Roadmap May 2024
Added 2024-05-20 12:12:08 +0000 UTCAlright, seeing how Lordling of Hearts has had its public release, I think it is about time I update the roadmap.
Firstly, I want to give a delighted welcome to everyone new here! I thank you from the bottom of my heart. Your support really makes the difference between me having to work multiple jobs to make ends meet, and me being able to develop my games full time. Once more, truly, thank you~
Secondly, for the patrons who haven't heard, V4 has received a device compatibility patch. There is now a 32bit Windows build, the game rotates with your phone on the Android APK, and there is an experimental UI scale slider for very large resolution support. If you had problems with any of these, go pick up the new patch and see if it works for you!

[Lordling of Hearts v0.5.0]
There have been some changes in the planning for V5, due to various reasons, which mainly boil down to me only having two arms. 'Unidentified potions' has been pushed back, and 'max lust causes orgasm' might be delayed too. These are some of the features I am really looking forward to adding, but there are some more crucial systems updates that need to be handled first. Namely, 'the map parser rework', which as you might have guessed, will allow parts of the dungeons to be randomly generated in the future.
Editing even tiny dungeons is taking up quite a chunk of devtime, and it is something that is ripe for some RNG generation, so I like to have that done by V6, so I can move on from handcrafting simple dungeon floors. Then there is map targeting, which was already planned, and will likely be essential for AEO skills going forward. So, lots of systems coming in V5, which is a tad dry, but it will make it so that I can make more, better, faster content in the future.
- Expected release date: July 2024
# Fundamental Systems:
Map targeting on PC devices. This will allow you to select the target of your skills and actions using the mouse on the map, instead of using the UI interface. This will be a quite work intensive feature, and will likely take up most of the dev-time of this update.
[boring programmer talk warning] Rework the map parser to use an intermediate map model. The map parser currently loads JSON files directly into the game when entering a map, which is efficient, but limits how much they can be manipulated at runtime. This rework will change nothing on the player end, but will be required to add some fancy stuff in later updates.
Add item shop(s).
[Might be delayed] Max lust causes orgasm instead of instant death. Death by lust is dull right now, and can use some spicing up. With the new system, maxing out your lust with result in an orgasm event (which will function as an AOE attack dealing HP damage to self).
# Content:
Add the alchemy shop, and its scaly owner.
Add some quest content revolving around AFTERLIFE PLUS and Alice the Angel.
Expand the skills on offer, especially regrading some targeted AOE skills.
Add some Sub/Dom options to older fights, if I can find the time.
[Rogschard v1.1.0]
This update will bring Rogschard more in line with the Lordling of Hearts workflow, fix some long standing usability issues, and of course, add some new content.
- Expected release date: August 2024
Split releases into a Public version and dedicated Patreon build. (This will require me to make a new version of the release tools, so it's a bit of a hassle.)
Improve the cheat code consistency, and add the cheat console to the Patreon build's menu.
Write some endgame conversations tying Lordling of Hearts and Roghschard's lore together.
Make some improvements to the Skill selection menu, hopefully making it less of a pain to navigate endgame Skill lists.
Some sexy content to be determined.
[Lordling of Hearts v0.6.0]
The plan for this update is to focus on new Javelinrain content, together with a bunch of potion shenanigans, and some dungeon crawling using the (hopefully finished) random floor generator.
- Expected release date: September 2024?
# Fundamental Systems:
Unidentified potions. When first finding a potion type, it will be unidentified until you drink it, or use a Scroll of Identify. Do you dare consume the mysterious ooze and suffer the consequences?
Pregnancy systems: Species and Offspring. Add one of the parts required for the pregnancy systems to work, adding structured species information to all NPCs and creating offspring map sprites for all currently available species.
Dynamic dungeon layers: Allow certain parts of the dungeons to be generated on the fly.
# Content:
Add various potions with helpful, mean, funny, and weird effects.
Add skills that interact with with max lust orgasm events.
Rest is to be determined.