True volumetric clouds release 5
Added 2025-09-28 18:21:13 +0000 UTCThis is the contents and changelog post, go here for the download
Latest update on 03/01/2026: Updated documentation and multiple bugfixes, including reduced pixelation in motion and when looking at clouds through fog. The drive download link is the same but the contents have been updated, so if you received the download link via email or DM it will still work and contains the fixed version.
Highly improved clouds

A lot of work has gone into improving the clouds, previous releases have suffered from looking fairly flat, this version fixes that and provides more realistic and natural-looking cloud formations. The look of convective clouds is now better replicated and the clouds are much more interesting to fly around in.



Several improvements to the 3d noise, cloud shading, formations and layer rendering combine to produce these improvements.

Laythe volcanoes have also been redone to take advantage of these improvements



Anti-tiling has also been improved to reduce tiling/repetition artifacts (left: v4, right: new)

Wet surface effects

Wet surface effects have now been added, using Deferred. Whenever it rains, puddles will now slowly form, and when it is raining ripples can be seen on the puddle surfaces.

The puddles will accumulate locally and slowly dry off, this will be simulated in the background when you're away and works correctly in timewarp and when loading saved games (existing saves will work automatically).

The puddles/wet effect have settings to apply differently on terrain, buildings and parts.
Screen-space reflections
As you may have noticed with the wet surface effects, the reflections in the above screenshots are highly improved. This is thanks to screen-space reflections which are now available in Deferred. These reflections work with any parts/surfaces that are compatible with Deferred, including custom/PBR parts.
Images taken by Cornflame, you can find the full mod list here



Note that SSR won't work on OpenGL (Mac and Linux) due to limitations on the OpenGL version of KSP, Linux users can get around this by running the game with Proton.
The Scatterer ocean will now also use SSR whenever Deferred is installed, highly improving its look since ocean surfaces are mainly characterized by their reflective look. Note that the roughness of the reflections depends on how wavy the surface is.


The ocean also uses deferred rendering now, lifting previous performance limitations it had with secondary light sources.
Improved lighting and shadows
Cloud shadows are now correctly integrated with the lighting, building on the new Deferred version. Previous versions just overlaid the shadows on the image as a "darkening filter" over the whole image, which didn't integrate correctly with the lighting. This resulted in lighting looking strangely dark, while shadows were still visible.
See this comparison between release 4 and 5

Clouds also render in the built-in reflection probe now, allowing them to contribute to the ambient lighting, and helping everything look coherent. Overcast days look especially moody now.


Improved authoring tools
The cloud painter can now preview live what it's going to paint, which makes it easier to paint complex cloud formations.

The ability to paint using "tiles" has also been added, the idea is to author maps for specific cloud formations (eg a field of cumulus clouds, stratocumulus, storms etc) and then use those brushes to mix and match and paint large areas with realistic formations relatively easily, here are some examples out of the included tiles

Improved orbital view
Normalmap support has also been added to the 2d clouds, as well as the ability to generate 2d color and normalmaps from the volumetrics, helping the transition between the two look more seamless.
Other fixes and improvements
Atmosphere and cloud layers are now sorted correctly, fixing this issue which appeared on previous versions.

