SakeTami
KGFacehuggers
KGFacehuggers

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Weekly Update (October 15, 2025)

Hey everyone!

My upcoming plans include pushing out my remaining short scenes, which I still haven't released publicly.  Believe it or not, there are quite a few.  Some of them will be getting polished and re-rendered in Cycles.  I also read and enjoyed the excitement for the character poll and the proposed plot line of the next project after Sammy's scene.  It will definitely be a fun and complex project.  Because of the required "extra female models" posed with huggers throughout the beginning of the scene, perhaps there will be a few well-known fictional female characters who match the poll winner's art style.  For example if Emma wins, I will likely add Luna Snow somewhere in the segment as a cameo.  Same with Ashley Graham.  Maybe Ada and Claire will show up?  Or maybe 2B will bring along Overwatch characters matching ArhoAngel's modeling style?  I guess what I'm saying is: if you're a Hugger or Alpha Hugger, go vote!

As for the current project, the progress is steady.  I finished the action portion of the third act, and I will be moving to the second act today.  This scene has four acts: Exposition, Action1, Action2, and Conclusion/Birth.  This week's WIP Clip is a continuation of the first clip.  It contains the start of oviposition, and the facehugger jump.  Because of time restrictions, I rendered it with the EEVEE render engine.  The quality changes of Sammy's hair, nostrils, eyes, skin, and the huggers' shiny textures will be noticeable.  In short, EEVEE's render engine just isn't as good as Cycles when wrapping up in Blender.  Later this week, I'm probably going to push a Cycles render of the clip, and display the differences in another post.

Technical Notes: No sound.  No facial expressions.

CLICK HERE TO WATCH WIP CLIP

Comments

Why not a remake of that one video you made, with Mercy, Sombra, D.VA, and Tracer getting “healed” by facehuggers, but this time longer?

Zach Pottinger


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