Fan Club “Blog” #2: Impossibly Large Landscapes
Added 2024-02-10 14:44:42 +0000 UTC
(Header image taken from this Actual Play)
To say I have a soft spot for ambitious adventure modules would be an understatement. The fascination I have with a good, big, pre-written campaign is the sort of prominent, pulsing weak spot you'd expect to see on a boss in a video game. It will almost certainly see me bringing ruin upon my gaming table.
I have little interest in Traveller, but I'd run Pirates of Drinax in a heartbeat. I wasn't convinced by Mausritter until I read The Estate. My favourite thing to come out of Mothership so far is Gradient Descent (though Pound of Flesh is a VERY close second), and hearing that there's some mammoth adventure coming out for Heart (also written by Gareth Ryder-Hanrahan, same as Drinax) sets my actual heart aflutter.
The key thing to point out here is that these modules aren't long, they're big.
A long adventure is just a scripted sequence, and in being scripted it's going to siphon some of the magic and unpredictability out of telling a story with your friends. Conversely, these big adventures I'm talking about are sprawling sandpits that offer a queasy quantity of scale and consequence. They often need you to finish reading the book(s) before you can start playing, because you're not preparing a story, but a situation made up of (the illusion of) byzantine clockwork.
And this week, I'm getting ready to actually play one.
We're going to be playing Delta Green: Impossible Landscapes, an epic module for Call-of-Cthulhu-but-it's-a-contemporary-cop-conspiracy game Delta Green. It introduces the players to the (now practically folkloric) character of the King in Yellow, in a story spanning 20 years, contained in a GM-facing book 368 pages long and a .pdf with exactly 100 player-facing handouts.
I couldn't be more excited.

However, anticipation is all-too often the harbinger of disappointment. Just ask a pre-packaged sandwich.
Will I enjoy Impossible Landscapes? Will my players? More to the point, will we finish it? I have no clue. I'll probably end up talking about in a double-feature review with the Delta Green system in Quinns Quest season 2, though, just because it's such an absurd time investment.
(Also because Arc Dream aren't answering my emails, meaning I had to buy the books myself. Can u belief)
But actually, seeing as I haven't started Impossible Landscapes in earnest yet, what I want to do today is point you towards today a blog that I've been having the best time reading: Matt Runs Masks.
This is a regular blog by Matt Sanders of Rowan, Rook & Decard talking about his experience reading and running Masks of Nyarlathotep, the definitive campaign for Call of Cthulhu that has been revised five times and is even longer than Impossible Landscapes, being packaged in TWO hardback books.
Matt decided to run Masks after splurging on the $140 fan-made fancy prop set, which is a terrible life choice that I absolutely also would have made, and his blog posts are exquisite. They combine true excitement for the module with... I wouldn't describe it as an eagerness to ridicule it, exactly? But Matt's an excellent writer and editor, he has high standards, and wherever he perceives the book as failing he doesn't pull his punches. In general, the blog has the feeling of a buddy comedy road trip, with Matt stuck driving an aging, slightly sociopathic, tedious, ever-so-slightly racist yet nonetheless compelling individual, who is a book. Or really, two books. I guess you could imagine both hardbacks in the back seat, muttering darkly about eldritch gods.
I guess I'm personally interested in where the TTRPG community's desire for grandiosity becomes a folly. A lot of us love reading these books or sketching ideas for megadungeons, and I've no doubt that starting a campaign of them is as dramatic and full of potential as anything you could be doing in the space.
But how do these campaigns feel 10, 20, 30 sessions in? Surely the worry starts to creep in that you could (or really, should) be doing something better with your time.
This week is session zero of my Impossible Landscapes game. Time to begin the long, weird process of finding out.
Comments
Did Matt stop updating a year ago? :(
AU
2025-05-08 06:31:10 +0000 UTCI ran Impossible Landscapes and it was hands-down the best campaign I've ever run. Arc Dream are evil geniuses and Delta Green is mind-blowingly good.