Updates since initial release
03/01/2026
Improved cloud upscaling:
Fix pixelation in motion when thin clouds/fog passes in front of thicker clouds, this was especially bad when very thin fog passes in front of farther away clouds and causes them to pixelate.
Fix smearing on overlapped cloud layers at long distances
Reduce trailing artifacts on clouds on fast camera movements
Add ability to set cloud layer linear speed relative to the planet's radius, or as angular speed instead of defaulting to linear speed at layer's altitude. Makes it easier to sync layers to each other and avoids them desyncing when rescaling the planet's radius (eg planet rescales that don't modify the cloud configs). Default to existing behaviour (linear at layer altitude) for compatibility
Fix singularities in cloud flowmaps causing visible discontinuities/artifacts on Jool
Improve Jool 2d (orbit view) flowmap
Fix puddles shifting/moving around in some cases
Improve ocean generation and scene switch times by generating ocean spectrum and variance on the GPU. Thanks to @Phantomical/steamroller for the tip and initial parallelized CPU version.
Small performance improvements in ocean FFT shader
Fix square artifacts on ocean surface on NVidia 50 series GPUs
Fix some case sensitive cloud texture paths for Linux. Thanks to @pipai for the tip
12/10/2025
Scatterer
Fix scatterer causing darker ground ambient/reflection in reflection probes
VR fixes by JonnyOthan
Fix duplicate instance message when switching scenes in editors
Deferred (download separately)
Fix nested reflections in reflection probe causing overbright reflections on minmus flats
30/09/2025
Fix Scatterer causing parts in the VAB to become dark.
Deferred fixes (download/update separately)
Fix Deferred SSR getting "phantom" bright white reflections on Minmus when there is nothing to reflect
Fix some issues with SSR becoming black
Force-enable reflection probes to fix some users getting no ambient lighting because they disabled it
29/09/2025:
Fixed a serious issue causing kraken attack when switching to map view.
Comments
pretty insane how well optimized this is, my laptop sucks and this runs perfectly
teslas tacos
2026-03-02 02:31:09 +0000 UTCYou need to get an adapted volumetric config for RSS, look up Sol by BallisticFox
Blackrack
2026-03-01 19:05:22 +0000 UTCAwesome job you have done! Is this release now working with RSS?
PaulPotter
2026-03-01 17:25:29 +0000 UTCThere's not a lot more performance I can get out of it without impacting the visual quality. I think the current level of quality/performance is good as it generally runs well on older cards like 2080 super at 1440p and 2060 at 1080p, these are 7 years old cards at this point, and newer mid-range cards should similarly run well, so there's no need to break the bank on a GPU to run this. If you still have performance issues you can lower the temporal upscaling https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki/Temporal-upscaling-and-noise-detiling Or you can disable godrays from the scatterer menu in KSC settings, or lower other settings. Or you can delete some of the cloud layers or make smaller custom cloud layers. Or you can disable screen-space reflections in deferred.
Blackrack
2026-02-20 09:53:11 +0000 UTCblack rack can you pls phocos on performance more?
shonix K
2026-02-20 09:48:38 +0000 UTCMake sure reflections aren't disabled in the game's settings
Blackrack
2026-02-16 06:07:09 +0000 UTCgot everything set up as instructed (including deferred and the tufx profile) but I'm having an issue with shadows. the shadowed side of my rocket is extremely dark to the point of detail loss, and shadows under clouds- if thick enough- become basically pitch black. i try to change the ambient light setting in the game's stock settings but this undoes all of the graphic improvements and i have to reset the settings config to get the mod graphics reapplied. changing exposure and such in tufx doesnt do anything either. how can a brighten up the shadows?
Jordan Drake
2026-02-15 23:15:34 +0000 UTCPress ctrl + alt +f11 in flight and it will bring up the scatterer menu, locate rayleigh scattering settings and edit the parameters directly or locate the field that says "thicken" and set a value lower than 1 and apply, that will thin the atmosphere out. Press save when you're happy with the settings. Just keep in mind making the atmosphere thinner will cause the clouds to stick out and look out of place.
Blackrack
2026-01-16 08:06:01 +0000 UTCStrange question, but is there any way i could reduce the haze/scatter affect a bit because its a little to strong for me? ive been searching for a way to do so, but i cant seem to be able to find it. is there not a way to change it or am i just stupid lol?
Erwin Rommel
2026-01-15 21:08:41 +0000 UTCthe thunder from the cloud painter
R J P
2026-01-14 21:05:51 +0000 UTCDidn't expect KSP to become the best looking flight sim one day, congratulations on all the recent progress !
forest tom
2026-01-05 09:53:32 +0000 UTCThanks you for the great work :)
Aliaksandr
2026-01-01 20:08:57 +0000 UTCThe rain is driven by the CPU while the painting is done only on the GPU. You won't be able to see rain from the painted areas until you export the texture, unload the painter, and set the new texture in the config. It's mentioned in the wiki btw
Blackrack
2025-12-29 14:47:02 +0000 UTCWhy is it that when i spawn rain using the cloudpainter all i get is fog and it doesnt start raining
PlayerVX534
2025-12-29 14:44:51 +0000 UTCYou must have the configs messed up somehow, likely overridden by a moduleManager config or the file is invalid/messed up and doesn't load properly? You could also have multiple files
Blackrack
2025-12-27 17:02:53 +0000 UTCI've noticed that after restarting the game, the temporalUpscaling parameter in the settings is always set to 8x, even though I am setting it to 16x each time, and clicking Apply and Save.
Печенька Pix
2025-12-27 16:46:50 +0000 UTCCould you share some screenshots of what you're seeing? There is an issue currently where clouds can be seen through waves that are higher than sea level, it's a limitation of the current system.
Blackrack
2025-12-25 17:47:39 +0000 UTCAuroras yes (but low priority for me personally), sprites and jets not really, I don't find them particularly interesting and they're more likely to look like fast flickers and glitches.
Blackrack
2025-12-25 17:46:49 +0000 UTCHi. I installed Volumetric Clouds version 5 with the RSS mod, and when I land my rocket in the water, clouds start to emerge from beneath the water. Could you suggest what might be causing this?
Kacper Kosiński
2025-12-25 12:10:45 +0000 UTCAre there plans to add Auroras and/or Transient Luminous Events (such as sprites and jets)?
R S
2025-12-23 17:42:47 +0000 UTCWhen it's indistinguishable from real life in every way
Blackrack
2025-12-23 13:06:42 +0000 UTCwill there ever be a final version?
PlayerVX534
2025-12-20 15:38:31 +0000 UTCVery well done!
Currie Gallichon
2025-12-20 12:57:24 +0000 UTCHi, I'm not sure what you mean, could you share some screenshots (via filebin or google drive)?
Blackrack
2025-12-18 19:39:17 +0000 UTCThis is absolutely class, well done and thank you :)
Q_0
2025-12-18 18:02:07 +0000 UTCHey man, I hate to be a bother, but when using OPM, textures on some of the planets, like Wal (Urlum's outer moon) never load in full resolution, which leaves the moon looking a bit like a giant space turd. Any advice for solving this?
David Ammons
2025-12-17 17:37:38 +0000 UTCIf you have tufx installed, go in its settings and fisable temporal antialiasing.
Blackrack
2025-12-14 12:50:44 +0000 UTCYes, it will the reppace the atmosphere configs and add 2d clouds, it's recommended you remove it.
Blackrack
2025-12-14 12:50:24 +0000 UTCJust make sure you haven't replaced scatterer and EnvironmentalVisualEnahncements, if they are dependencies of the mods you installed. If that doesn't help send your KSP.log file (via filebin or google drive) and I can check what's wrong.
Blackrack
2025-12-14 12:49:46 +0000 UTCi updated a couple of mods (scatterer, shabby, planetshine, parallax cont., firefly, a few i forget) and now volumetric clouds just stopped working. downloaded again, put the new install into gamedata and it still doesnt work. it was working before i updated but now it doesnt, what's the issue (if you know of one)?
juicy
2025-12-14 12:34:21 +0000 UTChey blackrack, does spectra scatterer conflict with the voluemtric clouds?
Victor Loose
2025-12-12 19:03:31 +0000 UTCI'm getting very blurry and very bad graphics, do you know what's the problem ?
Tiago
2025-12-12 15:17:35 +0000 UTCNo you're just on an area where the terrain is really high and looking at the diffuse storms, not the thick ones
Blackrack
2025-12-08 09:35:09 +0000 UTCAre the Duna dust storms broken in this version or am I doing something wrong? (They look fine in map view). I am just comparing them to Youtube videos. https://imgur.com/0PybErZ
Andrei N
2025-12-08 07:21:07 +0000 UTCand i can anser my self no past tobias
Tobias Barth
2025-12-06 23:39:22 +0000 UTCblackrack dus it wurk whit kss2
Tobias Barth
2025-12-06 22:39:51 +0000 UTCcool
Tobias Barth
2025-12-06 22:39:02 +0000 UTCI haven't had time yet to make my own OPM configs unfortunately (and there are some stock planets I want to redo before then). My understanding is that you just take VIJ2 configs and drop the whole OPM_volumetrics_V5 folder into GameData, without deleting my existing stock configs.
Blackrack
2025-12-06 18:41:08 +0000 UTCIn case you have an older version it is better to delete the old version then paste in the new one
Blackrack
2025-12-06 18:37:40 +0000 UTCBlackrack, Have you created a config for volumetrics with V5 for the Outer Planets Mod. found one from VIJ2 on space dock not sure if i just merge the configs or how to install?? Any help would be great and also This thing looks awesome. Thanks
