SakeTami
Nranchs
Nranchs

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Lordling of Hearts: Build v0.2.0

Good morning everyone, it has been a scant three weeks since the first release, but it is already time for Lordling of Heart's second update~ The first part of this update will focus on a set of low-level systems improvements. Things like the game scaling better on larger monitors, sharing some settings between saves, and adding some additional options to change the screen layout manually. This kind of stuff takes a large chunk of the development time, and isn't very flashy, but it is crucial to making sure the game works on as many devices as possible. 

On the features side, a new side panel has been added, displaying information on the map location and the currently tracked quest. This also adds quest markers, so you can still find your way when the world gets big (which sounds trivial, but is a feature which I have been working on for months). The patreon build will come with a cheatcode panel accessible through the menu, and I spend a bit of time writing a tool for compiling various builds of the game at once (I am now up to 15 of them, and it was getting silly making them by hand).

The rest of the time has been spend on pure content generation. Various new NPCs have been added, with accompanying map sprites and portraits. The map now extends to the town of Darkhill and the Lightn Inn, were you can find a bunch of dialogue and a new animated sex-scene. When dying, you will now be kicked into purgatory first, before directly re-spawning. 

That will be it for this patch. Next update will focus on combat, adding in more of the core feature set. Look forward to that!

And as per usual, special thanks to my Naughty Weredog tier patrons~: aarlin, FadeSeeker, and Jeremiah Mccollum.

With love, Nranchs


Patch Notes:


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