Full Quest Support Attempt Progress: Update 4
Added 2024-12-08 18:50:53 +0000 UTCWell, its been about a week and i just finished migrating all critical infrastructure code. This doesn't mean stuff is functional, only that the engine/project is now stable enough to proceed.
Its been a monumental pain in the ass, as the process has been mostly
"does it work now? does it work now? why is that throwing an error? that thing you are asking for IS the correct object, and refreshing it isnt working. I have to recret the exact same thing, plug it in, and THEN it recognizes itself as the proper object.
it works now, submit the change to source control
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This upcoming week is going to be focused towards actually recreating the physical game and ensuring it works along the way.
So far the quest doest like level loading/switching and just crashes. I suspect its literally because it wants levels in the root folder and not organized in some sub folder.
Setup Engine Unreal 5 for Quest development
Successfully build a blank project for Quest Standalone Platform
Successfully build advanced VR project for Quest AND SteamVR Platforms
AutoDetect platform and determine optimal performance settings
Connect Engine and project into Source control
Migrate all prior existing utility library assets and infrastructure
Successfully Re-Integrate Desktop Controls
Slowly Migrate all existing code, plugins and assets into new project
Polish and address any issues that might arise, particularly performance
Release First Quest Version