Peter Vandenburg
2025-12-06 10:25:01 +0000 UTCDoes it overwrite itself if I just copy and paste it in?
동규 김
2025-12-05 06:28:08 +0000 UTCı am using in ksrss but eve clouds and blackrack clouds are mixing a bit how to fix that
Counterr90
2025-12-04 19:17:02 +0000 UTCNot as they are right now, contrails and rocket plumes have different, unique challenges that I'm going to work on
Blackrack
2025-12-04 08:49:42 +0000 UTCi have a question, could Volumetric Clouds be possibly used for Contrails at all? i'm wondering since i've never been able to find a contrail mod and i play on kerbin almost exclusively with aircraft. i also don't know if anybody else has asked about that.
Berryfox710
2025-12-04 08:46:01 +0000 UTCIf you saved the botched configs, yeah just do that
Blackrack
2025-12-01 20:49:20 +0000 UTCi was configuring the mod with the in game menu to add more clouds and now all the clouds are gone do i need to reinstall the mod
Miguel escobar
2025-12-01 20:42:48 +0000 UTCSend screenshots of what you're seeing and your KSP.log file, you can send both via filebin or google drive.
Blackrack
2025-12-01 20:39:27 +0000 UTCThat's more than enough. Try increasing your pagefile size first, if that doesn't help, send me your log files and I can check what's going on. You can see how to find the log fiels here https://gist.github.com/JonnyOThan/04c2074b56f78e56d115621effee30f9#crashes---playerlog-and-errorlog and you can share them via filebin or google drive
Blackrack
2025-12-01 20:39:03 +0000 UTCLove the mod! I got it working for a bit, and then I deleted an unrelated mod (Kerbalism) using Ckan, now when I start up a save everything is bright purple for a few seconds, and then the atmosphere turns bright green and everything else turns dark. Do you have any idea what could be causing this?
Gabriel Preda
2025-12-01 17:03:26 +0000 UTCHey! I hate asking modders about troubleshooting but I'll ask really quick. Im having an issue with my modlist involving crashes, I keep getting errors about not having enough memory. I have 32 gigs of ram, a 5700x and a a 5060Ti 12gig. Is that enough to run this mod?
Koi
2025-12-01 03:35:19 +0000 UTC?
Blackrack
2025-11-30 18:16:39 +0000 UTCno rain?
bob doodle
2025-11-30 17:41:17 +0000 UTCThis is really cool
Taylor H
2025-11-29 05:11:06 +0000 UTCHi, you can read the wiki for how to configure volumetric clouds https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki However I didn't write documentation for existing features pre-volumetrics. Just follow the stock configs or other planet configs to add configs to planet packs.
Blackrack
2025-11-27 16:49:25 +0000 UTCHello. I have been using this mod for a rather long time now, it is stunning! Thank you. I am trying to make a config for a planet pack, and am wondering as to where proper documentation for the syntax can be found. I haven't been able to make a successful config yet, so some guidance would be much appreciated, if at all possible.
August Cunningham
2025-11-27 12:29:11 +0000 UTCAbsolutely incredible ! Literally a game changer that every KSP lovers should own. Thank you !
Lucas Stoller
2025-11-27 02:12:58 +0000 UTCCan you post a short video of what you see and your KSP.log file? You can send both using filebin
Blackrack
2025-11-26 21:09:11 +0000 UTCInstalled it a a weekish ago and my sunflare is glitching out, appearing and disappearing, using an AMD RX6700xt
Canox
2025-11-26 21:05:12 +0000 UTCHi, please send your KSP.log file and I can check what's wrong, you can send it via filebin.
Blackrack
2025-11-26 07:37:57 +0000 UTCI installed it and did everything properly, however it is not showing. help.
Victor Loose
2025-11-25 23:01:11 +0000 UTCNo. I am working on kcalbeloh configs for V5 though. Give me a week though. https://forum.kerbalspaceprogram.com/topic/229202-kcalbeloh-volumetrics-continued-adds-eve-volumetrics-v4-support-to-kcalbeloh-system/
August Cunningham
2025-11-23 16:10:36 +0000 UTCNevermind problem fixed. For some reason version 5 didn't work with rss reborn.
Hello A Person human man
2025-11-22 18:19:42 +0000 UTCHow do you install volumetric clouds with rss reborn? I used the installer and made sure to use the correct volumetric clouds file. For some reason only the 2d clouds will appear. I attempted to use the tufx profile as well. Am I missing something?
Hello A Person human man
2025-11-22 15:51:27 +0000 UTCDoes VC5 works with OPM and Kcalbeloh? Thanks!
kirby
2025-11-22 14:26:12 +0000 UTCI think you have an old version of Parallax or Deferred or both
Blackrack
2025-11-22 09:46:27 +0000 UTCanyone know what might be causing this? tried disabling HDR, didn't help https://v1.imgpaste.net/images/public/3fd6ce8a-fd72-4631-8ca9-85ef58552786-image(3).png
Žilvinas Pranaitis
2025-11-21 17:50:55 +0000 UTCHi, see the about section https://www.patreon.com/c/blackrack/about
Blackrack
2025-11-20 07:20:59 +0000 UTCOh, I have a question. What else besides clouds are you gonna do?
Sasha
2025-11-19 20:52:01 +0000 UTChi
Sasha
2025-11-19 20:44:12 +0000 UTCYes, potentially, but definitely not a priority
Blackrack
2025-11-16 17:25:01 +0000 UTCAre you plaining do do volumetric auroras?
Matt17
2025-11-16 17:23:53 +0000 UTCIt's something i plan to do, it has different challenges and needs different tradeoffs from the current volumetric clouds
Blackrack
2025-11-16 16:35:54 +0000 UTCHello, do you think it would be possible to create condensation trails with volume/intensity varying with altitude ect... based on volumetric clouds ?
George Cotton
2025-11-16 16:25:28 +0000 UTCTop of the post, press the "here" in "go here for the download" then you can get the file from there.
Blackrack
2025-11-16 09:01:24 +0000 UTCsame lol
Chupak
2025-11-16 02:30:18 +0000 UTCI love volumetric clouds
Chupak
2025-11-16 02:29:45 +0000 UTCwhere do i get the link?
Victor Börjesson
2025-11-15 17:54:49 +0000 UTCHi, make sure you select/match the tier, currently it says you have no tier
Blackrack
2025-11-15 17:07:38 +0000 UTCHey I paid the $5 but the download didnt unlock @Blackrack
Agustin Gonzalez
2025-11-15 17:05:14 +0000 UTCSO BEAUTIFUL!!! Your Volumetric Clouds genuinely make KSP feel like a whole new game. I don't have enough income to remain a sustaining member of your Patreon, but I happily look forward to renewing my membership after you've pushed the real planetshine update you mentioned you're working on earlier in this thread, and I'm also looking forward to your OPM and Kcalbeloh configs! Assuming we haven't all moved on to KSA by then....
Nizrael
2025-11-15 15:21:30 +0000 UTCread down 5 comments. ballisticfox's discord is your solution
burugushiwa
2025-11-14 21:28:06 +0000 UTCYou can post them here but crashes are most of the time caused by insufficient page file or RAM size. Check the page file first. If you want to report a crash log, include the crash logs as explained here https://gist.github.com/JonnyOThan/04c2074b56f78e56d115621effee30f9#crashes---playerlog-and-errorlog You can send files using filebin
Blackrack
2025-11-14 09:36:38 +0000 UTCCan someone do an install tutorial for this mod along side rp-1 express install? I'm not being able to install it correctly, I get no clouds at all
Priipac
2025-11-13 23:37:49 +0000 UTCIs there a place i can upload logs and report a crash?
Sean Hoffman
2025-11-13 21:58:23 +0000 UTCThere are some RSS configs as part of Sol on BallistiFox's patreon (fully free) or his discord (I think for v5 it's only on his discord right now). On my side I plan to make custom configs for OPM and maybe kcalbeloh but will probably not do RSS myself as fox is doing it.
Blackrack
2025-11-12 20:40:34 +0000 UTCthis may have already been asked, but is volumetric clouds compatible with RSS? and if not, is there a plan to?
Amateur Analyst
2025-11-12 20:38:02 +0000 UTCThis one was posted recently https://www.reddit.com/r/KerbalSpaceProgram/comments/1osnzqt/outer_planets_mod_volumetric_configs_for_v5/
Blackrack
2025-11-12 19:03:29 +0000 UTCDoes anyone have/know of any presets for OPM that work with volumetric clouds? I found some on spacedock that I can't seem to make work
Nermish
2025-11-12 18:44:34 +0000 UTCIsn't it only in map view that the ground is pitch black?
Blackrack
2025-11-12 05:54:40 +0000 UTCI would dearly love to use Deferred , but it makes nightisde of kerbin (and any other place) pitch black without any option to lighten it up enven slightly. For the note, without defered i can play with ambient light in planetshine (i turned the ambient light back on in scaterer cfg) , and that waty at least i can see the surface ( but the volumetic clouds remain pitch black, darker than the ground) Aaanyway, is there any proper way to use used deferred with volumetric clouds and still get at least some illumination on the night side? I mean even earth is usually not pitch black, there's this pale gray ball of rock reflecting sunlight at the nightside.... I am a noob to KSP , so maybe im missing something obvious?
Maciej Galinski
2025-11-12 02:02:55 +0000 UTCHoly crap, that genuinely looks real.
Floofy
2025-11-10 20:37:14 +0000 UTCupgraded my pc solely for this, worth every penny, thanks for all your hard work man :]
Spacefloppa
2025-11-09 23:41:47 +0000 UTCDo you have a screenshot? You can upload it via filebin
Blackrack
2025-11-09 20:01:26 +0000 UTCAmazing work, this is so awesome! I have had an issue though, I was flying under a cumulonimbus cloud and my plane suddenly turned black.
my name
2025-11-09 18:35:23 +0000 UTCHi, I'm aware of the issue, you could partially get around it by lowering the altitude of the 2d layer. I will try to make a better bugfix.
Blackrack
