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EB01 Sakazuki Update - The Best Deck in One Piece (Rough Draft)

Intro (@Cross_Aii)

How are y’all doing, today we are going to be looking at Sakazuki post-EB01. Based on the current tops it seems like the deck has remained mostly the same. And I actually didn’t change my decklist at all. But after doing some more testing this week, there is a new card I’m considering, I believe I have reached a near-complete consensus on stage vs. non-stage, and there is a new matchup that we must be aware of.

If you want to see the reasoning for the majority of my card choices, check out my original Sakazuki guide: https://www.patreon.com/posts/op06-in-depth-103088419?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link . I will only be discussing the new cards in this post.

Let’s go ahead and get into it!

Sakazuki’s Position in EB01

| The top of it’s class |

Sakazuki is indisputably the best deck in the game, and it’s not even close. In my Moria phase, I was CONSISTENTLY beating Sakazuki as Moria, so it almost made me believe that Moria could be slightly better than Sakazuki. But after testing Sakazuki personally, and seeing players like Yonas(shoutout the goat) piloting the deck, there’s no other deck that matches it. The sky is really the limits with Sakazuki.

I think in Japan’s meta, back when they were on 4 Borsalino & 0 Kuzan, it would have been very possible for other decks to pop off, and Moria could have arguably been better than Sakazuki.

But thanks to the addition of Kuzans, and 2+ Murakumos to the deck, this deck can now do anything, and everything. 

This deck only worries about Yamato, and Red/Purple Law at best. Yamato is basically deciding on whether we draw blockers or not, and I personally consistently beat RP Law, but it seems like a deck that most Sakazuki players struggle with defeating…

Kuzan allows limitlessly possibilities for removal, and even if they clear it, we still drew a card. Murakumo also allows us to clear two units in a way that was previously never possible. Just think back to literally not having enough don to clear two units against Purple Luffy in OP05(and it’s searchable).

Now let’s look at the EB01 Sakazuki decks:

EB01 Sakazuki Deck(s)

The Standard EB01 List

| Cookiecutter Sakazuki |

This is the same Sakazuki list from pre-EB01, except a second Murakumo has been deemed necessary, due to RP Law. 

There’s not much to say too be honest, I would just 100% play at least 2 Murakumo, now that RP Law is a thing.

CrossAi’s Standard for EB01 (Shoutout impact for convincing me on 3 Eruption, 1 Stage!)

| Link to Impact’s winning list: https://x.com/OrangeSamuraiD/status/1789440114726150318

|

I personally think this is the stronger of the two versions for EB01. Yonas is still trying to convince me to remove stage, but imo the 1-Of stage allowing for late-game Moria + RebHinaHelmeppo + Murakumo combos is so insane. And it hypothetically gives us more Moria clears than the opponent, because all they have is 2 ice ages, while we have Ice Age + MoriaMurakumo combos!

Stage also happens to be very strong against RP Law (allows us to ALWAYS clear a 4-drop, and turns on MoriaLucciHelmeppo on 8-Don of going second), it’s also strong against Moria for the same reason, and it can allow our Borsalino to hit 6-drops.

I’m also a huge fan of 3 Murakumo. The standard is 4 hound blaze, 2 Murakumo, so choose that if you like it. But Murakumo has been consistently so strong for me. It’s one of the greatest punish cards in the mirror match, and it’s a godly card in both the Moria & the RP Law matchups, because it is an additional(and searchable) double clear.

Brook Sakazuki

| Is Brook strong? |

This Sakazuki is like the other two lists, except we’ve added in Brook. And I think Brook has a lot of potential to be strong. Tl;dr, our best 5-don play in the mirror-match is normally eruption + Lucci, but now we have access to eruption + Brook! It’s also an extremely strong play on 3-don in mirror matches, which can prevent the opponenet from playing Kuzan, or is extremely awkward to clear. 

Aside from mirror matches, I also think it’s an insane game-changer against RP Law. In the early-game being able to clear a body, while producing one is very strong. Specifically, if we play this on our 3-don turn going first, they have to have Gordon + 3-Drop + 4-drop, or they’re set behind. And when going second, if they play a unit on their 3-don, we can clear it, and stop them from playing a 5-drop on 5, unless they want to avoid Brook!

This card also makes the Moria matchup 10x more difficult for them. Contrary to popular belief, I believe establishing a body while clearing a body, takes higher priority than botdecking units(obvioulsy if you can do both, do both). “But what about Perona?” If you establish a body, they are forced to resort to clearing the body, or we’re up a body for the rest of the game, which is really bad for them.