Edward Bailey
2024-07-28 18:11:52 +0000 UTCIn my mind, I filed Impossible Landscapes as an exquisite art and ephemera book rather than as a thing people should actually play. Glad there are people brave enough to make the attempt.
Jake G
2024-06-27 21:36:27 +0000 UTCI've often wondered if it's worth going for Masks for Impossible Landscapes. I'm really excited to hear more about your thoughts. At the moment, I'm just hoping for consistent players before I even attempt to run either of these ;_;
Pang
2024-05-04 00:50:26 +0000 UTCDefinitely long and very, very ambitious is “The Throne of Thorns” for Symbaroum. It's a grand campaign in six! books. Players grow from no one to individuals deciding the fate of the world. Many cool factions to interact with which change over the course of the campaign.
Євген Мокеєв
2024-04-03 08:55:33 +0000 UTC==bursts through the wall like the Kool-Aid Man== EYES OF THE STONE THIEF! it's 13th Age, it's over-the-top fantasy adventure, it's GARETH
Patrick O'Duffy
2024-04-03 08:24:30 +0000 UTCI have never felt more seen than by this article.
Adam K Bunnell
2024-04-02 21:37:55 +0000 UTCJust a heads up, that Delta Green: Impossible Landscapes is on sale https://preview.drivethrurpg.com/en/product/344408/delta-green-impossible-landscapes today, 60% off.
Philip Kristoffersen
2024-03-19 07:31:51 +0000 UTCI share your love for big campaigns and megadungeons. My favorite is the Halls of Arden Vul for AD&D 1e. I was introduced to it through the 3d6 Down the Line actual play, I started watching at episode 16, the party had been captured by one of the factions and had managed to escape through a secret door, but they were now trying to return to the surface through unknown territory. I found it so gripping, I just had to buy the module to see what was around the next corner.
Theodore Gast
2024-02-27 06:05:02 +0000 UTCIn addition to Impossible Landscapes I would also say to look at God's Teeth which is also Delta Green. It's a really fantastic story with a good central element.
Alex Roberts
2024-02-26 18:49:43 +0000 UTCNext time I'm up in the GM rotation one of the things I'm going to propose to the rest of the group is that I run the classic WFRP mega-campaign The Enemy Within. No idea if they'll be interested or how well it'll go, but having never really been one for using published adventures I quite fancy giving it a go. On the Delta Green front, I'm not familiar with 'Impossible Landscapes' but I consider Delta Green: Countdown one of the greatest RPG supplements of all time, largly on the strength of John Tynes' amazing take on the Hastur Mythos, and have played in a great campaign involving it, so hopefully it'll go well and you'll have a blast.
Robert Hanton
2024-02-26 15:58:56 +0000 UTCAh, I played Stars Without Number and I guess it is a OSR. It was great to just "interpret" how the world would react. Things where going on in the world and players might encounter them. I didn't realize that something like that also counted as a campaign. Thanks for the clarification.
Philip Kristoffersen
2024-02-18 17:55:08 +0000 UTCThe best ones aren’t premade stories but situations. I believe the OSR excels at this compared to 5e. They’re basically tool boxes that a GM can use as scaffolding for player shenanigans. When players go off book, and they will, I’ve found it helpful to act more as a referee than a storyteller when it comes to interpreting the world’s reactions to their shenanigans.
Barca206
2024-02-18 17:31:12 +0000 UTCI LOVE Impossible Landscapes as a story, but I agree that it looks challenging to run "properly." Surreal horror is challenging to run, because you have to keep it on this side of "Well, nothing makes sense anymore and so nothing matters." That said, I believe in you, and hope we'll get updates as you go!
Brian Schoner
2024-02-18 15:12:18 +0000 UTCLove when there's pro-tips in the comments! Thanks - going to check out Ross Payton as well
Vahlir
2024-02-18 00:14:47 +0000 UTCExcited to be here and to help see dazzling TTRPGs get the limelight they deserve! Mister Quinns, given your Netrunner enthusiast background and FFG's tentative forays into the pitted chrome world of Android, I'm curious if there is any interest in the 'Shadow of the Beanstalk' module released for the Genesys RPG System. Both of these have been out for a while now with nary a peep. Could we see you returning to the tarnished streets of New Angeles perhaps?
