As it turns out while porting everything to the latest snapshot I noticed a typo for the snow/ocean vanilla lighting. It should look significantly better now. The first screenshot is how it looks now and the second one shows the old wrong lighting. I've also fixed some very old bugs like falling sand/gravel causing block physics. The other fixes can be found down below. Make sure when using Shaders to use Iris 1.6.17 + Sodium 0.5.8 for Fabric 1.20.1+ and Oculus 1.6.15 + Embeddium 0.3.1 for Forge 1.20.1+.
Update (a): Fixed ragdolls not working with Iris + Sodium on Fabric 1.20.1
Update (c): Create contraptions should no longer trigger block breaking physics + fixed door ragdoll causing log spam
Update (d): PBR support for Iris is now working again
Every support to upkeep the development is much appreciated!
Tested Setups: https://minecraftphysicsmod.com/installation
Liquid Physics V2 Supported Shaderpacks: https://pastebin.com/BHJv430d
Physics Mod Pro Information: https://pastes.io/elo24p93xo
Changes:
David Haubner
2024-03-21 07:56:06 +0000 UTCDavid Haubner
2024-03-21 07:55:22 +0000 UTCisaac wilson
2024-03-20 01:06:44 +0000 UTCFrennec
2024-03-01 20:00:18 +0000 UTCnethersome
2024-02-25 17:11:14 +0000 UTCGeorge Whyle
2024-02-25 14:22:44 +0000 UTCBeni Misenti
2024-02-22 22:34:56 +0000 UTC