Outside of that a common combo was MoriaRebHina + Hound Blaze. But instead of that we now have access to MoriaRebBrook combos, so even if we are missing hound blaze, we get access to Eruption/IceAges as alternatives.

There’s a lot of other various strong combos with Brook, and I’m still exploring them myself, so please explore.

Before we talk about matchups, there’s a card I’d like to talk about.

Stop Underestimating Rebecca in MIrror Matches

| Referring to this card: https://onepiece-cardgame.dev/images/cards/OP05-091_5693ab_jp.jpg |

People seem to severely underestimate Rebecca in the mirror match. Funnily enough, part of the reason I beat Deep Patel in our money match, is because he ALSO underestimated Rebecca. Had he answered the Rebecca, I would’ve had way less cards than him that game, and likely would have lost…

Rebecca’s ability to absorb an attack is way too strong, being able to grab a card from trash, while also being a blocker, is absolutely insane. This is why plays like “Rebecca play Brannew,” are kind of broken in the mirror match. And people ALWAYS ignore Rebecca, so it’s like we have a free extra card in our hand to defend with.

And I get that if you choose to play Hina from hand, it’s not a literal +1, but that has value in itself, because now clearing Rebecca isn’t even an option anymore, and we get a block off, which conserves handsize.

Imagine how many MORE cards you end up having in hand, if you played a Rebecca, instead of playing a Hina. Then try to tell me that the Rebecca isn’t at least a +1.

Don’t get me wrong, I would almost always play Kuzan on 4-don. But if I didn’t have Kuzan, I would 100% being open to Rebecca (assuming I can grab something from trash), and as the game goes later and later, Rebecca simply becomes a more broken Kuzan, due to it’s ability to conserve our hand. This is why I rate MoriaRebecca combos so strongly, it’s actually so insane. You clear board, and Rebecca saves our hand.

As for how you should respond to Rebecca.

Rebecca too strong. 

Now let’s look at matchups:

MATCHUPS

Blue/Black Sakazuki Mirror Match

Clearly Advantageous for whoever goes Second.

Attack Selection: Second Attack - The ability to earn extra cards from going second, and from advantage cards like Kuzan/Rebecca is too strong.

Mulligan:

General Guidelines

Going First Curve:

1: Tashigi

3: 

5: 

7: 

9: 

10:

From here just continue to throw Moria’s back and forth, and once we start running out of Moria’s, we have to resort to aggro pushes, with cards like hound blaze, in order to close out the game.

Going Second Curve:

2: 

4:

6:

8):

10:

From here just continue to throw Moria’s back and forth, and once we start running out of Moria’s, we have to resort to aggro pushes, with cards like hound blaze, in order to close out the game.

Yellow Katakuri (This matchup is no longer common, and pretty much the same, so it will be the same as the previous article)

Black Moria

Advantageous for whoever goes second. 

Attack Selection: Second Attack - Value Moria or Removal Moria is really strong against Black Gecko Moria on curve, and a  Kuzan played on our 4-don turn can win the game if it’s not dealt with!

Mulligan:

General Guidelines

Sample Curve

Going First

1:

3:

5:

7:

9:

10:

The going first curve is very solid. I believe the going second curve is a bit stronger, but HinaLucci on 7-Don can create an interestingly greater resource difference than 7Borsalino.

Going Second

2:

4:

6:

8:

10:

In my current testing, and in theory, the going second curve seems disgustingly more effective than the going first curve. Both our 4-don turns & 8-don turns can be completely back-breaking for Moria if not contested pro

Yellow Katakuri

Extremely advantageous regardless of going second, if you are playing Kuzan, Sabo & Murakumos. It’s only slightly advantageous ~ advantageous if you are playing no Sabos, but there is Kuzan. And it’s closer to 50/50 ~ Slightly Advantageous if there are no Kuzans.

Attack Selection: Second Attack - Kuzan is much easier to establish when going second, and Moria has more potential to be played on 8-Don and 10-Don, depending on how the opponent reacts

Mulligan:

General Guidelines

The Complete Control Curve

Once a trigger unit is checked, we tend to avoid attacking life, until the board is completely clean. And going into our 7-Don turn, if we don’t have Hina + Murakumo, deal with the current board, and don’t bother attacking.

Going First

F1(1 Don):

F2(3 Don):

F3(5 Don):

F4(7 Don): This is the turn I tend to do differently than most Sakazuki players

F5(9 Don):

F6(10 Don):

The main thing to pay attention to is that we choose to establish Kuzan on 7-Don turn, and we choose not to attack in the early game depending on how many units are on the opponent’s board.

