Roadmap Spring 2024
Added 2024-04-15 12:11:58 +0000 UTCGreetings everyone, I hope spring is treating you well! With the public release of Lordling of Hearts coming up, I thought I would make a post talking about the roadmap for the coming couple of months. Lordling of Hearts still needs a lot of work on the internals, so its development will be about 50/50 on content vs systems. This will slow down the update development quite a bit, so take the release dates with a heap of salt. Once Lordling of Hearts is in a more finished state, I will spare some time to do some post-game content for Rogschard.

[Rogschard v1.1.0]
- Expected release date: Summer 2024
Split releases into a Public version and dedicated Patreon build. (This will require me to make a new version of the release tools, so it's a bit of a hassle.)
Improve the cheat code consistency, and add the cheat console to the Patreon build's menu.
Write some endgame conversations tying Lordling of Hearts and Roghschard's lore together.
Make some improvements to the Skill selection menu, hopefully making it less of a pain to navigate endgame Skill lists.
More to be determined?
[Lordling of Hearts v0.4.0]
- Expected release date: 6th May 2024
# Fundamental Systems:
Add a hotbar, which can be configured with skills and items.
Add various quick actions (Pickup, Attack, Talk, Open door, etc.), and make them addable to the hotbar.
Add Afflictions (temporary status ailments, and permanent conditions). This will also require quite a bit of UI to observe afflictions on yourself, and enemies. There will also be a side panel page with this information.
Fix health per-turn recovery not working on the player and enemies. (This will be part of the Afflictions code, so that is why it hasn't been fixed earlier.)
Support for Skills with cooldowns.
# Content:
Add cooldown based skills (Cleave, Blood to Flux, etc.).
Add Affliction based skills and items (Mage Armor, Alcohol, etc.).
Fuck Mork.
Maps and encounters where relevant.
[Lordling of Hearts v0.5.0]
- Expected release date: 3rd June 2024
# Fundamental Systems:
Map targeting on PC devices. This will allow you to select the target of your skills and actions using the mouse on the map, instead of using the UI interface. This will be a quite work intensive feature, and will likely take up most of the dev-time of this update.
Unidentified potions. When first finding a potion type, it will be unidentified until you drink it, or use a Scroll of Identify. Do you dare consume the mysterious ooze and suffer the consequences?
Max lust causes orgasm instead of instant death. Death by lust is dull right now, and can use some spicing up. With the new system, maxing out your lust with result in an orgasm event (which will function as an AOE attack dealing HP damage to self).
# Content:
Add various potions with helpful, nasty, funny, and weird effects.
Add skills that interact with with max lust orgasm events.
More to be determined.
[Lordling of Hearts v0.6.0]
- Expected release date: ?
# Fundamental Systems:
[boring programmer talk warning] Rework the map parser to use an intermediate map model. The map parser currently loads JSON files directly into the game when entering a map, which is efficient, but limits how much they can be manipulated at runtime. This rework will change nothing on the player end, but will be required to add some fancy stuff in later updates.
Work on pregnancy systems, maybe?
# Content:
Rest is to be determined.