2025-11-08 17:48:05 +0000 UTCHi I installed the mod and it works very nicely but on Duna the dust storms are kind of weird. Some of the cloud type are bugged and have a black shadow that shows on the ground and it appears all around the cloud, even where the sun shines. The issue happens when I use edit mode coverageAndCloudType and it also appears naturally.
robloxaltaccount
2025-11-08 13:23:48 +0000 UTCThe wiki explains most aspects of how to configure volumetrics, although I still haven't updated all sections for v5, but it's still relevant https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki Scatterer has its own wiki that is also a bit outdated, in general newer scatterer versions are more user-friendly, you can just start with copies of the stock configs and modify the atmospheres in-game until you're happy with what you see https://github.com/LGhassen/Scatterer/wiki
Blackrack
2025-11-07 06:25:56 +0000 UTCAre there dedicated tutorials for Scatterer and V5? I was planning to use them and have no idea where to start.
Snappy
2025-11-06 20:26:53 +0000 UTCAmazing! Loved it!
Carol_juskit
2025-11-04 21:33:39 +0000 UTCNot an easy fix unfortunately, someone needs to go in and paint cloud formations that make sense for that scale.
Blackrack
2025-11-04 09:17:40 +0000 UTCWhile vol clouds work with default size KSRSS Reborn (Earth R=1593km), a few things I doubt: the way how clouds lit during overcast, how the clouds cast shadows, how rare upper clouds are, sometimes the cloud tiling is strong. I think there no storm clouds, no rain, no puddles (not sure). It would be nice to see a few lines how to set and fine tune the VC mod for KSRSS Reborn (R1593) here and in readme.
kev4ev
2025-11-03 23:28:42 +0000 UTCyou do great work. bless and keep you.
micah kilgallin
2025-11-03 14:49:32 +0000 UTCUsually this is more of an issue with ram or page file size, try increasing the page file size.
Blackrack
2025-11-03 10:58:57 +0000 UTCDefine "breaks", maybe you can include screenshots of which issues you're seeing? You can send them via filebin
Blackrack
2025-11-03 10:58:17 +0000 UTCis there a way to tone down my graphics as my game keeps on crashing when i launch my vehicle
Tort
2025-11-03 08:02:47 +0000 UTCHi, I got the mod working at first and it's beautiful, but when I try to use other mods with it sometimes it breaks and im just not sure which mods are compatible and which arent, is there a list somewhere?
bingus
2025-11-02 18:42:19 +0000 UTCDo you have a slow/older GPU or integrated graphics by any chance? If it's the case there is one solution here https://github.com/LGhassen/Scatterer/issues/168#issuecomment-2143699368 , also delete your scattererAtmosphereCache folder after applying this
Blackrack
2025-11-02 12:26:46 +0000 UTCHey so i downloaded your mod and i think i did everything right but when i download the mod and go in-game Jool and Duna have a white atmosphere? Do you have a fix for this?
TheProfessional00
2025-11-02 12:16:46 +0000 UTCthe version of Scatterer you should use is included here. Regarding aurora, they're not a feature right now, a number of mods claim they will add aurora with volumetrics but they don't work correctly and render through the clouds or vice versa, I don't recommend using them.
Blackrack
2025-11-02 08:28:28 +0000 UTCHi mate, i just downloaded your mods (clouds and defferred) for the first time and its incredible! I just have one thing and forgive me if I'm being thick - i havent done much modding before... I deleted a bunch of visual mods as suggested and dont have any aurora borealis anymore. I'm wondering if there is a way of getting it back? I also noticed you made a number of other mods like scatterer - should I install these? cheers for your patience
Ben B
2025-11-02 01:09:20 +0000 UTCHi, you need to select/match the tier, currently it says you have "no tier". When you select the tier it will only charge you the difference.
Blackrack
2025-10-31 15:56:10 +0000 UTCHey there i might be stupid so bare with me :D i would love too get this mod, when i click the "go here for download" on the top of the post... i see the attachment on the next page.. click "Upgrade too unlock" throws a 404... https://www.patreon.com/posts/[postId] I might be doing something wrong (Obviously) but dont quite know what.
mihu02
2025-10-31 15:54:34 +0000 UTCPlans and ideas yes, but I haven't done it yet and usually things end up looking very different from initial plans.
Blackrack
2025-10-30 12:09:42 +0000 UTCNot yet, but I'm going to rent an AMD machine soon and if I can reproduce the issue on it I'll be able to fix it.
Blackrack
2025-10-30 12:07:49 +0000 UTCHas the AMD black flickering issue been fixed?
Ian Goetting
2025-10-30 02:54:35 +0000 UTCany plans or ideas for weather on eve yet?
Dallin
2025-10-30 02:48:37 +0000 UTCCan you send a screenshot of what you're seeing and your KSP.log file? you can send them via filebin
Blackrack
2025-10-29 19:20:13 +0000 UTCHey I just download everything following step by step the YouTube video, everything looks great ! Awesome but my vessels looks really dark, like shadow, why can I do to fix it ?
jaime hernandez
2025-10-29 19:10:41 +0000 UTCThank you! I do spend a lot of time on optimization as I believe the better it runs the more effects/features I can fit in
Blackrack
2025-10-29 15:36:59 +0000 UTCHow does this work so well? Even my old 2060 before I upgraded my GPU did good with this installed + many other mods at once + Scatterer and Parallax.
Plumetheum Gas
2025-10-29 12:06:39 +0000 UTCUsually this indicates an issue with an outdated version of TexturesUnlimited or another mod that is incompatible with Deferred. Send screenshots and KSP.log file and I can check what's going on, you can send them via filebin
Blackrack
2025-10-29 07:24:54 +0000 UTCHi, i see trought the jet engine and air cooling, it's a problem with this texture ?
Paride Peretti
2025-10-29 00:34:39 +0000 UTCTry to go into the main menu settings and set texture quality to highest and render quality to highest, let me know if these work
Blackrack
2025-10-28 07:34:12 +0000 UTCI’m not seeing any rain during the storms, I see the droplets on the window in IVA and I can hear the sounds but no rain, other than that it’s an amazing mod! Is there any issue that could be causing the rain issue though?
Gbozzy MGG
2025-10-28 05:04:30 +0000 UTCSorry, I remember you but was swamped with v5's release. The first "layering" issue you see is just a limitation of the precomputed atmospheric scattering which I will fix in the future. The horizon issue I'm pretty sure is due to the upscaling which I will also fix. I will look into the Duna shadow issue. The "spikey" things you see on Duna are dust devils and are intended to look like that (they also rotate)
Blackrack
2025-10-27 18:02:54 +0000 UTCHello Blackrack, I DM'd you a bug report about a month ago and am guessing that you maybe didn't get it. Thank you for your very revolutionary mod anyway.
2003 Toyota Corolla
2025-10-27 15:15:56 +0000 UTCactually trees have shadows but flowers dont have
缪zy
2025-10-25 15:52:38 +0000 UTCThe surface is too bright (maybe caused by planet shine) and the trees and flowers of Parallax don't have shade the puddles caused by the rain only appeared on the base of the buildings
缪zy
2025-10-25 15:39:45 +0000 UTCThank you!
Blackrack
2025-10-24 20:10:35 +0000 UTCIn map view you can see two big "green spots", those are the locations, you should be able to see them move in map view as well
Blackrack
2025-10-24 20:10:28 +0000 UTCTry disabling hdr in tufx, if that doesn't work, send me a video of it and your KSP.log file, you can share both via filebin or google drive
Blackrack
2025-10-24 20:09:51 +0000 UTCIm loving this mod thank you for making this but I am having a small issue. I was flying over the sea midst of a rainstorm but then I noticed weird black pixels on the surface of the ocean following me and changing position depending on my camera and the planes position would you be able to help?
Meemi
2025-10-24 19:52:53 +0000 UTCI remember hearing somewhere, probably from a YouTube video, that noted Jool has hurricanes, and if I'm not hearing things, then I have a question. Is there an easy way to find or paint them??? It looked rly cool in the video, and I just want to see that in-game.
Dallin
2025-10-24 18:29:14 +0000 UTCHey Blackrack, I know you've probably been told this many times, and i've had your true volumetric clouds 5 for a week or so now, but just want to quickly congratulate you for such an amazing mod. Its people like you that are really serving as the lifeline for KSP.
Dominic Vesely
2025-10-24 09:49:54 +0000 UTCSend screenshots of what you're seeing and your KSP.log file, you can send them via filebin
Blackrack
2025-10-23 16:22:01 +0000 UTCAre there any known incompatibilities with other visual mods? Im running into a lighting issue where clouds seem totally dark and out of place especially when the sun shines onto them, they become all dark with weird reflections.
Comrad _501
2025-10-23 12:25:24 +0000 UTCI'm not responsible for or involved with promised worlds, so you should try asking its devs
Blackrack
2025-10-21 20:25:44 +0000 UTChey btw when will the promised worlds mod work with release 5 ? just wanting to know
BIGGUY
2025-10-21 20:22:02 +0000 UTCGo to the download post, redownload and install (delete the old files), that's it
Blackrack
2025-10-21 07:49:37 +0000 UTCok so, im having an issue where sometimes, ill leave the map screen and my craft has a seizures. apparently it has to do with RVC but i cannot find the latest patch.
Pogfish _1
2025-10-20 23:50:54 +0000 UTCCan you please send screenshots of what you're seeing? I don't know what you mean
Blackrack
2025-10-20 09:40:51 +0000 UTCUsing the latest release version here, I noticed that the black shadow issue still exists, when my craft reaching 5000m altitude close to runway and a black lump cast on the ocean surface where it should be a normal shadow, then it stays there.
PLAYER2
