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Fan Club Video #6: Campaign Reports Vol. 2!

The Patrons have spoken! After I released the first batch of campaign reports, you folks were unanimous that you wanted this to become a reg

The Patrons have spoken! After I released the first batch of campaign reports, you folks were unanimous that you wanted this to become a regular feature. So here we go! Volume 2 features thoughts from me about my home games of the next three Quinns Quest reviews- Vaesen, Mothership and Slugblaster.

I'm a little undecided on the format, though. In future, would you guys prefer for me to stick to the above style where I offer tips and thoughts almost at random? Or would you prefer for me to tell you what specifically happened in our story, as if I'm recounting the plot of a movie (even if that feels a little self-indulgent to me...)? Or do you like this feature so much that you simply want me to find the time to do both?

Please, let me know in the comments.

Fan Club Video #6: Campaign Reports Vol. 2!

Comments

The points about trying to imagine what it's like in history is something I consider a lot. I love this stuff and don't really understand why a lot of "so you want to dm" youtubers don't go into this more.

Anwar Hanano

Great format but would love to see:hear stories of unexpected highlight scenes or GM prep that illustrates what is unique to that game

flyaturtle

both would be fun. this is my jam and love more of it. but more story details are welcome. its cool to hear the stories of others.

Auburnt Amaranth

Oof, I knew where you were going as soon as you mentioned that the hotel staff had invited Emily's character to a tryst, and then I only hoped that you did the horror reveal pre-fade-to-black and not post-. Sexual assault is pretty much always a line for somebody at the table, in my experience, and definitely the sort of thing you have to check-in about, even if that will break the tension of the horror trope. Safety > Immersion.

Jeffrey Alfaro

Would love to see more in-depth overviews of used character sheets!

Chris Chandler

Jesse!! Wow. This is an overwhelming comment. Thank you so, so, so much.

Quinns

I don't know if you even end up reading the comments to your videos, Quinns, but I just wanted to say that I love you. Not in some weird way, I just love the work that you did on SUSD and I now continue to love your work on Quinn's Quest. I signed up for your Patreon and then promptly canceled my membership because I have four kids and a wonderful wife, all of which need to eat. Despite that fact, I just couldn't resist handing you a few dollars for all of the enjoyment I have had from your videos over the years, and benefiting myself with access to your exclusive content along the road of generosity ;). Keep up the great work! I want to write as well as you do someday!

Jesse Entwistle

I once met John Malkovich in Marrakesh. We had dinner, or rather, sat at the same table. We did shake hands. After that I never saw him again. Not that surprising, since he was paid to be there to promote a video camera, and I was there to cover it. I also saw Sean Connery walk past me in Leicester Square. I'm not going to tell the story of when Dido asked me for the way to Radiohuset in Stockholm, because well, this is getting silly. It is just a preamble for me to say this: It is strange the heroes you choose in life. The ones you throw away after a while and the ones that stick. When I shook hands with Malkovich I was perhaps 25, and I'd probably not been a fan of, or even sentient of him for more than 12 years. Which is probably a shorter time than I have know your work, Quinns. And I'm a sucker for everything you produce. The well scripted stuff, and the off the cuff stuff (a very fun sentance to write). What am I trying to say? Probably that you have a had a much greater impact on my life than John Malkovich. And a podcast would be lovely. I mean, I still refresh the Daft Souls one every six month in case there is something new going on. Anyways. Thank you for everything. Sincerly.

Tobias Lidman-Strauss

Hello Quinn, would it be possible to get a link for those LED lights. I've had a search but they are all $500+ especially the one from the video you're holding. I'm probably searching the wrong websites

Trent Kelly

Quinns, I want to hear about your experiences running Stonetop.

Craig Pressley

dovetail, the word you are looking for is dovetail.

gm_naahz

Love these bonus campaign reports, thanks so much for taking the time to record/edit. With all the various, high quality, Mothership modules available, how did you decide which ones specifically to run for your campaign? Was it a case of you liked the writing on specific ones or did you decide these fit with the PCs the best and their story?

Jonathan Dodd

This is so great! Loved it. I wonder- was there any specific purpose behind the order that these games were played in? Pure curiosity- I love the journey that was taken moving from game to game.

Austin Moehnke

I think the content of this video was all the right content, but I think it could have been expanded slightly to include a bit more detail. For example, love the module detail on Mothership, would have also loved that included in the Vaesen portion in addition to the critical story you told. Then for things like Slugblaster that don't really have "modules" as such, it would be great to get a bit more of a look see into how your campaign planning went for that.

Malek

New Quinn’s quest patreon! There’s a few things I hope for from these summaries. 1. An overview of your plan as the GM. Themes and plots. (you already do this really well. 2. Specific moments from the campaign that you felt really highlighted the RPG. 3. Tips and tricks to get the most out of your players / the setting.

Spam Spamalot

Loved this. I was wondering how Slugblaster could have so little time remaining on the video after you went on such great details about Vaesen (that horror scene, wow!) and Mothership, and the 'twist' really got me. In my eyes, the greatest praise you gave the game is speaking so highly of you Mothership campaign, which sounded absolutely terrific, before reminding us that you gave S1 award to Slugblaster. A fine move!

Chips

This was great, I don't think that there's anything to change for your format

Dwayne McDonald

Great format, great video, thank you so much for this content. I find it super interesting to hear you talk about how to make the games play as well as possible, like; what worked and what didn't work in your campaigns.