Alex Kay
2024-02-17 11:33:54 +0000 UTCI forgot to suggest my best recommendation for running the Night Floors. For a maximum "Overlook Hotel" effect, hit them with this: https://www.youtube.com/watch?v=LL998ajnjN4&ab_channel=alteredzones
Barca206
2024-02-14 03:22:09 +0000 UTCGood luck Quinns! Hope IL scares the pants off your players. :)
Barca206
2024-02-13 13:26:53 +0000 UTCIt makes me feel kinda mixed on Impossible Landscapes as a product. I think it’s an amazing work of fiction for me to read as a GM, but I think translating it into a gameable experience is tricky. I don’t think the book adequately prepares you, and it’s really for advanced GMs. Impossible Landscapes is trying to be Jacob’s Ladder and In the Mouth of Madness with a side of x-files, but a disempowerment fantasy about the tenuousness of reality can fly in the face of providing player’s with meaningful choices and consequences. It’s a testament to the book then that I want to run it again with all I’ve learned.
Barca206
2024-02-12 22:36:37 +0000 UTCHonestly, the thing which at my brief glance of it (bar the whole generational concept stuff - the One Ring campaign uses it too) is that it essentially moves through the whole history of Arthurian styles, at an accelerated rate - so essentially, it's switching genre every generation (or at least tone)
Kieron
2024-02-12 14:14:36 +0000 UTCCOWARD, QUINNS!
Kieron
2024-02-12 14:13:46 +0000 UTCOh… Pirates of Drinax… it has always looked so good (and people say positive things). The only reason I didn’t buy it when I was deep into my Traveller phase (as my first real breakaway game from D&D as GM) was past experience of what happens when I bought a Big Box Prestige Boardgame or two without checking if my friends were interested. There’s a very similar “aspirational purchase” quality to the grand RPG campaign as big box boardgame like Oath or Twilight Imperium. At least they’re cheaper than other aspirational things like a MacBook. I love running Heart though, and that ‘Dagger in the Heart’ sourcebook by GRH of Drinax fame looks awfully tempting…
edmo
2024-02-12 11:57:13 +0000 UTCQuintin Smith
2024-02-12 10:56:08 +0000 UTCThere’s also Ultraviolet Grasslands! It’s a psychedelic acid-rock road that combines Oregon Trail and the Dying Earth genre. The designer/writer did all the art themself and it’s a real trip.
Barca206
2024-02-11 22:44:56 +0000 UTCIt’s not so much a campaign as a setting, but i think the upcoming Dolmenwood box set is really something special. There’s also God’s Teeth, the next Delta Green campaign, but there are some CONTENT WARNINGS with gigantic 30 foot tall concrete letters looming large here.
Barca206
2024-02-11 22:39:42 +0000 UTCImpossible Landscapes is a real white whale to run. I remember reading the playtest materials at the start of the pandemic and it absolutely set my mind aflame with the possibilities. If you get the opportunity Quinns, I'd recommend reaching out to Ross Payton from Role-Playing Public Radio. He has a lot of advice for incoming Impossible Landscapes GMs that I wish I had read before running my own IL game 3 years ago. It's a really fun book to read, but the campaign presents a very different style of game than traditional Delta Green. It really helps to get out of the book and tailor the experience to your characters and their bonds. Its possible to be extremely loosey, goosey with the surreal horror and its a balancing act to make sure the players don't feel like the game is too arbitrary. I found it helpful to throw my players into a regular Delta Green operation in between the Night Floors and a Volume of Secret Faces. Something short that can provide some grounding before they fall off the deep end.
Barca206
2024-02-11 20:05:26 +0000 UTCThis Patreon was worth signing up for if only to be informed about the Heart campaign! I've been wanting to play it forever but I've needed to find a way to introduce my players to it. As for 'what if it's a bit rubbish'? - I'd discuss it with my players after each session, if you're not enjoying it, why bother continuing?
