I only had six critiques to do tonight, and now it's 11PM and I've only done two. Why? Because I got distracted and ended up going from doing a demo to writing up this thing on how to approach drawing texture - something a lot of you have been asking about.
Now, mind you it's called the "Texture Challenge" at the moment, but it isn't actually one. I've been meaning to create a challenge around it (à la 250 box/cylinder) but I haven't had the chance to figure out how I want togo about that. Eventually that page will contain some extra resources on the topic along with an actual challenge, but for now it's just these notes on how to draw the texture of a leaf.
I think a leaf is a particularly good example because if you look close enough, you can see a ridiculously complex network of veins which one can't possibly imagine how to render in full detail. The fact of the matter is, you don't render full detail. Hopefully I cover a lot of major issues people seem to be running into.
... Now I have to go finish those other four critiques and then get to bed.
http://drawabox.com/lesson/texture
Uncomfortable
2016-02-04 18:28:50 +0000 UTCJaime Iniesta
2016-02-04 18:26:09 +0000 UTCUncomfortable
2016-02-04 16:24:56 +0000 UTCJaime Iniesta
2016-02-04 16:20:45 +0000 UTC