2025-10-20 07:54:07 +0000 UTCNo, BallisticFox has a newer mod 'Sol' which has a compatible patch
Blackrack
2025-10-19 08:52:35 +0000 UTCYes but it won't look best out of the box, someone needs to make custom settings for rescaled systems for best results
Blackrack
2025-10-19 08:52:12 +0000 UTCCan you send screenshots of what you're seeing and your KSP.log file? You can send both via filebin or google drive
Blackrack
2025-10-19 08:51:26 +0000 UTClol
Blackrack
2025-10-19 08:51:03 +0000 UTCYou're so cool for inventing clouds Blackrack. It's also cool to see that they referenced your mod when making Earth!
Snappy
2025-10-18 19:17:57 +0000 UTCI am running into a strange bug with gilly where the terrain becomes pixelated and jagged around the edge but only in vessel view. I initially encountered this problem in my kerbalism install, but I made a new install and just installed this pack of mods, and the problem still persists.
Toby Robinson
2025-10-18 18:06:25 +0000 UTCThey are pretty frequent in this version, I don't really feel like this is needed
Blackrack
2025-10-18 17:44:10 +0000 UTCI just got an idea, a "warp to storm" button, right next to the warp to sunrise button, simply because with most people I've talked to about this mod, it's the very highlight of it, and I keep accidentally warping past them.
Dallin
2025-10-18 17:40:46 +0000 UTCDoes this work with rss-reborn?
Elijah Petit
2025-10-18 16:17:29 +0000 UTCAre these clouds compatible with rescale mod?
Isaac Wu
2025-10-18 13:22:30 +0000 UTCThey all have their own variations of weather right now except Eve
Blackrack
2025-10-17 18:08:08 +0000 UTCIs there any plan to add rain and weather effects to othe planets and laythe?
Anton Klein
2025-10-17 16:39:01 +0000 UTCAs another quick note: the 9-15 fps figure is when I am not in map view with the clouds fully loaded, if I go into map view then the fps increases to about 40 or 50. I also get a normal amount of frames if I cheat the craft away from any celestial body with volumetric clouds. Other specs incase its helpful: Core i7 CPU, 16 Gb ram
HungryMarshmallow997
2025-10-17 04:05:44 +0000 UTCI recently downloaded Volumetric Clouds and was very impressed at the visuals. To make sure I had installed it right I first installed it on a completely stock instance with only Volumetric Clouds and everything in the install folder. However when I started flying in the clouds I noticed a very large performance drop from 145 in the menu screen to 9-15 flying around in a small 12 part craft. And I don't even have a really bad graphics card (RTX 4050 which seems to be way above the minimum requirements) however whenever the clouds are loaded it immediately spikes to 100% usage. Is there any way to solve this problem? Or if not are there less resource intensive configs I can use?
HungryMarshmallow997
2025-10-17 04:01:54 +0000 UTCI don't include a version of AVP and you're not supposed to install it at all. As for Scatterer and EVE redux, the versions provided here are newer and you're not supposed to install from CKAN after.
Blackrack
2025-10-15 16:21:21 +0000 UTCThe directions say to copy your version of Astronomer's Visual Pack, textures, and EVE Redux. Are we able to upgrade these through CKAN after or do we need to keep the installed version?
Nathan
2025-10-15 14:33:34 +0000 UTCSee here https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki/In-game-Cloud-Painter I've not updated the wiki to cover the new tools yet but they should be relatively self-explanatory
Blackrack
2025-10-15 06:29:51 +0000 UTCHow can I use "paint tools"? I dare not change options in private.
Tianying
2025-10-15 06:27:13 +0000 UTCCtrl+alt+0 use the arrows until you get to the wet surfaces manager
Blackrack
2025-10-13 05:20:41 +0000 UTCIt's included
Blackrack
2025-10-13 05:20:14 +0000 UTCWhere can I find and how to install SCATTERER if I can't re-install it using CKAN after pasting/replacing this new file?
TOROLOF
2025-10-13 04:00:16 +0000 UTCHow to disable/adjust the "wet surface" effects? Thanks!
Saybur
2025-10-13 02:25:38 +0000 UTCI just wanted to say these mods are incredible. I just had an early morning launch in the rain and was just left in awe at what I was seeing - I thought there would be a huge performance hit but was pleasantly surprised at how well optimized it is. Good stuff man!
Chillenb
2025-10-12 20:21:54 +0000 UTCI believe BallisticFox has a first patch for Sol on his discord
Blackrack
2025-10-12 06:28:45 +0000 UTCHi, it's not an easy process for good results, moving to v5 doesn't automatically make clouds look good
Blackrack
2025-10-12 06:28:23 +0000 UTCMmm I have a question, can I take a volumetric v4 configuration and adapt/update it to the new version of volumetric v5? I'm seriously considering adapting/updating the "Kcalebeloh" and "OPM" configurations.
arqui_alpaka
2025-10-12 05:43:22 +0000 UTCWill this work with SOL?
Nuclear Nerdz
2025-10-11 22:31:07 +0000 UTCPlanet moda need to make new configs for this version, I think promised worlds already has new configs in beta? Or maybe they jist posted they were working on them? In any case I saw some screenshots of it on their discord.
Blackrack
2025-10-11 18:57:32 +0000 UTCThey have a version that is half compatible, as far as I know I gave them everything to make it compatible including some shader tips, not sure why/if they didn't release it
Blackrack
2025-10-11 18:56:19 +0000 UTCawesome. do you happen to be in touch with the author of conformal decals at all? getting that fully working with deferred would make for a godlike vismod set
Android
2025-10-11 18:50:13 +0000 UTCI have a small question. How do other mods such as Promised worlds support volumetric clouds. Do you have to take that into account and will this updated version still work with planet mods?
Emrik Westlund
2025-10-11 17:24:42 +0000 UTCHi, please send screenshots of what you're seeing and your KSP.log file and I'll check what's wrong, you can share both via filebin or google drive
Blackrack
2025-10-11 12:05:19 +0000 UTCI really enjoy the mod! I have notice though, since upgrading to version 5 that the storms or large clouds show up anymore. Just the wisp clouds. Is there something I missed? I followed the directions in the download to a "T".
Brad Hodges
2025-10-11 11:56:10 +0000 UTCUsually after a couple months there's a stable patch that's good for a year+
krebork
2025-10-10 22:15:07 +0000 UTCIt seems like Eve Volumetric Aurorae is no longer working, specifically on Jool where its a black texture. Also, while I'm not sure if this is related to Eve Volumetric Aurorae, I see some weird artifacts near Jool's poles. And is there a way for me to get updates without remaining subscribed?
Peter Kniberg
2025-10-10 14:21:26 +0000 UTCSomeone will make a quick update for sure, but the quality won't be as good as my configs
Blackrack
2025-10-10 07:04:31 +0000 UTCThe wiki linked in the download (documentation file) explains how volumetrics work, Parallax has its own wiki as far as I know
Blackrack
2025-10-10 07:03:48 +0000 UTCHi, there is more thin layers which can pixelate more when they pass in front of each other, for now the only thing you can is lower upscaling (but that hits performance) see here how to do it: https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki/Temporal-upscaling-and-noise-detiling When you say scattering is not impressive that could mean multiple things, best is to post screenshots of what you're seeing and/or comparisons
Blackrack
2025-10-10 07:02:51 +0000 UTCIf you go to the download post there are detailed install instructions. Configs are included, all in all clouds and atmosphere are just one zip you extract and copy to the game folder, then a separate download for deferred for reflections and better lighting
Blackrack
2025-10-10 07:00:42 +0000 UTCI've been playing KSP for a few years but just getting into mods, is there anywhere I can find out how to set this up? I'm following this guide https://forum.kerbalspaceprogram.com/topic/212175-112x-modding-guide-how-to-beautify-ksp-feb-2023/ but I can't for the life of me figure out how to set up this distro of the mod. are the configs included? do I have to install the download from here separately from the mod? I'm totally lost.
Clinton
2025-10-10 05:08:44 +0000 UTChey, i was wondering if there is a tutorial or even a wiki page for integrating parallax continued, eve, volumetrics, into a planet pack?
xelioo
2025-10-10 02:25:10 +0000 UTCHi thank you for this awesome release! The clouds are certainly more integrated and look far more realistic yet I'm having an issue where the clouds seem more pixelated overall and the scattering is not as impressive as it was before. All a fresh download.
sleeping powder
2025-10-09 23:43:32 +0000 UTCI know no one has made any OPM configs for V5 yet, but how different are the config files? Do you expect it it to be a while before someone does update the V4 ones?
Supreme
2025-10-09 21:49:23 +0000 UTCI don't think anyone has made OPM configs for V5 yet, but configs for V4 exist
Blackrack
2025-10-09 19:59:42 +0000 UTCI don't think anyone has made OPM configs for V5 yet, but configs for V4 exist
Blackrack
2025-10-09 19:59:39 +0000 UTCWhere can I find the config files for OPM Volumetric clouds ? V5
Platin
2025-10-09 19:57:36 +0000 UTCHow would I configure clouds in OPM "Outer Planets"? I found a mod that does it, but it requires outdated dependencies and I don't want to break my mod library.
arqui_alpaka
2025-10-09 18:33:07 +0000 UTCYou need a config for RSS, BallisticFox has one you can find on his patreon/discord (his patreon is fully public and free, but the RSS config for V5 may be in a preview state on his discord), but it's still in early stages and won't have these kind of clouds yet.
Blackrack