Backpack Boom Bap (Tom)
2024-02-11 15:30:05 +0000 UTCThe Masks of Nyarlathotep in the Call of Cthuhlu setting is amazing - travelling between continents in a very Indiana Jones setting thwarting great conspiracies is amazing. Some of the group died, some went bonkers but the GM would find ways to get the players back into the game weaving in back stories and relationships for new characters. Probably the best pre-written adventure I've ever played (apparently it involved a lot of hard work behind the scenes though...) [Edit: And I was so excited about it I didn't finish reading the article before you mentioned it...]
Backpack Boom Bap (Tom)
2024-02-11 15:28:07 +0000 UTCStop stealing my words Gillen
Stephen Reid
2024-02-11 02:24:49 +0000 UTCMy RPG white whale is The Great Pendragon Campaign. One day…
Stephen Reid
2024-02-11 02:23:49 +0000 UTCI just started digging into the "Mercy of the Icons" for the Coriolis rpg, and in really liking it so far.
Andrew
2024-02-10 17:25:03 +0000 UTCI have been obsessed with Impossible Landscapes since I read it over a year ago, so very excited to see you starting it and maybe reviewing it down the line! I think the surreal horror and the superb layout of the book just scratch an itch that nothing else does.
Nathan Klassen
2024-02-10 16:46:54 +0000 UTCAgreed, I lean into well written sandbox settings with plenty of hooks and tension points pulsing with palpable adventure potentiality. I love the emergent adventures that come from them directly from PC actions.
P0rthos
2024-02-10 15:29:42 +0000 UTCWell… if you like Drinax but asked “What if Hitchhiker’s Guide?” then do look at Space Aces: Voyages In Infinite Space. But I’m obviously biased as it represents years of my life to get made. 😆 Also the Lands Of Eem is a delightful sandbox of a setting that asks “What if fantasy but muppets?”
P0rthos
2024-02-10 15:26:47 +0000 UTCI share this fascination with Big campaigns btw! I’m particularly in love with the ones that are almost more setting book than campaign- laying out a world and its inhabitants in such detail the story almost tells itself. The Absalom, City of Lost Omens setting book from Pathfinder 2e comes to mind- 250 locations, over 400 NPCs, all woven together and connected to create a city that cannot help but create its own campaign the moment your group interacts with any particular element of it, despite not being a campaign book in the technical sense.
Seraphina
2024-02-10 15:19:03 +0000 UTCThe module is also not what you might expect based on the premise, but i wouldn’t want to spoil anything 😉
Seraphina
2024-02-10 15:15:06 +0000 UTCDefinitely not Long, but absolutely Big, is Witchburner. It’s a system neutral module that covers a wet and cold October that the party will spend trying to catch a witch. It breaks the month down almost hour by hour on what happens in the background, and includes something like 30 key NPCs and their households. Perhaps not to the same scope as the ones you mentioned, but I can see telling a Big story in this tragic horror story, full of investigation and moral dilemmas. Definitely a fascinating read!
Seraphina
2024-02-10 15:14:08 +0000 UTC(My white whale is the pendragon campaign)
Kieron
2024-02-10 15:12:46 +0000 UTCAs a teenager I played all the way through THE ENEMY WITHIN campaign for whfrp and part of me wants to do it as an adult. The current editions of it are really beautiful
Kieron
2024-02-10 15:12:02 +0000 UTCI never really got how to run premade stories, how do you avoid it feeling like a Teltale game or a Rollercoaster ride? How do you allow for infinite player possibilities while keeping them on track?
Philip Kristoffersen
2024-02-10 15:10:08 +0000 UTC"I guess I'm personally interested in where the TTRPG community's desire for grandiosity becomes a folly." Oh man as someone who, at like 10 years old and knowing nothing about RPGs or any TTRPG systems at all, bought the Birthright Campaign Setting from a bookstore because it looked cool, this really cuts deep. I never played but it provided countless hours of rich imagination and daydreaming.
Randall
2024-02-10 15:00:44 +0000 UTCQuinns
2024-02-10 14:57:16 +0000 UTC