SakeTami
uncomfortable
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How to Approach Drawing Texture

I only had six critiques to do tonight, and now it's 11PM and I've only done two. Why? Because I got distracted and ended up going from doing a demo to writing up this thing on how to approach drawing texture - something a lot of you have been asking about.

Now, mind you it's called the "Texture Challenge" at the moment, but it isn't actually one. I've been meaning to create a challenge around it (à la 250 box/cylinder) but I haven't had the chance to figure out how I want togo about that. Eventually that page will contain some extra resources on the topic along with an actual challenge, but for now it's just these notes on how to draw the texture of a leaf.


I think a leaf is a particularly good example because if you look close enough, you can see a ridiculously complex network of veins which one can't possibly imagine how to render in full detail. The fact of the matter is, you don't render full detail. Hopefully I cover a lot of major issues people seem to be running into.


... Now I have to go finish those other four critiques and then get to bed.


http://drawabox.com/lesson/texture

How to Approach Drawing Texture How to Approach Drawing Texture

Comments

Ohh! I see. It seems that since I actually decided to write a blurb for this one, it wiped out the actual link.. Nice work, Patreon ):<

Uncomfortable

Ah, but there is a demo, it's on <a href="http://drawabox.com/lesson/texture" rel="nofollow noopener" target="_blank">http://drawabox.com/lesson/texture</a> -- I couldn't find the link on this post, that's why I was asking :)

Jaime Iniesta

Unfortunately I didn't record it. It started off as a demo for a critique I was doing, and once a good chunk of it was done, I figured it would be a good idea to explore it in greater depth and post it as something more substantial for everyone. I'm not sure a video recording would really have given more insight into what's going on though - it's pretty much just a matter of filling in the shadow shapes and deciding which edges would be hard (going directly from black to white, like at the edge of a vein) or where they'd be softer (where I use the texture to gradually shift from dark to light).

Uncomfortable

Is the video available somewhere?

Jaime Iniesta


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