2025-10-09 08:06:58 +0000 UTCThank you. For RSS, BallisticFox has one you can find on his patreon/discord (his patreon is fully public and free, but the RSS config for V5 may be in a preview state on his discord), but it's still in early stages and won't have these kind of clouds yet.
Blackrack
2025-10-09 08:06:49 +0000 UTCThis is a breathtaking mod! I'd pay good money to have RSS compatibility.
Protonixs
2025-10-09 00:16:02 +0000 UTCIt works wonderfully well! Amazing work, thank you very much! One question: I want to install RP1 and RSS. Are they compatible, or is there a plan to make them compatible in the future? Thank you again for everything!
David L
2025-10-08 19:17:29 +0000 UTCCan you send your KSP.log file? You can send it via filebin or google drive
Blackrack
2025-10-08 18:17:23 +0000 UTCEven with the latest version installed, I am still getting an issue where, when switching back out of map mode, the craft begins spinning wildly out of control. It's fine while in map mode, only when switching back out of it do things go haywire. Anyone else still having this issue?
Tom Huesing
2025-10-08 17:49:16 +0000 UTCHi, that's a limitation of the cloud upscaling, you can reduce the upscaling to get less blur but it will be much more performance intensive. See here how to do it https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki/Temporal-upscaling-and-noise-detiling
Blackrack
2025-10-08 04:56:53 +0000 UTChi, so i installed the mod and overall, amazing work as always. but something i noticed that i am not sure if it is a bug or there intentionally is, when i move my camera, especially close to the clouds, they blur a little? almost like motion blur. if you could explain this, that would be very much appreciated. thx and much love
Lizard
2025-10-08 03:42:27 +0000 UTCI haven't seen this before. Is there maybe a specific combination of mods in your install that produces this? Would it be possible to test this with less mods or with only volumetric clouds? (make sure to backup your saves/mods if you're going to do that though)
Blackrack
2025-10-07 07:51:19 +0000 UTCHello Blackrack, I recently installed your mod. However after doing so I see these black streaks that extend from my craft every mission. Have you seen this before? https://medal.tv/games/kerbal-space/clips/lfGj4NFzWjg3RHYVX?invite=cr-MSxjS2MsNjgwNTk1MDA&v=60 (1st vid) https://medal.tv/games/kerbal-space/clips/lfGkpGxkR7xVK3u78?invite=cr-MSxibXosNjgwNTk1MDA (2nd vid) It's rather distracting. Did I do something wrong? I'm going to reinstall it in the meantime. Hope there is a fix. Good day.
StateM
2025-10-07 06:01:03 +0000 UTCIncredible as always. Can't wait to see what witchcraft you inflict upon the skies in KSA! 🗣🔥
the man only known as 'sir'
2025-10-07 01:35:22 +0000 UTCThank you! I think I'm busy with KSA and KSP for the foreseeable future haha
Blackrack
2025-10-06 19:30:52 +0000 UTCabout the hurricanes, i'm pretty sure there were hurricanes in the past iteration but i don't know if they are still around in this new one. but yeah i agree overall. an amazing mod truly.
Lizard
2025-10-06 14:53:05 +0000 UTCJust joined up. Amazing Mod. I got into my game and had a nice thunderstorm right there for me. No chance you can work at CIG is there ? Star Citizens sky-scape could do with your help. ;)
pants
2025-10-06 14:19:17 +0000 UTCFirst of all, this looks incredible but is the ever a chance that we get hurricanes and other weather systems, not just visual but also that it can shake your craft?
Kacper K
2025-10-05 22:24:03 +0000 UTCDoes this happen on every session? I ran into a similar issue a few times but it's intermittent, sometimes the game starts at a slightly lower resolution than the one it displays at and that causes issues with some of my effects. Could you send your KSP.log file just to check? Also I'm not sure if it's the video or a tufx profile or something but I'm not sure if your ambient lighting is working? Can you go in game settings and try to set reflection probe refresh rate to low or medium?
Blackrack
2025-10-05 19:37:48 +0000 UTCNoticing a small issue with either latest Stock Volumetric Clouds or latest Deferred. Buildings, and rockets etc seem to have a slight shimmery halo effect. Does not exist with V4 and previous deferred. Unsure if it is maybe an incompatibility with maybe shinefix? Visual mods wise i have the following Volumetrics V5 (including it's EVE and Scatterer) Deferred Parallax Continued Shinefix StockEVE Auroras TUFX AVP (but only partially, just the skybox, all the rest is removed) Firefly Waterfall You can see an example in this video, look at the edges of the rocket and launch tower. Buildings also display this effect. https://www.youtube.com/watch?v=aecGgKNByPA That being said, presently I am just ignoring it as the rest of V5 is great. Sorry if this is wrong place to bring it up.
Wiesshund
2025-10-05 17:57:02 +0000 UTCThank you! I use a 2080 Super at 1440p and get between 40-60 fps with this and Parallax. What is your screen resolution? You can also try lowering settings before you upgrade, for volumetric clouds you can increase the upscaling https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki/Temporal-upscaling-and-noise-detiling#temporal-upscaling For scatterer you can try disabling the godrays and lowering the ocean quality (blue orb button from KSC settings screen will take you to the settings). In Deferred you can disable SSR from the .cfg file.
Blackrack
2025-10-05 15:29:29 +0000 UTCThank you!
Blackrack
2025-10-05 15:27:41 +0000 UTCCan you send screenshots of what you're seeing plus your KSP.log file? You can share both via filebin or google drive
Blackrack
2025-10-05 15:27:34 +0000 UTCThe clouds are phenomenal, I was wondering what GPU you use or recommend because my 3060 is struggling
Logan R
2025-10-05 14:23:31 +0000 UTCI say this every time, but you have genuinely outdone yourself - excellent work sir
Ferox
2025-10-05 13:53:02 +0000 UTCHi, I added volumetric clouds 5 to my game but it looks like there are issues with the graphics? Scatterer doesn't seem to load the water shaders, or it might not be working at all I can't really tell, but also the clouds seem to have way less coverage and look... a little off? I followed the steps the download it properly (no eve configs or any of the graphics mods included in my game prior). Is there anywhere that I can post this issue?
fishlips
2025-10-05 13:24:56 +0000 UTCgod everytime i see a new update to this mod it always blows my mind
Rimo 28
2025-10-05 03:09:27 +0000 UTCNice. 👍
Liam Osterhout
2025-10-04 18:57:12 +0000 UTCThe literal bedrock of the KSP community. Absolutely stunning stuff, I can only imagine what we'll see once all the mods are caught up.
krebork
2025-10-04 18:43:15 +0000 UTCThings are a bit yellowish at the moment around noon especially if thr top thin layer is catching sunlight. That's normal at the moment, it changes eith time of day though.
Blackrack
2025-10-04 15:53:15 +0000 UTCBeautiful mod as always, but for some reason my game has a more warm/yellow-ish tone to it unlike your screenshots, which are more natural and balanced between cold and warm. I'm only using this mod + TUFX (your profile) and Parallax.
PenguinsRule
2025-10-04 15:09:40 +0000 UTCMsfs can't do cumulonimbus though
Blackrack
2025-10-04 14:27:35 +0000 UTCIts getting ever closer to msfs clouds i love it
Lucet Allan
2025-10-04 14:09:45 +0000 UTCThis mod is the bomb, love it.
Brandon Crotts
2025-10-04 04:24:24 +0000 UTCI don't think that's compatible or updated for volumetrics
Blackrack
2025-10-04 03:48:47 +0000 UTCbeautiful work, it appears to mess with galileos planet pack unless im doing something wrong.
Noah
2025-10-03 22:06:05 +0000 UTCNot compatible, those are 2d layers that don't render correctly with volumetrics (and would look off)
Blackrack
2025-10-03 20:50:38 +0000 UTCIs there a way for the auroras from spectra to work, or is it just not compatible?
CarCar
2025-10-03 19:26:46 +0000 UTCMy tufx profile, it's very subtle and tufx doesn't do that much in general, you'll get the same thing, just find a nice cloud and pick nice lighting conditions (away from noon and closer to morning or dusk)
Blackrack
2025-10-03 18:28:58 +0000 UTCI really like the 5th (cloud) picture, how can i replicate it? What config of TUFX do you use?
Funman
2025-10-03 18:25:46 +0000 UTCThank you very much, I appreciate it. It took a lot of work to get to this point. I like to dive really deep into topics, because I believe that the knowledge and insights gained compound. I do not want to diminish anyone else’s work, but I think developers at large studios rarely get the time to properly explore the topics they work on. I am genuinely grateful for this community.
Blackrack
2025-10-03 06:07:32 +0000 UTCBallisticFox is now working on SOL which is better than RSS Reborn, he has a version of the config for V5 clouds which should be on his patreon (completely free and public) or his discord, although I think his V5 cloud configs are still in early days.
Blackrack
2025-10-03 05:55:27 +0000 UTCI am using RRS Reborn Package, is there anyway to integrate this on it? Thank you.
PaulPotter
2025-10-03 05:44:54 +0000 UTCBlackrack, I must say you have nailed that convective cloud look extremely well. You have outdone yourself and I would argue your cloud depictions are significantly better than AAA developers, such as Asobo working on the Microsoft Flight Simulator series.
Surreal Supercell
2025-10-03 02:20:00 +0000 UTCIt doesn't, you need specific RSS volumetric configs, you can get one from BallisticFox's patreon (fully public and free) or his discord.
Blackrack
2025-10-02 05:30:51 +0000 UTCI heard that v5 won't work with Reborn because the mod dev isn't developing Reborn anymore. They are supporting their new project, Sol, which I believe does work with V5 now, but it is a different graphics package than Reborn. Check balklisticfox's patreon (no subscription needed!)
