SakeTami
Nranchs
Nranchs

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Progress update 16th of June 2025

Greetings patrons! Vacation always passes way to fast~ I have returned from the mountains, already hard at work on the next update.

Firstly, a bunch of new bugs have been discovered in both v6.x and v7.x, mostly relating to text displaying incorrectly. This has been caused by the recent engine update to Godot 4.4.x, which made some changes to the number stringification, and BB-code parsing. I have most of it fixed in v8.x, but I will be porting a fix to v7.x in 2 weeks or so. I probably wont be fixing v6.x, as v8.x is likely to drop within a month of the fix, making that version obsolete.

Secondly, I have been making some improvements to the mapping code, allowing for special terrain types. This will reintroduce the Rogschard abilities "Waterwalking" and "Firewalking" to cross special tiles (although the skills will only be accessible to the enemies for the time being). Together with some new art work, this will make up the swamp region north of Darkhill, a currently optional level 3-6 zone. This will also be where the goblins reside in a future update.

Lastly, I have been working on a bunch of Javelinrain content, including a new bossfight. She will show up in Darkhill as a permanent NPC if you beat her this time, and she also has a convoluted quest to get her one of those fancy "dragon cocks" you teased her with during your first encounter. Now, back to work for me~

Love, Nranchs


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