences to explore. My list of ideas keeps expanding month after month. I love looking at them all because I imagine the moment when they’ll finally be in the game, when they’ll bring you joy.
But I’m developing this game alone. It’s an enormous amount of work, requiring attention to many different aspects just to create a single meaningful update. I’m incredibly proud of everything I’ve built, and seeing how much you all enjoy it means the world to me. Your kind messages and support truly warm my heart.
But if this journey is to continue, I have to lighten my workload.
I will first take a break from this game—for as long as necessary—because I’m not enjoying it at all anymore. Quite the opposite. The past two weeks have been miserable and have pushed me to my limit, to the point where I can’t even imagine anything for this game anymore. Don't worry, I still love this game and want to keep it going. But since the beginning, it's taken a lot more work than I could manage.
When I return, I will plan out the work for future updates, do my best to involve you in the development process, and share progress with you as I go.
Most future updates won’t be as large as the previous ones. The truth is, those updates were simply too big to sustain on a regular basis. Moving forward, I’ll be focusing on smaller updates: a single character at a time, but with solid content; one specific feature at a time, done well. I want to prioritize quality over quantity and make sure I can continue developing in a way that’s sustainable—and lasting.
I no longer want to sacrifice my personal life the way I have—endless workdays and sleepless nights at the cost of time with my family, my friends, or even just the ability to enjoy other things.
Thank you for reading, and I hope you’ll continue this adventure with me.
Dom
2026-01-11 19:03:30 +0000 UTCking03025
2025-04-23 04:02:53 +0000 UTCJanKi
2025-04-08 20:39:03 +0000 UTCDage
2025-04-01 23:06:05 +0000 UTCNomad Smith
2025-03-31 07:14:13 +0000 UTCAsh
2025-03-29 12:42:27 +0000 UTCLuke
2025-03-29 12:42:26 +0000 UTCKensei the Kitsune
2025-03-29 12:42:12 +0000 UTCVerdauga
2025-03-29 12:37:12 +0000 UTC