TomahawkTom
2025-10-01 21:31:59 +0000 UTCHey, does anyone know how to make this work in RSS Reborn yet? the old configs dont work :( taking the old configs out also breaks it.
Saturn Aerospace
2025-10-01 21:16:31 +0000 UTCBlackrack always wanted to ask, does volumetric work with the rescale standard solar system?
Илья Степанов
2025-10-01 20:13:33 +0000 UTCHi thank you, the atmosphere has not changed but the clouds are taller and brighter so they are more visible and a larger part of them is outside of the thicker part of the atmosphere. I tried a few atmosphere tweaks but they didn't look right and got way too dense at sea level, this is compounded by the small scale of Kerbin. In any case I'm well aware of it and will revisit it to find a better tradeoff.
Blackrack
2025-10-01 14:25:09 +0000 UTCFirst of all, amazing work, glad to see another update! I thought you'd given us up for dead now you're doing even more amazeballs clouds for kitten :) One thing that I am sure was working before (but I may be suffering from the mandela effect) is visibility. As in, the atmospheric haze you'd expect to kick in completely around 20km or so visibility at ground level. Is that a scatterer setting I'd need to change? It's noticeable from orbit too, where you can see the the amazing new clouds and even the clouds behind them all the way to the horizon (but lower down) with no perceptible haze even from 100km orbit. It's slightly disconcerting to see your wonderfully formed clouds all the way to the horizon with no haze.
computerchemist
2025-10-01 13:55:14 +0000 UTCWe've come very far in game graphics i guess and I'm amazed by your projects and works.
Isaac Kobi
2025-10-01 13:13:09 +0000 UTCSend your KSP.log file
Blackrack
2025-10-01 11:18:54 +0000 UTCHi, I'm seeing a strange banding on the edge of Laythe with the new Clouds installed. I copied all the folders to my GameData as per instructions and everything is working fine apart from this issue. I've taken a screenshot here: https://drive.google.com/file/d/1eZuDEYyDWtfKxiCIPPEKUDQaLNDYaDwt/view?usp=sharing
iote
2025-10-01 11:12:47 +0000 UTCThank you. The existing configs for these mods haven't been updated yet by their creators so it's better to stay on the previous version if you care about them. On my side I put a lot of effort into making the cloud maps (eg all the clouds on Kerbin have been hand-shaped and placed manually by me) and it's not feasible for me to try and make configs for every planet mod out there. Of course in the future one of my goal is to have a similar level of quality being auto-generated but this is not the case yet, currently my attempts at generation have looked very artificial but I plan to revisit the topic in the future.
Blackrack
2025-10-01 09:39:31 +0000 UTCPotentially, I've thought about ways to render them (including variations on the cloud system). I can't say they are high on my priority list for now though, volumetric solid rocket plumes that hang around in the atmosphere for example are more interesting to me, as are fully-dynamic non-static clouds, those could be some of the features I work on next. Of course now that I've released a new version it's going to be a while of doing bug fixes.
Blackrack
2025-10-01 09:37:43 +0000 UTCNice work. Will we get Aurora in the future?
Denis Chovaniak
2025-10-01 06:32:38 +0000 UTCFirst of all, phenomenal job at making ksp look better than real life, second of all, I would love configs for planet packs like kcalbeloh, KSS2 and promised worlds because the ones that exist for them or at least for kcalbeloh that I know of are unfinished or don't work. Would love to see that and I don't think I am alone in thinking this.
William Walker
2025-10-01 05:04:03 +0000 UTCHi, yes it does, as I have antialiasing in scatterer (smaa+taa) that is less blurry in how it interacts with my custom visual effects
Blackrack
2025-10-01 04:21:18 +0000 UTCPlease let me know if you find a fix for this 🙏
Dylan Naylor
2025-10-01 04:18:30 +0000 UTCAwesome clouds, but has anything changed with sunflares since the previous release? I've edited the configs to fix the flare I'm using and the same fix worked on release 4, but I can't seem to get it to work on 5. EDIT: Seems to be a config issue on my end, I'll update again later
MoeKitsune
2025-10-01 01:17:21 +0000 UTCYou've knocked it out of the park once again! Thanks!
Cardinal
2025-10-01 00:01:35 +0000 UTCI'm trying to use a different sunflare mod, but it doesn't seem to be working. I've replaced Sun.cfg in StockScattererConfigs, as well as the PNGs in the Sun folder.
Dylan Naylor
2025-09-30 22:42:53 +0000 UTCHey Blackrack, thank you for all your hard work as always - quick question: is the TUFX config supposed to have anti-aliasing disabled?
Davi Lebow
2025-09-30 21:42:27 +0000 UTCI'm not sure if you mean you prefer the orbital view from last version or not. In any case, how is your 960 holding up?
Blackrack
2025-09-30 20:58:30 +0000 UTCSomeone already reported this, I will probably switch them in about 24 hours
Blackrack
2025-09-30 20:16:25 +0000 UTCWould it be possible to host the display images somewhere else? Imgur have now geoblocked the UK so none of the images besides the cloud painter gif are loading now.
Stranded Survivor
2025-09-30 20:11:15 +0000 UTCI didn't like the orbital from previous, but I'll take it, the deferred with storms and the looks, just GRAND!
Marc J Zeldes
2025-09-30 20:07:23 +0000 UTCLegit the best volumetric clouds I have ever seen anywhere, bravo!!!!!!
Nathan Kerbonaut
2025-09-30 19:59:23 +0000 UTCOn the technical side yes, but I'm taking all the performance gains and using them to make better and bigger clouds so the end result is heavier than previous versions (but way prettier)
Blackrack
2025-09-30 19:49:28 +0000 UTCIf you can isolate it by removing one of the mods (eg scatterer, deferred EVE) and confirming the memory leak goes away that'd help a lot
Blackrack
2025-09-30 19:48:38 +0000 UTCI think there might be a memory leak somewhere. I monitored my game as I was running and the memory usage just sitting on the VAB kept creeping up.
Saybur
2025-09-30 19:45:37 +0000 UTCIs it more optimized now?
Jasper Chipperfield
2025-09-30 18:42:38 +0000 UTCA steam clip of the ghosting on terrain: https://1drv.ms/v/c/429521c6fd3b31a6/Ed7h2LoD7jZKiVuMQ_9vFlkBquji9O3eyv-yUa4XUggxCg?e=OhExNB
Lewis
2025-09-30 16:23:42 +0000 UTCThank you for the mod, love the new environmental effects! Just a weird artifact i am running into an issue with intermittent ghosting/ smearing of parallax terrain (eg. trees on kerbin) when using the new volumetric cloud release.
Lewis
2025-09-30 16:07:51 +0000 UTCI have had absolutely no problems, as beforehand I cleared my mod list and started from scratch to experience the new release. It is absolutely stunning. I would say nearly all major issues with the mod have been resolved. Incredible, just incredible. Thank you.
August Cunningham
2025-09-30 11:12:06 +0000 UTCI think JonnyOThan already mentioned there are some issues with this version in VR. I don't have a VR headset so can't check them myself yet, but generally I will assist Jonny in fixing these issues if he reports them or finds out the cause.
Blackrack
2025-09-30 05:43:35 +0000 UTCIt's due to this mod, I will have this fixed within the week
Blackrack
2025-09-30 05:41:19 +0000 UTCI can't see/tell what the issie is in your screenshot. Since you mention it happens for a short period it could be TAA. First try disabling TAA in tufx menu if you have it, then go to scatterer menu (press blue orb button in ksc screen, customize) then disabel temporalAntiAliasing there and see if it makes a difference.
Blackrack
2025-09-30 04:16:15 +0000 UTCI have this problem too, and reloading the save and restarting the game don't work (as suggested on reddit).
Caddyshack16v
2025-09-30 04:00:07 +0000 UTCjust wanna mention that im not sure if its from this mod or deferred but there is now a shadow effect on all the parts in the VAB and SPH. Though overall the new update looks great.
Jordan _
2025-09-30 03:22:01 +0000 UTCI really want to try this with the VR mod and Parallax. I hope I can make it all work together. I might have to wait for CKAN as I'm not much good at all these dependencies, order of installation, etc.
D S
2025-09-30 01:57:26 +0000 UTCHey Blackrack i've recently got an issue, i wanted to update the whole list of my mods (parallax, restock, waterfall, deferred, and some other which do not affect shader or lightning) via ckan, cause my game was crashing, but unfortunately after update, seemed like ckan broke and reinstalled everything. After 'update' volumetric clouds and deferred started acting weirdly, so i manually reinstalled them with "new release" ones from patreon, everything worked but fps dropped significantly, but the main issue is that in VAB and hangar all parts are now very dark (but not black) when in the part list, and they suddenly become very bright when i attach them to the spacecraft, so my rocket looks like straight from heaven. But when it comes to launch its normal again. I already reinstalled volumetric clouds, deferred, tufx, scatters, eve and restock but nothing changed. Thank you in advance, you are doing a wonderful job!
Artem
2025-09-30 00:53:00 +0000 UTCKraken be gone! Experiencing a new issue, when i touched down on the Mun i started getting black noisy shadows on the craft, and a black stencil of various parts as i panned around. Pictured here is the noisy shadows, but could not get evidence of the stencil appearing on screen for several seconds. Basically an outline of the craft being burned into the image for a short period. https://cdn.discordapp.com/attachments/983893641607127092/1422384374867038208/screenshot6.png?ex=68dc7a2d&is=68db28ad&hm=3e8e772d95ade4f0f68c31486eaca8032828b725e6c149d1707314164cbd40f4& https://media.discordapp.net/attachments/983893641607127092/1422384318226890803/screenshot4.png?ex=68dc7a20&is=68db28a0&hm=c878fbd187e42efba086229624989309638c67e04c4b7e800af15866fa574af6&=&format=webp&quality=lossless&width=550&height=309
