Now, when you’re pointing the camera and an extreme lateral G-force hits, there’s much stronger interference. It makes it harder to keep the camera steady — almost like a G-force recoil (example).
The old “box effect” at max displacement is gone. Before, it felt like hitting a wall or clipping when reaching the limit. I increased max displacement significantly and balanced it with new centering effects.

With extreme zoom, the camera shakes much more.
WASD controls are no longer inverted.
Use R and F to adjust height.
If things feel too stiff, tweaking the spring is the key. More configs will be shared on Discord.
System-Wide Improvements
The system now fully separates smooth low-frequency arm movements from high-frequency vibrations and micro-shakes. This results in:
Tighter axis alignment: The camera stays better aligned with the vehicle
Greater independence: Shakes no longer interfere with the arm’s main physics
Enhanced realism: More accurate simulation of how a real handheld camera behaves
Camera no longer leaves the car: Smooth limits prevent excessive displacement
More convincing physics: The arm reacts naturally to vehicle forces
Improved stability: Fewer glitches or unexpected behaviors

The system keeps all the flexibility of the previous version, but with a much stronger and more realistic physics base.
Thank You
Your support makes all of this possible. Every update, every experiment, every improvement exists because of you. I’m building this project step by step, and knowing there are people backing it gives me the drive to push further.