Just released Texas, chilled for a bit, and watched others videos about the character on youtube. Which led to these fixes: The download links are the same, but the files have been updated.
Overall:
β’ Characters don't stay flattened for as long now. I was paranoid about it being too much of a detriment to gameplay to linger on that effect for too long. You crush em and they get back up pretty much right after the crusher does.
Texas:
β’ Level "4" does more damage, it's a non-secret now but by struggling during the level 3 you can get a level 4 which just feels badass to get.
β’ Her AI has been polished a bit to dodge her own stuff a lot better.
β’ Lasso no longer whiffs at point-blank range
β’ Gun no longer whiffs at point-blank range
β’ Jumping Hard Punch can "bounce" Texas upward on hit, to help avoid Georgia if you jump
β’ Holding Lasso spin builds a small amount of meter
β’ Getting crushed be hurt outlaws gives a large chunk of meter.
β’ Jumping Hard Punch has its damage increased from 60 -> 70
β’ Jumping Hard Kick had its damage increased from 70 -> 80
β’ In addition to being able to backdash out of the Lasso spin, you can also run forward after a small amount of time.
β’ Lasso stun time when you reel them in is VERY short. 120 (2 seconds) ticks -> 45 ticks (3/4 a second)
Rapid:
β’ Maximum Rabbit Damage has been increased 480 -> 520
β’ Walk Forward speed has been increased
β’ Bounces further back on a blocked hip & elbow from his run.
Aroma:
β’ Health is up from 900 -> 950
β’ Crouching Light Kick has a faster start-up but less range
β’ her fan Reka now has an OTG option with the sweep.
β’ Her gas blast has slightly better startup now 13 frames
Violet:
β’ Needles has MUCH better range now and can hit fullscreen
β’ Needle damage was reduced: 30 -> 20 (This move isn't meant to do damage anyway, its wake up control)
β’Health has been increased 900 -> 925
Jiggly:
β’ Health has been reverted back: 900 -> 950
β’ The cake from her level 3 doesn't heal as much: 200 - > 120
β’ AI knows about its corkscrew Butt and will use it.
Lardo:
β’ Belly bump Damage Increased 100 -> 120
β’ Tail Grab Stun time greatly reduced 120 ticks(2 seconds) - > 45 ticks (3/4 a second)
Jumbo:
β’ BUG: Jumping Hard Punch wasn't working and is now fixed
Enorma:
β’ BUG: C. Hard Punch was unblockable in the air. This was not intended. It is blockable now.
Julian:
β’ BUG: S. Hard Kick wasn't hitting sometimes. This has been fixed.
β’ Julian's run speed has been descreased
β’ Giant Swing Recovery has been altered. He smacks his as 1, 2 and 3 times for Light, Heavy and EX. He also doesn't go very far away from his opponent on Hard.
CompletelyNewguy
2022-03-28 06:24:37 +0000 UTC