Junglesvend

I like this format too. If you want to push it, it would be great to hear from your players also

Lojaan

Oh, no, I'm sorry- I thought we were doing a call and response from a dance track I half-remembed from the 90s. Those are the lyrics

Quinns

Really love the current format, thank you ! I find feedback from other DMs on what they tried, succeed and failed at super useful ! I think the whole process of how a DMs approach a new system and the trial and error from the first few sessions is so valuable for other (at least to me). Their is often a huge difference between what we imagine reading a sourcebook and how it goes at the table. Side note: would you have a brand or link for those LED lights ? All I can find online is awfully expensive !

maxime

The bejeezus exposed could be a nice Pateron's feature, hehehe

Fernando Barajas

The way it is now, with mostly tips, and sometimes a bit of explanation of what happened. Sorry I sent the comment a bit too quickly!

Adrian-Paul Carrières

Iiiiinteresting. It could be a really good format to talk about my campaigns. It would also spoil the bejeezus out of upcoming reviews. I'll think on this...

Quinns

You like it like that?

Quinns

Oh my god, no way! You *run* writers' rooms for cartoons and comedy for a living? That's wild. This comment makes me really happy. I couldn't be more delighted for you, and would love updates on how your games are going. Feel free to use Patreon's DM feature!

Quinns

(And I hope your leg gets better very soon)

Nathaniel Tapley

This probably isn't the place for this because it has nothing to do with this video, but I'd like to give you a big thank you for season 1. I've been an interested spectator on RPGs for a long time. A really long time. Since an abortive Tales From The Floating Vagabond campaign that no one understood in 1992 long time. I tried to get my kids into Toon, but I was resigned to being a middle-aged man who loved the idea of RPGs but didn't get to play them. Until you mentioned treating it like a writers' room. Because while I didn't know a group of people I could invite to play a game, I did know a writers' room. I run writers' rooms for cartoons and comedy for a living. And while I didn't know writers who wanted to slay dragons, you mentioned Brindlewood Bay and... I could certainly convince a bunch of comedy writers to be Jessica Fletchers. So, thank you, Quinns (Quest)! We're now playing online every couple of weeks - we've solved mysteries (and avoided hog-people in the the Teeth one-shot Night Of The Hogmen) and we're adults having a new kind of fun, so THANK YOU!

Nathaniel Tapley

I agree! I would, of course, make it work though 😉

Quinns

Love them as tips and tricks, with examples from your home game! I have less interest in post-mortem walkthroughs of already told stories. Exactly how it is now is perfect!

Anders Friis Søndberg

I like it like that!

Adrian-Paul Carrières

I'm designing a TTRPG, and these reports are lovely grist for the mill! Thank you!

Ben Livingstone

I'm in favor of the tips-thoughts-and-vibes format; the storytelling you do serves as great punctuation for that. Very much a fan of learning about the different twists and emphases you put into each campaign to make the various settings of the games unique.

Michael

Hey, I don’t really know much about your production process, and I’m totally just thinking out loud here, but… have you considered doing a podcast? I think a less scripted format with some general talking points could be really interesting. You could even invite some of your players to join and share their experiences with the campaign. That said, I’m not trying to open a can of worms! This is just assuming that an audio format might be easier for you, similar to the Shut Up & Sit Down podcast. Please don’t feel any pressure to create more content—jejeje, it’s just an idea. :D What I really enjoy is the casual tone you bring, like a natural conversation. Maybe you don’t need to stick to one thing or another—it could vary depending on what feels most interesting to you at the time. It's good to have you back, by the way.

Fernando Barajas

I really love these behind the scenes looks at the prep and the anecdotes of how things went well (and sometimes sideways).

Roger Leroux

I prefer the current format, please and thank you! To be honest, the only thing that is almost as dull as hearing other people recount their dreams, it hearing other people recount their campaign plots.

Arseni Kritchever

Both! I totally understand that it probably feels self-indulgent to you, but I find it really helpful. I'm also totally stealing the "they could have saved the world but they were cowards" ending for my current Mothership campaign. I've been running Gradient Descent. They've gone to The Deep twice and want to return to blow it up. But it's gonna be too late.😈 I also thought Slugblaster wasn't for me until I watched this. Thank you for the inspiration!

Edward Stafford

more of the above please and thank you

Cinna Store

Ooooh lookign forward to digging into this!

Lojaan

I liked the story context and how you brought disparate ideas together to make a campaign but I really loved the way you explained your navigation through rules, concepts, 'vibes', and the mechanical aspects of being a GM, especially those bits that aren't actually very mechanical. I also thought your Vaesen cautionary tale was vital content.

Richard Hayden

Love the above style of providing little TTRPG nuggets of wisdom almost at random. Feels like you're pulling out the most applicable pieces of information. This current format still involves you telling the stories of your campaigns, and not being obligated to include the entire story gives space to really examine the most interesting bits (its kind of fractal). Love the work you're doing king.

Jack Graham

I'm with you talking about injuries, I dislocated my knee falling off a mountain I was climbing in Austria (decades ago). Three years later I returned claimed to the top. It's a tough choice Quinns but I'm sure whichever decision you make will be the right one, swift recovery fella.

Jason Bratley

Both! I really like your tips on how to improve and structure campaigns, as well as how to invokes specific tones. Id also be super interested in what specifically happens to get an idea of how the intended stories end up playing out. I often have trouble picturing how a system translates to a campaign. Id love to get ideas for campaigns from your experiences.

treev


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