My plan for this is to have the arms/pillar as a separate object in game which can rotate independently, so that she can swing it up or down or wherever QK is.
If you don't get hit she'll go into a dizzy state, where you can knock her down. I'll be doing both of those animations on Thursday, with any luck!
SquashedFlat
2022-08-09 03:45:42 +0000 UTCNick Davis
2022-08-09 03:43:54 +0000 UTC