Elizabeth McFife
2025-09-30 00:52:20 +0000 UTCBeautiful work, sir. https://www.youtube.com/watch?v=6vXegFnbM-g
Dustin Loftis
2025-09-29 22:36:49 +0000 UTCYou can post it here or on the github https://github.com/LGhassen/EnvironmentalVisualEnhancements/issues/
Blackrack
2025-09-29 19:57:51 +0000 UTCI think I found a bug. Where can I report it?
Lion Krupke
2025-09-29 19:53:35 +0000 UTCYep this is a new issue, I expect to fix it sometime this week
Blackrack
2025-09-29 19:44:01 +0000 UTCIt depends what it looks like, if possible can you post a video?
Blackrack
2025-09-29 19:43:42 +0000 UTCNot yet, you will have to wait for someone to update opm-volumetrics
Blackrack
2025-09-29 19:43:20 +0000 UTCBeautiful mod! Any known reason for the SPH/VAB parts UI to be greyed and darkened when using this mod? Only started after installing
A
2025-09-29 19:26:09 +0000 UTCI have a ghosting issue that i didnt have before , is that a normal effect due to the mod or a incompatibility thing? ( the mod looks amazing btw, great work)
Karol Szymanski
2025-09-29 19:21:08 +0000 UTCIt's not your hardware. Agree the orbital views and overall cloud coverage were better on the previous version, wish we could have the best of both worlds via settings.
Josh M
2025-09-29 19:19:15 +0000 UTCI am bloody speechless
CFKK
2025-09-29 19:01:05 +0000 UTCIs opm compatible yet or no looks great btw
charlie
2025-09-29 18:57:53 +0000 UTCBlackrack blessed us once again with another w update
Jaxson Graham
2025-09-29 18:27:30 +0000 UTCFox is currently working on updating his RSS configs for V5, it will be a quick update at first then he will work on doing a full art pass.
Blackrack
2025-09-29 18:23:10 +0000 UTCWill it be possible to v5 with RSS?
julian
2025-09-29 18:21:33 +0000 UTCHere was me experiencing kraken attacks yesterday and planning to troubleshoot mods this evening and before I could, it gets fixed. Now that is dedication. Fantastic mod and fantastic attitude to development.
Richard Roughley
2025-09-29 18:04:07 +0000 UTCGasp!
Beetlecat
2025-09-29 17:53:13 +0000 UTCLovely work! Have to admit though for me and I'm assuming my lowly 960 card, I liked the orbital views I had on the previous release when above 120km. I'm not complaining, I figure it is my HW setup, not your work. Looking forwards to your continued contributions!
Marc J Zeldes
2025-09-29 13:47:25 +0000 UTCThank you!
Blackrack
2025-09-29 08:43:07 +0000 UTCNot yet, you'll need to wait for someone to update the JNSQ volumetric configs
Blackrack
2025-09-29 06:23:40 +0000 UTCI've been a software engineer for over 10 years now so I can definitely appreciate the ungodly amount of work to pull this insanity off, especially by a single developer. You are a gift to the ksp community, amazing job man!
Adam Grzegorzewski
2025-09-29 05:04:24 +0000 UTCThis is great! Is it anyhow compatible with JNSQ?
Pietro Aliprandi
2025-09-29 04:52:46 +0000 UTCAs someone who just got a membership, I gotta say this is an awesome surprise to find a few days later. Looks wonderful, very well done. Thanks for creating this mod
Rocketeer
2025-09-29 04:21:21 +0000 UTCOMG this is my favorite mod
Ryland
2025-09-29 04:15:59 +0000 UTCthis is more realistic than real life
kerbal space program enthusiast
2025-09-29 04:13:20 +0000 UTCgood god
kerbal space program enthusiast
2025-09-29 04:12:10 +0000 UTCIm having this same issue, and it stumps me as to how they are related to begin with. Quite annoying, but hasnt completely ruined anything for me yet thankfully.
Weston Harris
2025-09-29 03:00:07 +0000 UTCI wonder if it's just me or not, but the new deferred rendering version coupled with the new volumetric clouds release breaks vessels. They tend to snap in orientation or flip violently when you switch from map view back to vessel view. I went into a little more detail on the Issue's hub on Deferred rendering's Github page. I'm never getting these 6 hours of my life back :((
Alex
2025-09-29 02:12:49 +0000 UTCGod damn it, this look spectacular
Piotr Gruszecki
2025-09-29 01:48:57 +0000 UTCcame here for this same issue... at least, id assume that's whats causing the aliasing issues. everything is quite blocky and jagged, though changing the tufx profile doesn't change anything
Weston Harris
2025-09-29 01:39:19 +0000 UTCThey look better than Microsoft Flight Simulator
Ted Mitchell
2025-09-29 01:19:56 +0000 UTChow do i config the aliasing settings because scatterer and tufx are conflicting each other
Ramiro Regue
2025-09-29 01:12:46 +0000 UTCbro all the other games should learn how you do it.
PLAYER2
2025-09-29 00:21:18 +0000 UTCOh my sweet Jebediah...
Andrew Cobb
2025-09-28 23:38:14 +0000 UTCOPM won't work until the planet pack maker updates it, or if someone else adds a config for us. I too am waiting on an update for OPM now 😅
Devin Booth
2025-09-28 22:58:35 +0000 UTCCURRENTLY: POGGING!!!!!
sylvr_skies
2025-09-28 22:30:29 +0000 UTClord have mercy
Archer
2025-09-28 22:17:17 +0000 UTCwow
IIIlllIIIlIIllIIll
2025-09-28 22:12:33 +0000 UTCDude, duude! Duuuuuude! My jaw is through the floor! This looks amazing! Fantastic work!
Thijmen
2025-09-28 21:59:50 +0000 UTChiya blackrack im kinda new to using this mod and i have a couple questions if its all good with u My first question is if it is possible to control the weather i tried messing with the cloud settings with eve but couldnt really understand it my second question is how do i get the "OPM Volumetric Clouds" mod working with this mod. When ive tried it just didnt work. thanks for taking the time to read this take care.
Gabriel McCarthy
2025-09-28 21:58:10 +0000 UTCMS2024 maybe, but beyond that I cant think of any
Jan Tiefenthaler
2025-09-28 21:44:16 +0000 UTCive never seen clouds this good in any other game, love what you do
yellowface
2025-09-28 21:42:49 +0000 UTCCan anyone tell me which other game has clouds of this quality? Because I can’t think of any
Argo753
2025-09-28 21:19:28 +0000 UTCAbsolutely beautiful. In a break from KSP right now but super excited to try it when I come back around. Spectacular work as always.
Sam Hoffman
2025-09-28 21:09:48 +0000 UTCNice - great to see the cloud layers bug fixed too. I'll test this tonight!
Saybur
2025-09-28 20:55:29 +0000 UTCAbsolute cinema
Juan D. Vidal
2025-09-28 20:41:30 +0000 UTCHoly peak
Jaivian
2025-09-28 20:32:22 +0000 UTCYOOOOOOOOOOOOO
Studio gaming
2025-09-28 20:29:21 +0000 UTCFantastic work as always!
Monkey Wrench
2025-09-28 20:25:57 +0000 UTCPeak has arrived.
Waffle Cakes
2025-09-28 20:25:45 +0000 UTCI'm looking into this issue, should be caused by the new Deferred update
Blackrack
2025-09-28 20:23:34 +0000 UTCHey Blackrack! AMAZING MOD!! There is just one issue though... in the VAB and SPH, all the parts and some of the environment is dark/black in color after installing this, is there any way to get rid of it?
Matt
2025-09-28 20:13:28 +0000 UTCHoly balls that looks tasty.
SanctusLetum
2025-09-28 19:33:23 +0000 UTCOH MY GOD, IT LOOKS LIKE REAL LIFE
Blaine Carlton
2025-09-28 19:24:47 +0000 UTCjust take my money
Mortimer Kerman
2025-09-28 19:20:10 +0000 UTCPrevious version had a real-scale earth cloud map, when you take that as is and use it on a scaled down planet (kerbin is 1/10 earth), it looks good from map view, but it results in very tiny clouds everywhere and you have to make them vertically less tall to compensate for that, that just doesn't look good from ground level, when flyin around them etc. This version uses a more realistic scale for the actual clouds and cloud formations then uses them to build a cloudscape around the entire planet. It's not a fault of this version that Kerbin is 1/10 scale, and there is no real way to bridge the two disconnects in scale without some weirdness. You just have to accept that Kerbin is tiny and is not Earth.
Blackrack
2025-09-28 19:14:47 +0000 UTCHoly shit you're crazy, there's your 5 buckaroos!
Swede
2025-09-28 19:07:56 +0000 UTCThe update looks absolutely incredible but I noticed something different.. Is it just me or is the number of clouds and their size visible from Kerbin orbit and in the tracking station visually underwhelming compared to the previous version? They also don't seem to change over time
Alex
2025-09-28 19:06:44 +0000 UTCthis is amazing. You are amazing. God bless you for the rest of your life.
Sven Alleblas
2025-09-28 18:45:58 +0000 UTCIncredible how you are able to make games look like real life. Definitely downloading this immediately.
Kikicat123
2025-09-28 18:41:03 +0000 UTCThey indeed need to be recreated or at the very least tweaked. Eg I haven't redone my Duna and Eve configs and they took some tweaks to look the way they did before.
Blackrack
2025-09-28 18:40:45 +0000 UTCYou are a god.
Tobias Fulgur
2025-09-28 18:40:36 +0000 UTCOh my GOAT...
Jongsh
2025-09-28 18:40:24 +0000 UTCThis looks absolutely incredible. Do you know if existing cloud configs from planet packs will be compatible with this new version, or will they need to be recreated to function?
Doservet
2025-09-28 18:35:04 +0000 UTCThey, they're so fluffy
JimmyBlether
2025-09-28 18:32:03 +0000 UTCThanks!
braden schuster
2025-09-28 18:27:13 +0000 UTCDamn, looking absolutely incredible!
Carnasa
2025-09-28 18:27:10 +0000 UTCHoly crap this looks amazing! Great work
Max B.-L.
2025-09-28 18:25:49 +0000 UTCFinally out 🎉
Duck
2025-09-28 18:24:33 +0000 UTCGreat work by the way, I just watched a video from 11 years ago. It's incredible how you've made it look so much better. Bravo.
Parker Robinson
2025-09-28 18:23:32 +0000 UTCSaw this and downloaded in less than 60 seconds.
Parker Robinson
2025-09-28 18:22:42 +0000 UTC