We'll just have to see how the end of year lists go over with the greater community.
Annie
2025-11-21 07:00:15 +0000 UTC
Sorry you are dealing with so much hate. I can't tell you how much I appreciate your content. Your level objective takes on the industry are invaluable. And you deserve nothing but love and support for it.
The fact that more and more successful game are using this tech, but there is a huge backlash every time you mention it suggests to me that the haters are a loud minority.
As for my game, I used some AI tools early in development, and am currently replacing all the AI generated art with "real" art before I release. I'm hoping to use this as a selling point. I'm curious if this has been a successful tactic for other games. Are there studios that are screaming "All this art was made by real people!" from the rooftops? Has it positively impacted their sales? I know to folks over at Eternal Alice hate AI art. And they seem to be doing ok.
Ben
2025-11-20 09:37:13 +0000 UTC
The best I can offer is Serial Experiments Lain.
Annie
2025-11-18 05:37:07 +0000 UTC
I just want chobits in real life
patyos
2025-11-18 04:02:28 +0000 UTC
I'm sorry you have to deal with such harassment whenever the topic comes up; AI ethics are a topic that should be discussed publicly by journalists and lawmakers, not with industry news channels just stating facts.
That being clear, there are a few assorted points I'd still like to make. For starters, the distinction between AI-powered tools and AI-generated content. I don't much mind the former (AI often seems to be more of a marketing buzz term than anything else, anyway). But the latter, in this context, refers to a very specific use of AI technology, which some of us believe needs to be legally examined. And its usage is what I'd like to be warned about before I even look at any new entertainment media.
Also, I wouldn't quite call it a "punishment" to repeat what the developers themselves have already disclosed on their store pages. Making it clear in your videos is another way you can help viewers decide what to play. I'd suggest displaying a simple but clear text box (maybe with a subtle sound effect) as you're describing the game. It doesn't have to be dramatic, but anything less is likely to go unnoticed by some.
And if a developer breaches a storefront's rules, and lies, obviously no one can blame you for that.
Hopefully the toxicity won't become unendurable. It may be worth making an occasional passing statement (or even a dedicated video) to remind the audience what your metrics are.
However, it appears that controversy around AI generation will only grow in the near future. I think I remember you saying you don't look at games with live actors, due to the potential for human trafficking. Eventually, more editorial choices might have to be made about what qualifies for coverage on SPG.
Thanks for all your work, and good luck navigating these troubled waters.
Tree
2025-11-17 21:33:19 +0000 UTC
It is a tricky situation. If people avoid games that openly disclose that they used AI, that gives an incentive to lie about it. And if one tries to counter that by calling out games that seem to be using AI without admitting it, that inevitably leads to some false accusations.