In the late-game, we should try to keep our opponent’s life to 2 maximum, unless we are establishing a Sabo that turn, or are hand is too weak. So we are forced to make an aggressive push.

If the opponent hits a trigger unit, just answer their big unit and their trigger unit, and pass the turn, unless we are playing Sabo and going aggro for the turn.

It’s also important to not blank play stage. Because on our 7-don turn we will have no way to answer Gedatsu, unless we use both of it’s effects on the same turn.

Going Second

S1(2 Don): 

Brannew/Tashigi (Priority is to find Kuzan) + Stage(if possible)

S2(4 Don): 

Borsalino or Hound blaze on Perospero. If they played Perospero on their 3-don turn, then don’t attack. And if they swung 5K while establishing their Perospero, remember to counter out.

S3(6 Don): 

S4(8 Don):

S5(10 Don):

Same rules apply as when going first, just play it safe

The Aggro Curve

In the aggro curve we are going to want to attack the opponenet every single turn, while dealing with as much of their board as we can.

Going First

F1(1 Don):

F2(3 Don):

F3(5 Don):

F4(7 Don):

F5(9 Don):

F6(10 Don):

On this curve we typically want to attack every turn, regardless of what triggers come out of life. We aim to aggro through, and got for a Sabo push while answering board towards the end of the game!

Going Second

S1(2 Don):

S2(4 Don):

If the opponent played Perospero on 3-Don, I think it’s fine not to attack, even though we are being aggressive.

S3(6 Don):

S4(8 Don):

S5(10 Don):

Then we aim to close out the game the following turn our do Sabo + removal while going for a big push!

The Hybrid Curve

This will be the exact same curve as the “complete control curve,” except on turns where we cleared their board in the early-game, we are still willing to attack and risk another trigger unit! If they don't hit a trigger the upside is huge, and even if they do, we can handle the trigger unit plus whatever they play the following turn.

The only concern with this strategy, is if their triggers are too strong, we need to draw Sabo quickly.

Yellow/Green Yamato

Slightly Advantageous - 90% of Yamato builds

50/50 - Yamato decks that have Reject and rush face (50/50 dependent on whether we draw blockers or not)

Slightly Disadvantageous - Yamato decks with a lot of rest + 10Cost Doflamingo

Every Yamato deck is basically fought the same way.

Attack Selection: First Attack - Going first we need to see a blocker by our 5-don turn, instead of our 4-don turn, which is amazing, because that gives us an additional turn to dig, and access to Sabo as an option. Sabo is also the strongest blocker in this matchup, as it filters out counterless, and can’t be rested except by Hody and straw sword!

Mulligan:

General Guidelines

Red/Purple Law

Slightly Advantageous for whoever goes second

Attack Selection: Second Attack - Law can’t play 2 units at once on their 4-don turn

Mulligan:

General Guidelines

Sample Curve

Going FIrst

1: Tashigi

3

5:

7:

9:

10:

Going Second

2: Brannew/Tashigi

4

6:

8:

10:

Yellow Enel

A very long matchup, but also very free. Super Advantageous regardless of first/second.

Unlike the BY Luffy matchup, it is very possible and easy to lose to Enel if you don't play properly. But Enel should almost never win if you got the matchup on lock.

Attack Selection: Second Attack - Kuzan and Moria on curve is strong

Mulligan:

General Guidelines

Sample Curve

Going FIrst

1: Tashigi

3

5:

I’d save Hinas for the late-game, so don’t use it on this turn

7:

9:

10:

Going Second

2: Brannew/Tashigi

4: Brannew/Tashigi or Brook or Kuzan (if there's a second one in hand

6: Kuzan + Brannew/Tashigi

8:

10:

Black/Yellow Luffy

FREE THIS MATCHUP IS ACTUALLY A BYE. Extremely Advatageous regardless of FIrst/Second.

Attack Selection: Second Attack - Kuzan and Moria on curve is strong

Mulligan:

General Guidelines

Sample Curve

Going FIrst

1: Tashigi

3

5:

I’d save Hinas for the late-game, so don’t use it on this turn

7:

9:

10:

Going Second

2: Brannew/Tashigi

4:

6:

8:

10:

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This is it for the updated EB01 Sakazuki guide! If this article helped please like it, as this helps provide a bit of feedback for articles.

Sakazuki on top, I fr should’ve played this the whole format man, but I’ll catch y’all in the next one, PEACE.

EB01 Sakazuki Update - The Best Deck in One Piece (Rough Draft)

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