BWS has gone over some changes this you guys last saw it, Something are the same though. Still focused on quality but changed the primary scope and camera angle. More of a stationary defense game instead of twin stick shooter, easier to manage.
Enemies are about the same, probably more on the screen at one time and now flying enemies as well :). SMEX scenes are a bit different but still focused on quality. Basically everything's focused on quality from the env , animations, FX/SFX and even GUI but manageability is the key term here cause I wanna get these things done finally. Also name change to LEWD Defense cause reason. More updates coming later this week :) .
A preview shot of the area you'll be playing in.